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Unread 05-19-2022, 05:15 PM  
ThaiTanic
A Young Mystail Rat

Server: Unkown
Forum posts: 5
File comments: 13
Uploads: 0
Any chance we will see XL window now that graphic cards can handle titles in 8k? I can barely see anything with 4k large windows and I am afraid to even try 8k without even bigger windows.
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Unread 05-23-2022, 11:31 AM  
Sigrdrifa
A Griffon
Interface Author - Click to view interfaces

Server: Crushbone
Forum posts: 153
File comments: 25
Uploads: 5
The Set Price Window (Again)

Hi, Darqwood!

Welp, this week,Krono prices on Maj'Dul went from 2 BILLION to 4 BILLION.

Would it be possible to change the way the large plat price setting works so we can just type in the value we want rather than trying to click? Getting a price in the billions is a giant pain in the posterior
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Unread 05-24-2022, 09:20 AM  
Darqwood
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Forum posts: 850
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Re: The Set Price Window (Again)

That would be a great solution but I think the game requires pushing the keypad buttons to register coin amounts. Pricing windows for all custom UIs that offer presets for large values do so by pressing the buttons over and over behind the scenes.

Having said that, I did mod the SetPrices window with a +1 billion button for a Darq Side patron yesterday, and it does work, but looking at the patch notes today I'm worried about this:

GENERAL
• New broker sales are now limited to 50 million plat.
Maybe I'm missing something but my interpretation of this patch note means we won't be able to set extremely high values on the broker by any means, manually or modded. I think we need to wait and see what's going on after this patch goes live.


Quote:
Originally posted by Sigrdrifa
Hi, Darqwood!

Welp, this week,Krono prices on Maj'Dul went from 2 BILLION to 4 BILLION.

Would it be possible to change the way the large plat price setting works so we can just type in the value we want rather than trying to click? Getting a price in the billions is a giant pain in the posterior
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Unread 05-26-2022, 10:33 AM  
lockers12345
A Coastal Crab

Server: Unkown
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Hi, just updated darqui to the latest version to incorporate the new 100 million plat rule, however upon loading the game the broker only lets me set it to 50 million.
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Unread 05-26-2022, 11:04 AM  
Darqwood
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Forum posts: 850
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It's 50 million using default also.


Quote:
Originally posted by lockers12345
Hi, just updated darqui to the latest version to incorporate the new 100 million plat rule, however upon loading the game the broker only lets me set it to 50 million.
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Unread 09-19-2022, 03:38 PM  
ziplock9000
A Crazed Gnoll

Server: Antonia Bayle
Forum posts: 20
File comments: 15
Uploads: 0
Is there any chance we can get the Tag icons to show up in raid windows please?
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Unread 10-19-2022, 11:44 PM  
Senjinn
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
I'm trying to switch to Darqui from Profitui but am having a few issues.

Hide group window when solo, is not working. When I log in it shows the window again. I go to settings and it is checked not to show. Also Player extended window hides when not in combat . Even though I do not have it checked to do so. I can manually fix these and they stay then until I log out/in again.

Also the Tithe alert option will not save. I put the counter down to 0 and save and uncheck Flash Tithe alerts and save that. Then log out and back in and they are reset , counter is back on 9 and Flash is checked.

I also have a question about the experience bar. When /loading_uisettings to another character. The settings for xp bar do not carry over. Is there a way to copy this to another character or do you have to manually set it up on each character?

This was all done on test server as I wanted to test the UI before replacing profitui on live.
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Unread 10-30-2022, 08:10 PM  
ThaiTanic
A Young Mystail Rat

Server: Unkown
Forum posts: 5
File comments: 13
Uploads: 0
Is it no longer possible to track reactive heals at all?
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Unread 11-04-2022, 06:33 PM  
Evogelion
A Young Mystail Rat

Server: Unkown
Forum posts: 2
File comments: 1
Uploads: 0
auto attack timer?

Is there an auto attack timer?
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Unread 02-20-2023, 01:59 PM  
Sigrdrifa
A Griffon
Interface Author - Click to view interfaces

Server: Crushbone
Forum posts: 153
File comments: 25
Uploads: 5
Odd problem!

I downloaded darqui_3133.zip

I unzipped it in my usual location, C:\Daybreak Game Company\Installed Games\EverQuest II\UI\DarqUI_v3

When I try to start the utility, I get an error:



Text from dropdown:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DarqUI_Unified.ReorderDialog.Setup_Reorder(String acctnum, String mode)
at DarqUI_Unified.CampOps.Check_ReorderChars(String acctspec)
at DarqUI_Unified.CampOps.BuildAcctGrid()
at DarqUI_Unified.CampOps.Build_AcctGrid(String how)
at DarqUI_Unified.QS_Ops.Quick_Start(Boolean redisplay, Boolean suppressnocharwarning)
at DarqUI_Unified.FileOps.Check_STG()
at DarqUI_Unified.FileOps.Load_UI()
at DarqUI_Unified.Form1.Initialize_Form1()
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4614.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
DarqUI Unified
Assembly Version: 3.1.3.3
Win32 Version: 3.1.3.3
CodeBase: file:///C:/Daybreak%20Game%20Company/Installed%20Games/EverQuest%20II/UI/DarqUI_v3/DarqUI%20Unified.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


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Unread 02-20-2023, 02:58 PM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Forum posts: 850
File comments: 920
Uploads: 9
Re: Odd problem!

It's finding a blank, or no account number at all, in the \EverQuest II\logincache folder. Try logging in to Character Select once on each of your accounts, which will rebuild the files in that folder. Then reopen the utility -- better?


