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Unread 10-05-2009, 01:06 PM  
Papabard
A Griffon
 
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the old one had no issues but seems this one isn't working at all for me. I've made the edit to Gravitas and included in the custom file. I see the window but the timer progress bars are stopping shortly after casting.

It doesn't reset or clear the progress bar even after resizing the window finally after about 10 cast of gravitas it trigger the player had lost immunity.
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Unread 10-05-2009, 01:55 PM  
EQAditu
A Griffon
 
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Quote:
Originally posted by Eowaubeth
{...}
I see the window but the timer progress bars are stopping shortly after casting.
{...}
v2.00 had two problems which for whatever reason only some people seemed to see. One, casting a non-detected spell would pause the timers. Two, waiting over 15 minutes between casts would disable the timer's ability to detect new detected casts.

I fixed those two in v2.01.

Last edited by EQAditu : 10-05-2009 at 01:56 PM.
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Unread 10-05-2009, 08:00 PM  
Papabard
A Griffon
 
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installed edited to use gravitas and still nothing. Timer doesn't start and shows name of a person I cast on ages ago.

Loved this before but looks like I'll need to simply time it some other way

Also only shows 1 person doesn't add immunity if I cast to a 2nd or 3rd person.

Last edited by Papabard : 10-05-2009 at 08:00 PM.
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Unread 10-08-2009, 12:09 PM  
Papabard
A Griffon
 
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awesome changes. A switch to not display the immunity lost window but just ding though would be cool or ability to display that window for purpose of placement on screen since it tends to pop up over my spelltimers window.

Also addition of the tell thing into your click to buff mod would be great. Where it sends a tell to the player who is set to get hate etc.
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Unread 10-08-2009, 12:37 PM  
EQAditu
A Griffon
 
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Server: Permafrost
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Quote:
Originally posted by Eowaubeth
awesome changes. A switch to not display the immunity lost window but just ding though would be cool or ability to display that window for purpose of placement on screen since it tends to pop up over my spelltimers window.

Also addition of the tell thing into your click to buff mod would be great. Where it sends a tell to the player who is set to get hate etc.
The problem with only the audio alert is that there's no way to know who the alert was for if you were not looking for it ahead of time. As the screenshots show, the alert "window" is always centered on its parent window... so moving that parent window will change where the alert is as well.

As for my buffing script... I can look at it, but it's not set up nearly as well for the purpose of adding chat commands into it.
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Unread 10-15-2009, 03:28 PM  
JonnyGo
A Coastal Crab

Server: Antonia Bayle
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Quote:
Originally posted by EQ2Staven
My problem appears to be graphics related. It comes up but everything is black. With a little modification to window settings i can see the bars, but when I cast JC on myself, you can't see anything but black.

Ok, not a graphics proplem. It was a "I didn't do just as Aditu told me to do to make it work right" error on my part. Working great now.
I have the same problem, what did you do to fix it? thanks.
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Unread 10-15-2009, 08:29 PM  
EQAditu
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Usually the blank window indicates the mod wasn't properly included in the eq2ui_custom.xml file as the installation notes state. For whatever reason, Profit people have the most trouble putting it in the right place.
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Unread 10-25-2009, 01:03 PM  
roki
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Server: Antonia Bayle
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If troubador and dirge are at the same accounts.

Nice UI. I have both troubador and dirge using the same UI mode, can I just copy eq2ui_custom_buffimmunity.xml to another name, and change text for dirge? If it works, how can I write the command in game? thanks a lots
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Unread 10-25-2009, 01:32 PM  
EQAditu
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Re: If troubador and dirge are at the same accounts.

Quote:
Originally posted by roki
Nice UI. I have both troubador and dirge using the same UI mode, can I just copy eq2ui_custom_buffimmunity.xml to another name, and change text for dirge? If it works, how can I write the command in game? thanks a lots
Unfortunately it's not as easy as changing the file name. The mod has some internal references to itself to cover up some oddities about UI events.

