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Unread 03-23-2015, 06:45 PM  
Anghammarad
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Hi Darqwood,

I found another issue with the UI regarding the target window. I think it only happens in the german version.

As soon as you change anything with the Setup Utility regarding the target window, eg. sounds or warnings, or remove the URL Icon, the whole UI get's wrecked.

Then the only thing that is to do is setup anew with a full UI wipe.

Doesn't matter if you change the settings back, the UI stays broken.

How does it look like?

The standard UI is mixed with Darq UI. You can't activate one or the other as working properly. both broken.

.

Else the Spellmonitor in german has trouble with the ä,ö,ü and ß again. copying from the log and pasting into the utility like it did work last time doesn't do the trick.

A Raidmate of mine told me to change the Text the monitor is listening for inside of the game. Then even typing ß,ö,ü,ä is working, even though they are shown as rectangels.

Logging removes the changes though.

I'll try configuring this thing within the next 2 days (raid tomorrow against lag, so no time to test I think) with configuring in game and cut and paste from there into the setup utility.


Else wonderful as ever =) The new dressing window is just awesome.


Kind Regards
Anghammarad

Last edited by Anghammarad : 03-23-2015 at 07:05 PM.
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Unread 03-18-2015, 02:51 PM  
Duffyx
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Quote:
Originally posted by Darqwood
Duffyx, I have made some changes to the window utility that will recognize umlaute when using Quick Setup, and also some changes to the in-game controls for the Group and Raid windows. I want to test the changes locally, but if you will check your private messages on this website in a couple of days I'll send you a link to preview the new utility version to see if it fixes your issue.


.
Thanks for your help! With the settings mentioned, spells are showing and working perfectly.
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Unread 03-17-2015, 04:10 PM  
Darqwood
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Quote:
Originally posted by Duffyx
hello,

thanks for this neat interface. I really love it and used it for years!

Now I have a problem with a new character I created. I named him with an umlaut (his name containes an "ä"). Setting the DarqUI Window Utility.exe up with this name was no problem, but none of the choosen spells show up ingame in raid and group window. It just shows nothing.

If it is necessary to rename him, I'll do it, but is there a way around this? Like, loading a differently named set for this character (set up for correct class and level, of course). Any help is appreciated!


Duffyx, I have made some changes to the window utility that will recognize umlaute when using Quick Setup, and also some changes to the in-game controls for the Group and Raid windows. I want to test the changes locally, but if you will check your private messages on this website in a couple of days I'll send you a link to preview the new utility version to see if it fixes your issue.


.
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Unread 03-17-2015, 01:18 AM  
Duffyx
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hello,

thanks for this neat interface. I really love it and used it for years!

Now I have a problem with a new character I created. I named him with an umlaut (his name containes an "ä"). Setting the DarqUI Window Utility.exe up with this name was no problem, but none of the choosen spells show up ingame in raid and group window. It just shows nothing.

If it is necessary to rename him, I'll do it, but is there a way around this? Like, loading a differently named set for this character (set up for correct class and level, of course). Any help is appreciated!
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Unread 03-16-2015, 10:08 AM  
Ansomx
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Quote:
Originally posted by Darqwood
Try downloading again and the files should self-correct. If you continue to get the missing or malformed error, manually delete the two affected files from your UI folder and re-download.


.

I have try to download the file, same error. I have delete the file, same error, i have delete the ui folder and download again all, same error, plus a strange error on a code. I have download a new DarqUI Window Utility to.


After i have copy the ui folder from the beta folder, and seems work fine.

Few min ago i have try to do a update, i don't have found any error!
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Unread 03-13-2015, 05:10 PM  
Darqwood
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Quote:
Originally posted by Ansomx
Today, after the regular update check, i have found a strange errorr...

The XML file:

*****\eq2ui_mainhud_groupmembers.xml

and (different errorr):

*****\eq2ui_mainhud_betamark.xml



does not exist or is malformed. Try dowloading the file again.


Any idea?

Try downloading again and the files should self-correct. If you continue to get the missing or malformed error, manually delete the two affected files from your UI folder and re-download.


