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02-03-2012, 10:52 PM
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A Young Mystail Rat
Server: Kithicor
Forum posts: 5
File comments: 6
Uploads: 0
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Re: Re: This individual mod is really buggy...
I am glad to see that i am not the only person having this trouble. I love this mod and have it on mulitple systems and they all bring up the submit a POI request now when i try to add a new spell.
Last edited by igthar : 02-04-2012 at 04:39 PM.
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02-04-2012, 04:40 PM
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A Young Mystail Rat
Server: Kithicor
Forum posts: 5
File comments: 6
Uploads: 0
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Re: Re: Re: This individual mod is really buggy...
Has anyone found a work around or fix for this issue?
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02-05-2012, 07:36 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re-install this mod as stated below.
Last edited by Drumstix42 : 02-05-2012 at 07:36 AM.
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03-25-2012, 10:30 PM
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A Young Mystail Rat
Server: Unkown
Forum posts: 5
File comments: 1
Uploads: 0
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It cant track green message in some enchanced spell?
Like a stoneskin in LOH that paladin's enhanced spell on test server.
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03-26-2012, 05:05 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by lixleon
It cant track green message in some enchanced spell?
Like a stoneskin in LOH that paladin's enhanced spell on test server.
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If the spell shows up in the maintained window, it can be tracked. If it doesn't, it cannot be tracked. There is no grey area
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04-05-2012, 04:21 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Hello. Thank you always.
What should I fix the UI where I want to use your UI non-English speaking countries(jp).
\ aABILITY 270332227 Ancestral Ward VIII: Ancestral Ward VIII
Did not work even if written in Japanese, also try to turn off the translation into English.
English server I have been used properly...
May be hard to read because the machine translation.
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04-05-2012, 02:55 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by sasisuse
Hello. Thank you always.
What should I fix the UI where I want to use your UI non-English speaking countries(jp).
\ aABILITY 270332227 Ancestral Ward VIII: Ancestral Ward VIII
Did not work even if written in Japanese, also try to turn off the translation into English.
English server I have been used properly...
May be hard to read because the machine translation.
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Unfortunately there is no way to use Spell ID's in this mod, and I don't believe there is any way to support non-US characters in the code, due to limitations in the game UI engine.
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04-06-2012, 03:52 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Quote:
Originally posted by Drumstix42
Unfortunately there is no way to use Spell ID's in this mod, and I don't believe there is any way to support non-US characters in the code, due to limitations in the game UI engine.
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Thank you for teaching.
I was suffering so much helpful in the US server, even though it is displayed, would I doing wrong. Thank you.
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11-29-2012, 09:01 AM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 58
File comments: 25
Uploads: 0
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you just have to copy the name has it appear when you create a macro directly from the spell , even if you see some square where accent ( é, ê è , etc ) should be, it will work
the important thing to know is that when a spell have a number , you need to had one ( even two sometimes ) space after the name ( for example : "Ancestral Shroud VII " )
now a question :
do you plan to add the build charge counter in your mod ?
Last edited by battosa : 11-29-2012 at 09:02 AM.
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11-29-2012, 05:06 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by battosa
you just have to copy the name has it appear when you create a macro directly from the spell , even if you see some square where accent ( é, ê è , etc ) should be, it will work
the important thing to know is that when a spell have a number , you need to had one ( even two sometimes ) space after the name ( for example : "Ancestral Shroud VII " )
now a question :
do you plan to add the build charge counter in your mod ?
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Stacks will be added. They're on my Updater currently.
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12-16-2012, 01:06 PM
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Premium Member
Server: Butcherblock
Forum posts: 11
File comments: 4
Uploads: 0
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Wish I could get this to work. I just get the EQ2Map POI window and no matter what I type in Name or Description, when I hit OK, nothing gets added to the Spell Timer Settings window.
I just installed this for the first time by the way, and didn't install anything afterwards.
Last edited by feldon30 : 12-16-2012 at 01:18 PM.
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12-16-2012, 06:00 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by feldon30
Wish I could get this to work. I just get the EQ2Map POI window and no matter what I type in Name or Description, when I hit OK, nothing gets added to the Spell Timer Settings window.
I just installed this for the first time by the way, and didn't install anything afterwards.
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Did you already have a eq2ui_custom.xml? Gotta make sure it's setup correctly, or use the one from the zip.
All the files & subfolder in the zip must exist in your custom UI folder.
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12-16-2012, 06:28 PM
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Premium Member
Server: Butcherblock
Forum posts: 11
File comments: 4
Uploads: 0
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Quote:
Originally posted by Drumstix42
Did you already have a eq2ui_custom.xml? Gotta make sure it's setup correctly, or use the one from the zip.
All the files & subfolder in the zip must exist in your custom UI folder.
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I added the line <include>DrumsUI_custom_includes.xml</include> to my eq2ui_custom.xml and extracted the files into my \UI\EQ2Map\ folder.
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05-03-2013, 11:45 AM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 58
File comments: 25
Uploads: 0
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when will we see an updated version of the stand alone version of the spell timer ? ^^
need the stack counter ^^
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05-04-2013, 12:20 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by battosa
when will we see an updated version of the stand alone version of the spell timer ? ^^
need the stack counter ^^
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Will get this in on the next update round (should be in a day or so)
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