If you change the last part of the filename from "buffimmunity" you'll have to change the XML file in four places to match. So pick your name, "buffimmunity2" would be fine and do a Find & Replace on the file for "BuffImmunity" and change it to "BuffImmunity2". To access that file, you'd use "/show_window Custom.BuffImmunity2".
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Unread 10-25-2009, 01:48 PM  
roki
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Re: Re: If troubador and dirge are at the same accounts.

Quote:
Originally posted by EQAditu
Unfortunately it's not as easy as changing the file name. The mod has some internal references to itself to cover up some oddities about UI events.

If you change the last part of the filename from "buffimmunity" you'll have to change the XML file in four places to match. So pick your name, "buffimmunity2" would be fine and do a Find & Replace on the file for "BuffImmunity" and change it to "BuffImmunity2". To access that file, you'd use "/show_window Custom.BuffImmunity2".
Thank you very much It works well now
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Unread 11-01-2009, 06:48 AM  
Graulf
A Coastal Crab

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I am running Profit UI and i can't seem to get this to work. I simply get a black box on the screeen and meddling with it doesn't get any bars or anything to appear the least. I have no knowledge of coding whatsoever so what may seem obvious to some is nonsense to me. So the you-installed-it-wrong answer helps me little i'm afraid.

This is how my eq2ui_custom thing looks now, after i tried to put the needed text in it. Where have i gone wrong?

<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
</Page>
<Include>eq2ui_custom_buffimmunity.xml</Include>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>

If this is not wrong, any suggestions to as where i have messed up?

Seems like a really nice tool and i'd love to get it to work.

Last edited by Graulf : 11-01-2009 at 06:51 AM.
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Unread 11-01-2009, 06:02 PM  
EQAditu
A Griffon
 
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Server: Permafrost
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Quote:
Originally posted by Graulf
I am running Profit UI and i can't seem to get this to work. I simply get a black box on the screeen and meddling with it doesn't get any bars or anything to appear the least. I have no knowledge of coding whatsoever so what may seem obvious to some is nonsense to me. So the you-installed-it-wrong answer helps me little i'm afraid.

This is how my eq2ui_custom thing looks now, after i tried to put the needed text in it. Where have i gone wrong?
{...}
If this is not wrong, any suggestions to as where i have messed up?

Seems like a really nice tool and i'd love to get it to work.
The include line needs to be one line up so that it is inside the Page tag instead of outside of all tags.

I never understood why gm9 made that file so confusing. A valid XML file must have only one root element but he makes two. Surprised EQ2 never crashed loading that file.
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Unread 11-07-2009, 06:09 AM  
daos
A Coastal Crab

Server: Antonia Bayle
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wonder whether the mod to work in languages other than English. I tried to use the English and Russian names of spells, but could not get an adequate job.
log in Russian
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Unread 11-07-2009, 03:24 PM  
yabbagabb
A Young Mystail Rat

Server: Runnyeye
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autoshow?

hi,

first of all, i'd thank your work. this mod is awesome for sundays-only-troubs like me. =]
my question would be, is there a chance to modify the code to autoload the mod?

the ideal would be if coude would be able to detect the character name you log on, and show/hide the window.

any chance to make this happen? =)
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Unread 11-07-2009, 07:23 PM  
EQAditu
A Griffon
 
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Re: autoshow?

Quote:
Originally posted by yabbagabb
hi,

first of all, i'd thank your work. this mod is awesome for sundays-only-troubs like me. =]
my question would be, is there a chance to modify the code to autoload the mod?

the ideal would be if coude would be able to detect the character name you log on, and show/hide the window.

any chance to make this happen? =)
I would have to overwrite one of the Default UI windows to do that. Custom UI mods have no idea when the game loads and EQ2 doesn't save visibility settings for them. The best I could do would be to detect that the first time you cast a spell or something.
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