I don't think it's that simple. Profit's group and raid windows use information that's only correctly populated when other windows in Profit load and get displayed. For instance, subclass detection (for click-to-cure) is done in the player window IIRC. Profit's not designed to be a modular UI where you can pick and choose pieces from it. You can leave out some customized windows and use the default versions, but it's really designed to operate as a unified whole.
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