Hi!
With these changes the german names for qolrd and qeynos maps do not get screwed up.
Please check the result with english names and tweak it a little bit.
on the overlay there are only three boxes that need adjustment. Starcrest commune, TS and Nek Forest.
Feel free to contact me or post here for assistance to make this loveley mod improving the maps of eq2 and mastering even localisation
Zones_world
<Text AbsorbsInput="false" Font="/Fonts.FontZapf18" LocalText="Nektulos Forest" Location="245,165" Name="nektulos" ScrollExtent="124,40" ShadowStyle="/ShadowStyles.Outline1" Size="124,40" TextAlignment="Center" TextAlignmentVertical="Center">Nektulos Forest</Text>
<Text AbsorbsInput="false" Font="/Fonts.FontZapf18" LocalText="Thundering Steppes" Location="162,262" Name="steppes" ScrollExtent="110,42" ShadowStyle="/ShadowStyles.Outline1" Size="110,42" TextAlignment="Center" TextAlignmentVertical="Center">Thundering Steppes</Text>
zones_qeynos
<Text AbsorbsInput="false" Font="/Fonts.FontZapf18" LocalText="Graystone Yard" Location="60,246" Name="qey_village03" ScrollExtent="90,40" ShadowStyle="/ShadowStyles.Outline1" Size="90,40" TextAlignment="Center" TextAlignmentVertical="Center">Graystone Yard</Text>
<Text AbsorbsInput="false" Font="/Fonts.FontZapf18" LocalText="Starcrest Commune" Location="110,351" Name="qey_village02" ScrollExtent="100,49" ShadowStyle="/ShadowStyles.Outline1" Size="100,49" TextAlignment="Center" TextAlignmentVertical="Center">Starcrest Commune</Text>
<Text AbsorbsInput="false" Font="/Fonts.FontZapf18" LocalText="Oakmyst Forest" Location="80,170" Name="qey_adv01_oakmyst" ScrollExtent="82,40" ShadowStyle="/ShadowStyles.Outline1" size="82,40" TextAlignment="Center" TextAlignmentVertical="Center">Oakmyst Forest</Text>
<Text AbsorbsInput="false" Font="/Fonts.FontZapf18" LocalText="Willow Wood" Location="160,70" Name="qey_village05" ScrollExtent="50,40" ShadowStyle="/ShadowStyles.Outline1" Size="50,40" TextAlignment="Center" TextAlignmentVertical="Center">Willow Wood</Text>