i made a map for the North Qeynos - Guild Hall - Tier 1.
I think this map is still missing.
Please be gentle, this is my first map i ever made.
I decided to purge mainlevel and basement into one map.
I hope it's any good.
Comments are welcome.
If there are changes necessary, please let me know.
Sincerely Daria.
PS.: Jpg-Included, DDS-Included and ZoneRect (-55,-30,54,95)
If you are able to get a good, high quality screen shot of the floor texture in the zone, you might be able to shrink and tile it. At very least, you should pull the dominant colors out of the textures and lay that down, or just use a plain parchment color.
I also prefer solid black lines for the borders.
Otherwise it looks very nice. Your lines are clean and straight. I like that you've captured all of the details of the zone.
Haha, looks like I inspired someone on the coloring with the my example to trequi77! That was just an example, I'd agree with SaintPeter that you could tone it down a bit and best use actual zone floor textures. Shouldn't trequi77 get credit for the inital mapping? At least it looks like you may have used his map as a basis, tell me if I'm wrong.
But we have other wierdly colored maps, if you do not want to make any changes I'll put it up like this, since any map is still better than no map at all, so just let me know.
Otherwise very nice attempt at your first map, did not want to sound negative here.
PS: Actually I merged the threads, no need to have two.
ps.: thanks for the idee with the actual screenshots
Puh, Paint .Net isn't really that good ;-)
Got my hands on a testversion of paint shop pro
***edited***
jep inital outline map design is from trequi77.
he had smoother lines than me but had some roomsizes wrong.
i squashed both maps together to get the best outlines
***edited***