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02-12-2005, 09:12 AM
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A Grove Wisp
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 25
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Cast timer bar doesn't always stay at the front
Hi guys!
My spell progression bar (the yellow one) is not always staying at the front of my other UI windows, so at certain times, it falls behind my chat windows.
I have many other mods, such as tabless chat windows, but I only noticed it happen when I installed a mod for enabling me to click through the landmark/skill increase notification text to my hotbars, or what not, underneith (so when it says "You get better as swimming (79)" I can still click on UI objects underneith.
Could this be the source of the problem, as while it lets other things go in front of this notification message, could it be also putting the casting timer bar to the back as well? I haven't noticed if it happens only when I get a notification of a skill increase and I click on a UI item behind this text, but this could well be the case and would explain it.
The code for the mod in question, written by Quib, is:
Quote:
<?xml version="1.0" encoding="utf-8" ?>
- <Page AbsorbsInput="false" Enabled="false" GetsInput="false" alwaysontop="false" BackgroundColor="#FF0000" eq2usescomwndcontrols="true" Location="278,119" Name="OnscreenMessage" PackLocation="center,top" PackLocationProp="-234/0001,0119/0001" ScrollExtent="475,94" Size="475,94" UserMovable="true">
<Text AbsorbsInput="false" BackgroundColor="#00FF00" Cursor="/Cursor.Text" Font="/Fonts.FontKabosGyula24" GetsInput="false" LocalText="" Location="8,8" MaximumSize="458,16000" Name="MessageText" ScrollExtent="458,77" ShadowStyle="/ShadowStyles.Outline1" Size="458,77" TextAlignment="Center" TextColor="#F3DB7A" />
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="WC_Frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="475,94" Size="475,94" />
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="WC_Backdrop" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.background_gold" ScrollExtent="475,94" Size="475,94" />
</Page>
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If anyone could fix this problem, it would be a great help!
Thank you in advance!
Contro.
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02-12-2005, 10:09 AM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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on the progress bars xml file, open it up, and then the second line should be a PAGE tag, add alwaysontop="true" somewhere inside it. so it would look something kinda like,
<Page alwaysontop="true" ...ect.>
of course without the ...ect. and with the rest of the properties that line already has.
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02-12-2005, 11:35 AM
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A Griffon
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Join Date: Jan 2005
Server: Blackburrow
Posts: 102
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On a related note...
The casting bar when it pops up usually disappears in mid cast (when I get hit) but finishes the casting so I know I'm not interrupted.
Is this a "SOE" thing or is there something I can do? I really like not having the casting bar up all the time but I'm willing to make sacrifices as this REALLY upsets me
-Selae
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02-12-2005, 11:54 AM
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A Grove Wisp
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 25
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Quote:
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Originally Posted by taco-man
on the progress bars xml file, open it up, and then the second line should be a PAGE tag, add alwaysontop="true" somewhere inside it. so it would look something kinda like,
<Page alwaysontop="true" ...ect.>
of course without the ...ect. and with the rest of the properties that line already has.
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Hi there!
I've not looked at this yet...am currently in the middle of eq, so don't want to mess with anything, but I take it it's easy to tell which is the progress bar xml file?
Also, what if the chat window, or whatever is stacking ahead of the progress bar, also has true on the alwaysontop variable? Will it still be okay?
Thanks for your help!
Contro.
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02-12-2005, 03:55 PM
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A Grove Wisp
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 25
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Quote:
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Originally Posted by taco-man
on the progress bars xml file, open it up, and then the second line should be a PAGE tag, add alwaysontop="true" somewhere inside it. so it would look something kinda like,
<Page alwaysontop="true" ...ect.>
of course without the ...ect. and with the rest of the properties that line already has.
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I've done a search for the file you mean, but there is only one xml file that seems related to the progress bar (ie, it has progress bar in its name).
The code for that is:
Quote:
<?xml version="1.0" encoding="utf-8"?>
<Namespace Name="progressbarlist">
<Namespace Name="Vitality">
<ImageStyle Name="progress_fill">
<ImageFrame Name="progress_fill" Source="/images/VitVial_UI.tga" SourceRect="26,5,33,35"/>
</ImageStyle>
</Namespace>
<ProgressbarStyle Bar.Background="/imagelist.progress_fill" Layout="Vertical" Name="progress_vitality"/>
<ProgressbarStyle Bar.Background="/imagelist.progress_grayscale_fill" Name="progress_grayscale_default"/>
<ProgressbarStyle Background="/imagelist.mo_gauge_background" Bar.Background="/imagelist.progress_grayscale_bkg" EndCap="/imagelist.mo_gauge_endcap" Gauge.BackgroundEmpty="/imagelist.mo_gauge_back" Name="mo_progress_normal" StartCap="/imagelist.mo_gauge_startcap"/>
<ProgressbarStyle Bar.Background="0" Bar.BackgroundEmpty="/imagelist.progress_grayscale_bkg" Inverted="true" Name="progress_inverted"/>
<ProgressbarStyle Bar.Background="GaugeFill" Bar.BackgroundEmpty="GaugeBackground" EndCap=" " Gauge.Background=" " Gauge.BackgroundEmpty=" " Name="gauge" StartCap="GaugeEndCapLeft"/>
<ProgressbarStyle Bar.Background="/imagelist.progress_fill" Name="progress_default"/>
</Namespace>
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As you can see, there is not page tag in there....can one be added, and if so, where would it be placed? Is this even the correct progress bar xml file?