Quote:
Originally posted by Sigrdrifa
I downloaded darqui_3133.zip

I unzipped it in my usual location, C:\Daybreak Game Company\Installed Games\EverQuest II\UI\DarqUI_v3

When I try to start the utility, I get an error:



Text from dropdown:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DarqUI_Unified.ReorderDialog.Setup_Reorder(String acctnum, String mode)
at DarqUI_Unified.CampOps.Check_ReorderChars(String acctspec)
at DarqUI_Unified.CampOps.BuildAcctGrid()
at DarqUI_Unified.CampOps.Build_AcctGrid(String how)
at DarqUI_Unified.QS_Ops.Quick_Start(Boolean redisplay, Boolean suppressnocharwarning)
at DarqUI_Unified.FileOps.Check_STG()
at DarqUI_Unified.FileOps.Load_UI()
at DarqUI_Unified.Form1.Initialize_Form1()
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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Unread 02-20-2023, 05:45 PM  
Sigrdrifa
A Griffon
Interface Author - Click to view interfaces

Server: Crushbone
Forum posts: 153
File comments: 25
Uploads: 5
Re: Re: Odd problem!

Quote:
Originally posted by Darqwood
It's finding a blank, or no account number at all, in the \EverQuest II\logincache folder. Try logging in to Character Select once on each of your accounts, which will rebuild the files in that folder. Then reopen the utility -- better?
I have one account.

Checking in C:\Daybreak Game Company\Installed Games\EverQuest II\logincache-us

I had 22 *.cdc files. I deleted all of them. Started Launchpad, did not select a character, let it log into the Character Select screen, then closed the game.

Now \logincache-us\ has a bunch of new *.cdc files dated today, but the Darq utility gets an error /sad_face

Here's the new text:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DarqUI_Unified.ReorderDialog.Setup_Reorder(String acctnum, String mode)
at DarqUI_Unified.CampOps.Check_ReorderChars(String acctspec)
at DarqUI_Unified.CampOps.BuildAcctGrid()
at DarqUI_Unified.CampOps.Build_AcctGrid(String how)
at DarqUI_Unified.QS_Ops.Quick_Start(Boolean redisplay, Boolean suppressnocharwarning)
at DarqUI_Unified.FileOps.Check_STG()
at DarqUI_Unified.FileOps.Load_UI()
at DarqUI_Unified.Form1.Initialize_Form1()
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4614.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
DarqUI Unified
Assembly Version: 3.1.3.3
Win32 Version: 3.1.3.3
CodeBase: file:///C:/Daybreak%20Game%20Company/Installed%20Games/EverQuest%20II/UI/DarqUI_v3/DarqUI%20Unified.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Last edited by Sigrdrifa : 02-20-2023 at 05:46 PM.
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Unread 02-20-2023, 09:47 PM  
Darqwood
A Griffon
 
Darqwood's Avatar
Interface Author - Click to view interfaces

Forum posts: 850
File comments: 920
Uploads: 9
Re: Re: Re: Odd problem!

While logged out, in the \EverQuest II\UI\DarqUI_v3\POI folder, find and move darquiv3_shutdown.xml onto the Desktop, or some other place. Reopen the utility. If you don't get the error, you'll want to go to the Shutdown (Camp) setup page for any character and rebuild the account list (right-hand side). If you do get the error, put the file back and post again, and we'll try the next step.


Quote:
Originally posted by Sigrdrifa
I have one account.

Checking in C:\Daybreak Game Company\Installed Games\EverQuest II\logincache-us

I had 22 *.cdc files. I deleted all of them. Started Launchpad, did not select a character, let it log into the Character Select screen, then closed the game.

Now \logincache-us\ has a bunch of new *.cdc files dated today, but the Darq utility gets an error /sad_face

Here's the new text:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DarqUI_Unified.ReorderDialog.Setup_Reorder(String acctnum, String mode)
at DarqUI_Unified.CampOps.Check_ReorderChars(String acctspec)
at DarqUI_Unified.CampOps.BuildAcctGrid()
at DarqUI_Unified.CampOps.Build_AcctGrid(String how)
at DarqUI_Unified.QS_Ops.Quick_Start(Boolean redisplay, Boolean suppressnocharwarning)
at DarqUI_Unified.FileOps.Check_STG()
at DarqUI_Unified.FileOps.Load_UI()
at DarqUI_Unified.Form1.Initialize_Form1()
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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Unread 02-21-2023, 12:19 PM  
Sigrdrifa
A Griffon
Interface Author - Click to view interfaces

Server: Crushbone
Forum posts: 153
File comments: 25
Uploads: 5
Re: Re: Re: Re: Odd problem!

Quote:
Originally posted by Darqwood
While logged out, in the \EverQuest II\UI\DarqUI_v3\POI folder, find and move darquiv3_shutdown.xml onto the Desktop, or some other place. Reopen the utility. If you don't get the error, you'll want to go to the Shutdown (Camp) setup page for any character and rebuild the account list (right-hand side). If you do get the error, put the file back and post again, and we'll try the next step.
I've never installed darquiv3_shutdown.xml and it's not in the UI folder now.

I have a basis of ProfitCE,with a lot of DarqUI parts. I use the Tradeskill window, Gear Buff bar, Harvesting, the Stat Monitor, the Pricing tool, and I'm not sure what all else at the moment.
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Unread 02-22-2023, 09:52 AM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Forum posts: 850
File comments: 920
Uploads: 9
Re: Re: Re: Re: Re: Odd problem!

Please check your private messages on this website.

Quote:
Originally posted by Sigrdrifa
I've never installed darquiv3_shutdown.xml and it's not in the UI folder now.

I have a basis of ProfitCE,with a lot of DarqUI parts. I use the Tradeskill window, Gear Buff bar, Harvesting, the Stat Monitor, the Pricing tool, and I'm not sure what all else at the moment.
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