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  #1  
Unread 08-04-2009, 11:47 AM
alinabal alinabal is offline
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Default Macros using dynamicdata possilble?

Im trying to setup either a macro or a button in a new custom window to reply to the last person to send me a tell, with a dynamicdata variable. Im trying this so that I can tell ppl when Mana Flow is back up, using SpellInfo.Bank_5.Key_12.ReuseSec

Ideally, this

/tell %rt Mana Flow down, youll get it in %SpellInfo.Bank_5.Key_12.ReuseSec% seconds

Any ideas how to do this, either in a macro or with a custom window?

tia

Last edited by alinabal : 08-04-2009 at 12:30 PM.
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  #2  
Unread 08-04-2009, 01:02 PM
gm9 gm9 is offline
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For a custom window something like this (this is just the script part):
<Text DynamicData="/GameData.SpellInfo.Bank_5.Key_12.ReuseSec" Name="B5K12Reuse" />
<Button Name="ManaFlowRT" OnPress="rt Mana Flow down, you will get it in Parent.B5K12Reuse.Text seconds" />
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  #3  
Unread 08-05-2009, 03:49 PM
alinabal alinabal is offline
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Quote:
Originally Posted by gm9 View Post
For a custom window something like this (this is just the script part):
<Text DynamicData="/GameData.SpellInfo.Bank_5.Key_12.ReuseSec" Name="B5K12Reuse" />
<Button Name="ManaFlowRT" OnPress="rt Mana Flow down, you will get it in Parent.B5K12Reuse.Text seconds" />
Thanks, i tried with this

Code:
<?xml version="1.0" encoding="utf-8"?>
<Page eq2usescomwndcontrols="true" Location="32,308" Name="ManaFlowing" PackLocation="center,center" ScrollExtent="206,242" size="206,242" UserMovable="true">

    <Text DynamicData="/GameData.SpellInfo.Bank_5.Key_12.ReuseSec" Name="B5K12Reuse" />

    <Button Location="2,48" Name="BtnSemiElf" OnPress="rt Mana Flow down, you will get it in Parent.B5K12Reuse.Text seconds" ScrollExtent="100,32" Size="100,32"  Style="/CommonElements.PushButton.data.style">Mana Down</Button>
    
    <Page Name="WindowFrame" PackSize="absolute,absolute" ScrollExtent="206,242" Size="206,242" Visible="false">
        <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="Frame" PackLocation="left,top" PackSize="absolute,absolute" RStyleDefault="/WindowElements.DesktopWindowFrame.data.frame.rect" ScrollExtent="206,242" size="206,242" />
        <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="Bkg" PackLocation="left,top" PackSize="absolute,absolute" RStyleDefault="/WindowElements.DesktopWindowFrame.data.bkg.rect" ScrollExtent="206,242" Size="206,242" />
    </Page>
</Page>
And clicking the button just targets the last person to send you a tell. Any ideas?
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  #4  
Unread 08-05-2009, 03:57 PM
lordebon lordebon is offline
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Isn't rt short for target reply? (As in target the person who last sent you a tell). That would do it...
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  #5  
Unread 08-06-2009, 04:17 AM
alinabal alinabal is offline
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Hmm, it must be when in a UI format./tell %rt in game gives "reply to last tell"

Time to look through all the short cuts again I think

Thanks
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  #6  
Unread 08-06-2009, 06:00 AM
gm9 gm9 is offline
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Quote:
Originally Posted by lordebon View Post
Isn't rt short for target reply? (As in target the person who last sent you a tell). That would do it...
Ah might be, not sure, just took it from the OP. I looked over the command list and did not see anything better, so you may need to target, grab the target's name and then target_previous for that script to work.

The % type macro variables do not work in UI script alinabal.
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  #7  
Unread 08-06-2009, 07:18 AM
alinabal alinabal is offline
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I think Ill pass then

thanks gm9, youve been fantasic
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