No easy way to automate this since we don't have access to the pricing data. In theory someone could create a simple reference list of items and their prices, but it would be alot of manual work.
There are generally 3 vendor qualities, good, average and poor. A specific item has a base price which is modified by the vendor quality, so you get 3 different prices depending on the merchant you visit.
To complicate things further, many dropped items will have identical names but different base prices. In most cases the difference is due to what teir the item dropped in, but there are cases where its not.
And then there's crafted items. Crafted items have a base price set by the cost of the subcomponents and modified their final quality. This results in identically named items having severl base prices, which of course are again modiffied by vendor quality.
Someone wih more time than me could probably work out a formula for guestimating the value of an item based on a few paramaters:
Item Type: (harvest, collection, crafted, body loot, gear, spell, recipie)
Level/zone tier
item tier (common, treasured, legendary/Adept/precious, fabeled/master)
Of course none of this would account for broker prices.
|