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Unread 05-29-2018, 02:35 PM  
Furiant
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 8
Uploads: 0
Hotbar Keybind Label Size

Hey I'm liking this addon a lot so far. Something I'm getting annoyed with is the text on the hotbar button indicating the key bound to it. I use the number pad (left handed) for hotbar keys, and every button reads "...NUMPAD X>", is truncated, and overlaps 2 buttons. It's literally impossible to read.

My understanding was that if I set the hotbar settings to Minimal, the game would abbreviate the text, but that doesn't appear to be working. I can hide the text altogether, but that also hides the cooldown timer.

I searched a bit looking for a file to edit the text to something like "N5", "CN5", etc. but it looks like that is internal only.

I also took a look at the text sizing options you provided in the DarqUI hotbar manager, but I couldn't make sense of it, and nothing I set it to had any effect.

I run at 2560x1440, with hotbar buttons sized to 42, and want the text to either fit that size, or I want to disable the keybind text but allow the cooldown text.

Can you help with this? Thanks in advance.

Btw, I wonder if it would be possible to disable or hide the game's internal keybind text altogether and just implement your own, which reads from an editable config file; that way we could abbreviate to our liking in a way that would actually serve its purpose. Just a thought.
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Unread 05-24-2018, 09:31 PM  
Darqwood
A Griffon
 
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Forum posts: 332
File comments: 882
Uploads: 8
Quote:
Originally posted by Zendi
I can't figure out where to change the group window. I don't see it in the darku_unified.exe utility, and I don't see it in the window manager in game.

I would also like to use some larger pieces for higher resolutions, but I don't see those either.

I am probably missing something basic.

Thanks.

To choose large or normal size windows, check for updates with the utility then right-click the "Sz" column for options.

To configure the Group window from inside the game, click the blue gem button in the upper left-hand corner of the Group window.

To configure the Group window using the utility, choose your character's name and Group from the dropdowns. Make sure you are in Component Mode as shown here.


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Unread 05-24-2018, 05:29 PM  
Zendi
A Brown Bear

Server: Antonia Bayle
Forum posts: 9
File comments: 3
Uploads: 0
I can't figure out where to change the group window. I don't see it in the darku_unified.exe utility, and I don't see it in the window manager in game.

I would also like to use some larger pieces for higher resolutions, but I don't see those either.

I am probably missing something basic.

Thanks.
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Unread 05-24-2018, 04:23 PM  
Darqwood
A Griffon
 
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Forum posts: 332
File comments: 882
Uploads: 8
Quote:
Originally posted by ThaiTanic
Any way u can give us an option with DarqUI to use the old examine window?

The current examine window is a lot less useful than the old one in my opinion.

Examine window layout, combined attributes, etc. are all controlled from the game server, so there is virtually nothing that can be done to revert to the earlier style.


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Unread 05-24-2018, 04:19 PM  
Darqwood
A Griffon
 
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Forum posts: 332
File comments: 882
Uploads: 8
Re: Gu106 update?

Quote:
Originally posted by niteshade99
Normally just update darqui files from DarqUI unified utility and its not showing any updated files for today yet. Can't really do much without new item window functionality. Am I doing something wrong or have the files just not been pushed to utility yet?

Check your Examine window version number from the updater -- the new version is 3.004. It was added to the update server about two hours before today's downtime.


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Unread 05-24-2018, 01:57 PM  
niteshade99
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 1
Uploads: 0
Gu106 update?

Normally just update darqui files from DarqUI unified utility and its not showing any updated files for today yet. Can't really do much without new item window functionality. Am I doing something wrong or have the files just not been pushed to utility yet?
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Unread 05-24-2018, 11:52 AM  
ThaiTanic
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 10
Uploads: 0
Any way u can give us an option with DarqUI to use the old examine window?

The current examine window is a lot less useful than the old one in my opinion.
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Unread 04-18-2018, 06:53 AM  
Darqwood
A Griffon
 
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Forum posts: 332
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Quote:
Originally posted by Ebarel
Sorry for taking a while but i couldnt find any reason for the bugged symbols. The appeared and disappeared at random, in random zones, after random zoning. Around 2-3 weeks ago it stopped, only Shows up during zoning but goes away after again. Hope it never Comes back.
Thanks for the Support though and the effort to help Fixing!

Thanks for reporting back, Ebarel. I'm convinced that it's something on Daybreak's end since it also happens with the default UI. And from your description it appears they may be addressing it.


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Unread 04-18-2018, 06:51 AM  
Darqwood
A Griffon
 
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Forum posts: 332
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Quote:
Originally posted by mytoss
would it be possible to add disruption to stat monitor then?
for me that would be a easy way to always have a look if my snacks have run out.

I'm looking at adding skills to the stat monitor. Skills are different from stats since they don't have dynamic data, and most of them are in the form of 950/950 so an alert would be a fairly heavy lift. If it's do-able at all it may end up being like the harvesting stats on the XP bar.


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Unread 04-17-2018, 03:13 PM  
Ebarel
A Forest Scavenger

Server: Antonia Bayle
Forum posts: 16
File comments: 34
Uploads: 0
Sorry for taking a while but i couldnt find any reason for the bugged symbols. The appeared and disappeared at random, in random zones, after random zoning. Around 2-3 weeks ago it stopped, only Shows up during zoning but goes away after again. Hope it never Comes back.
Thanks for the Support though and the effort to help Fixing!
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Unread 04-16-2018, 05:16 PM  
mytoss
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
would it be possible to add disruption to stat monitor then?
for me that would be a easy way to always have a look if my snacks have run out.
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Unread 04-12-2018, 05:31 AM  
Darqwood
A Griffon
 
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Forum posts: 332
File comments: 882
Uploads: 8
Quote:
Originally posted by ThaiTanic
thanks I got it working.. Kinda. Maybe i'm just a bit stupid, but I thought they would AUTOCAST, but all I am getting is a button on the spell monitor to reapply the buff/spell. Am I completely misunderstand what the follow up feature does?

Spells won't automatically recast from the maintained spell monitor. Not stupid at all, but the EULA gods would not be happy with something like that. The follow-up button is a convenience for manually recasting a monitored spell or for casting a related spell such as with prestige lines.


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Unread 04-08-2018, 11:52 AM  
Darqwood
A Griffon
 
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Forum posts: 332
File comments: 882
Uploads: 8
Quote:
Originally posted by Aniko
Thanks for the new control for floating NavBar
Is it possible to make it for the main NavBar?

Ha, I knew that was coming! Expanding the XP window to show all bars would be quite a bit more complex than for the nav bar, but I'll take a look.


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Unread 04-08-2018, 11:49 AM  
Darqwood
A Griffon
 
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Forum posts: 332
File comments: 882
Uploads: 8
Re: snacks

Quote:
Originally posted by mytoss
Hello would it be possible to add a snack monitor so you could see timers for snacks?
Thanks for ui, its the best
Snacks reside in the Spell Effects window so their actual time remaining is only available on the tooltip. You could try setting the countdown timer for 10 minutes to get a snack alert.


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Unread 04-08-2018, 11:21 AM  
Aniko
A Coastal Crab

Server: Barren Sky
Forum posts: 0
File comments: 35
Uploads: 0
Thanks for the new control for floating NavBar
Is it possible to make it for the main NavBar?
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