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  #1  
Unread 02-26-2006, 09:11 AM
DBurgdorf's Avatar
DBurgdorf DBurgdorf is offline
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Default Another Macro Question....

I'm curious about something....

I don't use any of the start button mods, first because they take up too much space for my taste, and second because most of the things on them that are (in my opinion) useful can be duplicated with simple macros, anyway.

(I hardly ever find myself changing video or volume settings.)

The one exception is the "nightvision" toggle originally created (I think) by Kosmos. I like it, but since it uses two different commands, it would require two different macros, one to turn nightvision on, and another to turn it off.

I created a little independent button myself so I have the easy functionality, but I'm wondering if I missed something. *Is* it possible to set up a macro with instructions to set something true if it's currently false, or false if it's currently true?

-- Darryl
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Unread 02-26-2006, 10:41 AM
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Zonx Zonx is offline
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Default

foo.value =!

does flip a true/false value in script. Haven't tested it with an ingame macro
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  #3  
Unread 02-26-2006, 11:24 AM
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DBurgdorf DBurgdorf is offline
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Quote:
Originally Posted by Zonx
Haven't tested it with an ingame macro
Doesn't seem to work in game. *Shrug*

-- Darryl
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Unread 04-11-2007, 04:22 PM
Emloch Emloch is offline
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Default

I'm looking for something similar in a macro. A weapon swap macro, so you can use the same button toggle between 2 specific weapons. Any know-how on this?
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