.
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Unread 03-13-2015, 04:19 PM  
Ansomx
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File don't exist or is malformed

Today, after the regular update check, i have found a strange errorr...

The XML file:

*****\eq2ui_mainhud_groupmembers.xml

and (different errorr):

*****\eq2ui_mainhud_betamark.xml



does not exist or is malformed. Try dowloading the file again.


Any idea?
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Unread 03-07-2015, 01:31 PM  
Darqwood
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Re: Implied Target window

Quote:
Originally posted by Anghammarad
Dear Darqwood,

the new version (German Version) has a bug with the implied Target window.

The Implied Target Healthbar is from the Target, and not the Implied Target.

The % Health numbers are from the correct target though.


Kind Regards
Anghammarad

Good call, Anghammarad. There is an updated window on the updater. Thanks for the heads-up!


.
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Unread 03-07-2015, 12:02 PM  
Anghammarad
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Implied Target window

Dear Darqwood,

the new version (German Version) has a bug with the implied Target window.

The Implied Target Healthbar is from the Target, and not the Implied Target.

The % Health numbers are from the correct target though.


Kind Regards
Anghammarad
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Unread 03-05-2015, 06:16 PM  
Darqwood
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Re: Auto Attack Bar

Quote:
Originally posted by Xandralia
Everything is working great except that I don't seem to have an auto attack bar. I have tried using the "locate" feature to toggle it on and off and to reset it's location to center or default, but nothing I do seems to make it appear.

How do I get it back?


If you want to use the default autoattack bar, go to Options (Alt+O) >> User interface >> Game Windows >> Show the autoatack timing bar. Make sure you have a checkmark there, then use the Locate feature again. If you want to use the DarqUI version, open the settings menu on the Threat/Detriment window and put a checkmark on Melee Attack Bars. You can also choose an audible autoattack signal on the DarqUI version.


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Unread 03-05-2015, 06:14 PM  
Darqwood
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Re: detriments warlock

Quote:
Originally posted by psychiea
Have any documentation on how to set up the increments? Thanks


If you hover your mouse over the various widgets in the utility, there is quite a bit of context-sensitive help in the area at the bottom of the utility. Here are most of the help strings for the Maintained Spell Monitor from the utility. There is a little bit of overlap where similar information appears on multiple widgets:


Basic Help: Maintained Spell Monitor

The DarqUI Maintained Spell Monitor separates selected spell icons from the Maintained Spells window, allowing you to track them more easily. Choose up to seven maintained spells depending on your character's class and AA choices. In addition to displaying the selected spell icons, the Spell Monitor can also provide visual feedback if a displayed value (Prestige Stack, Amount, or Timer) falls into or out of a specified setpoint range.

You can optionally configure a follow-up reaction button that appears next to the icon. This reaction button can either recast the spell on the current target or cast a different non-targeted spell. For example, certain Prestige abilities become more powerful or unlock other abilities as the Stack increments increase. You can add the consuming spell to the follow-up button, potentially freeing up a hotbar slot.

Listen (Monitor Maintained Spells): Check this box to show the Maintained Spells window upon logging in with this character. Each character can be set to monitor or ignore Maintained spells. If you hide (ignore) the Maintained Spell Monitor for a certain character and decide to show the window during a game session, type the following command into chat:

/show_window MainHUD.Betamark.Restore

Check the first checkbox on the Options menu that appears, and the monitor will remain visible until you log out or turn it off again.


Monitored Spell Name: Each character can monitor up to seven Maintained spells. Type the exact spell name as it appears in the Maintained Spells window, including any roman numeral level designations, into this input box.

Follow-Up Spell: Depending upon the type of spell being monitored, you can optionally add a follow-up reaction button that appears next to the icon. To recast the spell on its current target, type or choose "recast spell on target" from the dropdown. Priest wards are a good example of this type of follow-up spell. Mercenaries cannot receive spell recasts from this button.