Please help!
Thanks!
Contro.
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02-12-2005, 04:18 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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*Jedi hand wave* This is not the file you are looking for.
It's actually eq2ui_mainhud_casting.xml.
__________________
If it ain't broke, it needs more features!
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02-12-2005, 04:29 PM
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A Grove Wisp
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 25
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Quote:
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Originally Posted by Deathbane27
*Jedi hand wave* This is not the file you are looking for.
It's actually eq2ui_mainhud_casting.xml.
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haha, aye, I just found this too. Took me a while! Thanks!
So here is what I've done (only added to the second line:
Quote:
<?xml version="1.0" encoding="utf-8"?>
<Page DynamicData="/GameData.Spells.Window" DynamicDataFilter="0001" eq2usescomwndcontrols="true" Location="317,612" Name="Casting" PackLocation="center,bottom" PackLocationProp="-195/0001,-156/0001" ScrollExtent="401,41" Size="401,41" UserMovable="true" alwaysontop="true">
<Page AbsorbsInput="false" DynamicData="/GameData.Spells.Failure" DynamicDataFilter="0001" Location="0,1" Name="CastingFailure" PackLocation="left,top" PackLocationProp="0000/0001,0001/0001" PackSize="absolute" PackSizeProp="0000/0001,xxxx/xxxx" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="401,37" Size="401,37" Visible="false">
<Text AbsorbsInput="false" DynamicData="/GameData.Spells.Failure" Font="/Fonts.FontKabosGyula24" LocalText="[DEVL]Interrupted!" Name="Text" ScrollExtent="401,37" ShadowStyle="/ShadowStyles.Outline1" Size="401,37" TextAlignment="Center" TextAlignmentVertical="Center">[DEVL]Interrupted!</Text>
</Page>
<Page AbsorbsInput="false" BackgroundColor="#FF0000" DynamicData="/GameData.Spells.Casting" DynamicDataFilter="0001" Location="1,1" Name="CastingProgress" PackLocation="left,top" PackLocationProp="0001/0001,0001/0001" PackSize="absolute" PackSizeProp="0000/0001,xxxx/xxxx" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="401,37" Size="401,37" Visible="false">
<ImageStyle Name="progress_fill">
<ImageFrame Name="progress_fill" Source="images/window_elements_generic.dds" SourceRect="221,483,379,489"/>
</ImageStyle>
<ProgressbarStyle Bar.Background="progress_fill" Name="progress_style"/>
<Text AbsorbsInput="false" DynamicData="/GameData.Spells.Casting" Font="/Fonts.FontZapf18" LocalText="[DEVL]Shield of Thorns" Location="1,2" Name="SpellName" ScrollExtent="397,20" ShadowStyle="/ShadowStyles.Outline1" Size="397,20" TextAlignment="Center" TextAlignmentVertical="Center" TextColor="#F0D080">[DEVL]Shield of Thorns</Text>
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" DynamicData="/GameData.Spells.Casting" Location="58,24" Name="Progress" Progress="0.500" ScrollExtent="278,8" Size="278,8" Style="progress_style"/>
<Image AbsorbsInput="false" Location="58,24" Name="ProgressBackground" ScrollExtent="278,8" Size="278,8" SourceRect="219,491,379,497" SourceResource="/images/window_elements_generic.dds"/>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="55,21" Name="CastingBackground" PackLocation="top,left" PackLocationProp="0055/0001,0021/0001" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="284,14" Size="284,14"/>
</Page>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="WC_Frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="401,39" Size="401,39"/>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="WC_Backdrop" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" ScrollExtent="401,39" Size="401,39"/>
</Page>
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But I've posted it all because I would like to change the location of the bar to the same place, except on the right of the screen....I'm not sure which location properties do this, however, as there are a few. I'm assuming one location is for the fizzle, one for the bar, and the other for, well, no idea (there may even be more than three, just from remembering).
I'm also not sure what all the different properties are for...would you mind explaining so I can adjust the location myself? It would be hugely appreciated!
Thanks!
Contro.
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02-12-2005, 04:33 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Er... changing the location in the xml file won't actually change it unless you delete your UI settings file...
1- Load up the game
2- Start casting a long spell, like Call of Qeynos
3- Click on the bar, and hold down the left mouse button
4- Move the mouse until the bar is where you want it
5- Release the left mouse button
__________________
If it ain't broke, it needs more features!
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02-12-2005, 04:39 PM
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A Grove Wisp
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 25
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Quote:
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Originally Posted by Deathbane27
Er... changing the location in the xml file won't actually change it unless you delete your UI settings file...
1- Load up the game
2- Start casting a long spell, like Call of Qeynos
3- Click on the bar, and hold down the left mouse button
4- Move the mouse until the bar is where you want it
5- Release the left mouse button
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oh right, I see, thanks! I'll do that. haha, should have known it would be that simple. Couldn't see the wood for the trees
I take it I've done the right thing though, with the location always being on top (alwaysontop="true" in the second line of code)?
Thanks for your help!
Contro.
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02-12-2005, 04:44 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Yup, you did.
__________________
If it ain't broke, it needs more features!
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02-13-2005, 10:18 AM
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A Grove Wisp
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 25
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Quote:
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Originally Posted by Deathbane27
Yup, you did.
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Ta! Works a treat! I've moved it to a better location too, whilst still over a chat window, but out of the way of the group chat window
Thank you!
Contro.
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