Thx for your reply.
Ad the middle-part of CoffeineBoy's middle-part, I really like that setup and just wanted to simplyfy that as my first idea. I just wanted a quick display of what stage I am currently in and what is the maximum achievable from the ressource-standpoint of view as you can still get the durability into the pristine-region with the durability buffs even when you lost it before (as long as your progress doesn't hit the max before).
On the second thought it isn't too important to get that simplyfied as the display already serves that purpose well. When I know what "stage" I am in, I don't really need to know the name associated with it and therefore I tought of ripping it since it wastes space imho and doesn't look too cool with long names in the way it is displayed by CoffeineBoy.
The top-bar turning yellow is a standart-feature, but if I remember correctly, I doesn't turn red and I really changes it color too slow. I usually craft semi afk and therefore like to see alarming colors like red as soon as I need to watch the monitor more closely.
Usually I just push the durability a bit into reserve and then only counter the events, but if the durability gets too low on the pristine level (last quarter of the durability on the highest bar) I need to react and it would therefore be best if could get easily detectable visual feedback for that.
Staying with your red-dot display, I thought of something like a dark red dot for each quality stage available with my current ressources and the one corresponding to the stage i am currently in highlightened in a ligther red. The displayed bar would be just the durability bar and not the durability bar for the stage i am in at the moment, but the highest currently possible "stage", because that is the one to watch in oder to get pristine items...
But that would only be a minor tweak and if it is complicated, the CoffeineBoy-approach with the four regular bars horizontally next to each other would serve my purpose well, too.
The health and power display in your picture is similar to what I thought about except that I like to have the colored visual feedback I have seen in the group-menu from AzGroup (
http://www.eq2interface.com/download...fo.php?id=3867) with the small tweak to have it the same shape (bar-type and not inclining height) all the time.
In your picture you have the overall-stage bars at the top in a bright opaque color - how can someone achieve that look and would it be possible to adjust the colors according to the percentages the bars show in there?
If it isn't possible to filter my buff-window, I have to go to my other idea here. I have my hotkeys setup in a toolbar in a 3cols x 4rows view below my crafting window. When a buff of that type is active, the corresponding toolbar-buttons turn grey and therefore already give the visual feedback.
When moving or closing the crafting window it is quite unconvinient to have that toolbar displayed. Is it possible to have a toolbar (with selector on which one someone wants to use) embedded into the crafting window?
As the type of technique used can be displayed, is there a way to set the toolbar according (when I would include a hard-coded matrix which toolbar-pane corresponds to what technique)?
zack