In other cases, you may want to cast a different, non-targeted spell. For example, some classes have Prestige AA spells that include an increment stack. When the stack reaches a certain level, a second spell can be cast to consume the increments. In this case, type the exact name of the consuming spell into the Followup field. If you leave the Followup field blank, the spell's target will be displayed on the spell tile with no button.

Keep in mind that not all spells are good choices for the follow-up button. For example, a spell that toggles on and off would simply remove the spell as if you had recast it manually. Spells that are cast from items (poisons, clickable armor spells) cannot be used as follow-ups."

Warning Equation: You may optionally set up a visual warning tile that appears depending upon the current status of the monitored spell. Any of the numerical integer values that appear in the corners of the spell icon can be monitored. For example, if the timer is about to expire on a spell that needs reapplying, or when the number of poison charges reaches a low level, or when the Prestige stack counter reaches a certain value.

Choose one of:
Stack (green Prestige stack number)
Amount (ward amount, poison count, etc.)
Timer (countdown timer)

Warning Setpoint Logic: To set up a warning for a spell, you can choose to monitor Prestige AA Stack, Amount remaining (ward amounts, poison charges, etc.) or Timer. In the logic dropdown, choose whether the warning range is less than, greater than, or equal to the setpoint value in the third field. Note that you need a complete logical statement ("Timer > 25" for example) in order for the utility to save the warning settings. If you leave out the warning type or the logical operator, the warning definition will be left empty when saved.

Supply the logic you want to follow:
Greater than (GT)
Less than (LT)
Equal to (EQ)

When the setpoint range is reached, a colored warning panel behind the icon will illuminate; when the current value falls out of the range, the warning panel will disappear.

Increment Warning Setpoint: Many Maintained spell icons have numerical values such as time remaining, Stack value or amount remaining (wards, poison charges, etc.) You can optionally specify a setpoint range for one of these values to monitor. The monitor will display a colored warning panel behind the icon when the setpoint range is reached. When the specified value falls outside of the setpoint range, the warning panel will disappear. Allowable values are 0 through 999999, which is the highest value that can be displayed and monitored on the Spell Monitor icons. You can choose a flashing or solid warning panel, and choose a warning color elsewhere on this tab.



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Unread 03-05-2015, 04:17 PM  
psychiea
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detriments warlock

Have any documentation on how to set up the increments? Thanks
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Unread 03-05-2015, 03:42 PM  
psychiea
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Re: Re: install

As Always, the best of the best, Thanks so much for the awesome UI and gettin back at me.

Quote:
Originally posted by Darqwood
Character info for the Quick Setup grid comes from a folder called logincache located in the main EQII folder. The EQII server creates or refreshes the files when you log in to the Character Select screen. If you have been logging in to specific characters directly from the Launchpad window, this bypasses Character Select and your new game installation may not have any character files yet. The remedy is to log in to Character Select once, and then run Quick Setup again. If you still do not see any characters to set up, make sure the utility is pointing to the correct game folder (Settings tab). The default location has changed over the years from C:\Program Files... to C:\Users\Public...


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Unread 03-05-2015, 03:22 PM  
Xandralia
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Auto Attack Bar

Everything is working great except that I don't seem to have an auto attack bar. I have tried using the "locate" feature to toggle it on and off and to reset it's location to center or default, but nothing I do seems to make it appear.

How do I get it back?
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Unread 03-04-2015, 09:57 AM  
Darqwood
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Re: install

Quote:
Originally posted by psychiea
been a while ive been using this UI, I love it to death, think its been like 8 years. Recently I reinstalled OS and game and UI and now its saying it cant find characters in folder, and I transfered all info from last game to this new game. Please any tips to help it see my character list. Thank you.

Character info for the Quick Setup grid comes from a folder called logincache located in the main EQII folder. The EQII server creates or refreshes the files when you log in to the Character Select screen. If you have been logging in to specific characters directly from the Launchpad window, this bypasses Character Select and your new game installation may not have any character files yet. The remedy is to log in to Character Select once, and then run Quick Setup again. If you still do not see any characters to set up, make sure the utility is pointing to the correct game folder (Settings tab). The default location has changed over the years from C:\Program Files... to C:\Users\Public...


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