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04-05-2012, 02:55 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by sasisuse
Hello. Thank you always.
What should I fix the UI where I want to use your UI non-English speaking countries(jp).
\ aABILITY 270332227 Ancestral Ward VIII: Ancestral Ward VIII
Did not work even if written in Japanese, also try to turn off the translation into English.
English server I have been used properly...
May be hard to read because the machine translation.
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Unfortunately there is no way to use Spell ID's in this mod, and I don't believe there is any way to support non-US characters in the code, due to limitations in the game UI engine.
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04-05-2012, 04:21 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Hello. Thank you always.
What should I fix the UI where I want to use your UI non-English speaking countries(jp).
\ aABILITY 270332227 Ancestral Ward VIII: Ancestral Ward VIII
Did not work even if written in Japanese, also try to turn off the translation into English.
English server I have been used properly...
May be hard to read because the machine translation.
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03-26-2012, 05:05 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by lixleon
It cant track green message in some enchanced spell?
Like a stoneskin in LOH that paladin's enhanced spell on test server.
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If the spell shows up in the maintained window, it can be tracked. If it doesn't, it cannot be tracked. There is no grey area
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03-25-2012, 10:30 PM
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A Young Mystail Rat
Server: Unkown
Forum posts: 5
File comments: 1
Uploads: 0
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It cant track green message in some enchanced spell?
Like a stoneskin in LOH that paladin's enhanced spell on test server.
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02-05-2012, 07:36 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re-install this mod as stated below.
Last edited by Drumstix42 : 02-05-2012 at 07:36 AM.
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02-04-2012, 04:40 PM
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A Young Mystail Rat
Server: Kithicor
Forum posts: 5
File comments: 6
Uploads: 0
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Re: Re: Re: This individual mod is really buggy...
Has anyone found a work around or fix for this issue?
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02-03-2012, 10:52 PM
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A Young Mystail Rat
Server: Kithicor
Forum posts: 5
File comments: 6
Uploads: 0
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Re: Re: This individual mod is really buggy...
I am glad to see that i am not the only person having this trouble. I love this mod and have it on mulitple systems and they all bring up the submit a POI request now when i try to add a new spell.
Last edited by igthar : 02-04-2012 at 04:39 PM.
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02-01-2012, 07:02 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: This individual mod is really buggy...
Quote:
Originally posted by Praetorian
It used to work just fine... now all I get is a EQ2MAP POI Submission window... I thought this was a spell timer window only lol.
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You either deleted a file, or overwrote it with another mod. Re-install this mod.
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02-01-2012, 03:53 AM
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A Grove Wisp
Server: Antonia Bayle
Forum posts: 28
File comments: 10
Uploads: 0
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This individual mod is really buggy...
It used to work just fine... now all I get is a EQ2MAP POI Submission window... I thought this was a spell timer window only lol.
Last edited by Praetorian : 02-01-2012 at 03:57 AM.
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09-02-2011, 04:35 PM
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A Fallen Diplomat
Server: Crushbone
Forum posts: 51
File comments: 4
Uploads: 0
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Quote:
Originally posted by Drumstix42
1. The reason there is not color changing is the code becomes too complicated for such a simple task. The dynamic data for this window is updated ever 10th of a second, and putting in color changing code cause significant FPS loss.
2. The order is impossible to do easily. This window mimic's the Maintained window, and simple "hides" the buffs that aren't being copied over. It has 30 slots just like the Maintained window, and anytime something changes they both reflect it.
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Then can I edit the xml so that the duration bars are simply fully opaque from the start?
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09-02-2011, 03:20 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by MacDaddy62
1.I'd like to edit the window such that the duration bars begin bright green and gradually shift to bright red
2.Additionally, I'd like to be able to set the order in which the tracked spells appear in the window, rather than simply having them appear in the order in which they were cast.
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1. The reason there is not color changing is the code becomes too complicated for such a simple task. The dynamic data for this window is updated ever 10th of a second, and putting in color changing code cause significant FPS loss.
2. The order is impossible to do easily. This window mimic's the Maintained window, and simple "hides" the buffs that aren't being copied over. It has 30 slots just like the Maintained window, and anytime something changes they both reflect it.
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09-02-2011, 12:43 AM
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A Fallen Diplomat
Server: Crushbone
Forum posts: 51
File comments: 4
Uploads: 0
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As compared to the Dragonwulf spell timer window, I like that this mod allows one to easily set different spells to track for different characters from within the game, but I don't like that the duration bars begin completely transparent and only gradually fade in to bright red as the remaining duration decreases.
I'd like to edit the window such that the duration bars begin bright green and gradually shift to bright red (as is the case in the Dragonwulf mod), or, if that change is not reasonably easy to implement, at least such that they are bright red for the entire duration. I've been looking through the xml's and I think I need to change something in the bolded portion of following code block of DrumsUI_ST.xml, and the equivalent one for each other spell timer (15 total supported in game, but apparently 30 total provided for in the code):
Quote:
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_1.Duration" Font="/TextStyles.Small.SmallStyle" GetsInput="false" Location="0,-1" Margin="0,0,1,0" MaximumSize="30,14" Name="Timer" OnTextChanged="iOpacity=(1 - Parent.Progress.Progress)
bCheck=(iOpacity > 0.99)
bResult=(bCheck ? 0 : iOpacity)
Parent.Progress.opacity=bResult"
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However, I'm having trouble figuring out exactly how to change this block. Can anyone help me out?
Additionally, I'd like to be able to set the order in which the tracked spells appear in the window, rather than simply having them appear in the order in which they were cast. I don't expect this change to be readily implementable by a non-programmer such as myself.
Last edited by MacDaddy62 : 09-02-2011 at 01:01 AM.
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08-29-2011, 12:34 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Cant seem to get ot to work with Profit
Quote:
Originally posted by rxspace
I liked ths spell timer but for some reason i can get it to work with profit
any idea
Thanks
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Not too sure. Check you have the correct line added to your eq2ui_custom.xml and all the files in your folder.
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08-27-2011, 05:44 PM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 18
File comments: 2
Uploads: 0
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Cant seem to get ot to work with Profit
I liked ths spell timer but for some reason i can get it to work with profit
any idea
Thanks
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08-22-2011, 09:28 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by killroy2
TY TY TY for this GREAT mod
have a littel problem cant get my Ranger :
\aABILITY 2305497779 Predator's Final Trick:Predator's Final Trick\/a
to work whit it any adire why ?
Killeroy
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Make sure the ability is going into your Maintained window, and the name is correctly. Don't wrap the name in quotes either. Hope that helps.
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