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  #1  
Unread 02-18-2005, 10:37 PM
damageps damageps is offline
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Default mp3 player/winamp etc

I could have sworn I saw this somewhere, searched the forums using the search tool though and havent seen it.

I dont know if its possible directly but I know it is possible with typical programming, anyway, I'd love to see a simple interface or something to play and listen to mp3's while in game.
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  #2  
Unread 02-18-2005, 11:04 PM
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the official line is something like 'we will never ever do stuff like an mp3 player because eq2 has a functional windowed mode'.

So you'll have to just settle with winamp and one of the mute buttons mods. I want an in game mp3 player too =( lots of people do.
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  #3  
Unread 02-18-2005, 11:05 PM
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Just use ALT-Enter and use your favorite MP3 application to play them back. Currently there is no way to add an mp3 window to EQ2 with out using a 3rd party program that violates the EULA.

The reason SOE has one in EQ1 is when they added it you could not ALT-TAB out of the game to prevent memory hacking apps.

Last edited by Dolby : 02-18-2005 at 11:07 PM.
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  #4  
Unread 03-29-2006, 11:36 PM
N1Md4 N1Md4 is offline
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found something (page in german)

http://forum.everquestii.info/showth...2686#post52686
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  #5  
Unread 03-30-2006, 04:45 AM
Magus Magus is offline
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That program appears to hook into a running EQ2 - this is an EULA violation.
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  #6  
Unread 03-30-2006, 10:07 AM
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Well, EULA violation or not - you can't really blame people for taking matters into their own hands. The community have been pleading and crying for an MP3 player since launch. I can't seriously believe it would take some clever developer more than a day or two to throw something together. Just do it, for crying out loud hehe. If nothing else to shut people up and help them *not* violate the EULA.
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  #7  
Unread 03-30-2006, 10:52 AM
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So far, I've been too busy to try, but it seems that it might be possible to write a seperate program outside of EQ2 that controls winamp or media player and is accessed via a web server and the in-game Inventory.HTML page.

That's the only way I can think of to do it without hooking directly into the game client and violating the EULA. Not even sure if that would be feasible, but it's a possibility.
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