Quote:
Originally Posted by Dolby
The only way to have a window open upon attack is if SOE provided a way to do so. I am not sure if they have or not. Hopefuly there is a way and some one will help you, perdition.
C0d3M0nk3y, You can think of the XML interface for EverQuest2 Sonys own language and it wont render any other language but its own. They keep tight control over what we can do so things cant be exploited in game. We can play with some function but its mainly to change the design and layout of the interface. Once you get a chance to dive in further you'll see.
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hmmm I figured as much oh well now I have something to think about for a bit while I needlessly grind away on the monsters. or while I am bored at work.
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hmmm I just thought of something. what if you created a hidden window that the Gamedata.self.health data is sent to then when the value of Gamedata.self.health is lower than Gamedata.self.healthmax the window then becomes visible ? forgive me if my syntax is incorrect but that should work with only a simple if statement in the page.