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Unread 04-13-2011, 05:44 PM  
Darqwood
A Griffon
 
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Quote:
Originally posted by gnogood
Finally reinstalled for the latest xpac and the curse icon is up in both group and threat windows. Somehow the icon disappears occasionally, so any ideas on the problem? Tried file check, going through utility and reinstall, but came out the same still showing the curse icons.

I don't have anybody else reporting this, are you combining the group and threat windows with another interface?

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Unread 04-14-2011, 01:58 PM  
gnogood
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Server: Antonia Bayle
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Yes, that was the problem, thought i removed em all. Place all addons with eq2map and one related to player/pet windows was still in there. The curse icon was no longer active after removing the player window file.

So, other than this ui, I only try to incorporate other player, pet, and heroic opportunity addons in attempt to size them down is all.

Very helpful UI. Group/raid/curse window hotbars ftw!
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Unread 04-18-2011, 03:11 AM  
Purgpow
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Server: Antonia Bayle
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Ideas for the next updater

i just updated the new Mob casting / tagging window, haven't tried it yet but what a great idea. i was clicking through options and had a few ideas for when you added it to your next updater. you might already be doing these but thought i should voice them anyways.
1. From what i can tell there is only 3 Alert banks to choose from at the moment, Was wondering in the future if there will be more, and or a way to build banks of them as presets from mob we raid each weak so there ready to go. Like use a drop down box to change to the next bank, similar to the way you have the UI setup to change between different character presets.
2. is there a way to get multiple alerts to one spell? For example so we can have an audible alert, a /raidsay, and a /shout or what ever we need" all be tied to the same spell going off by the mob?

these are a few things that pop into my head while first looking at your new Window.

You do great work, Love the UI

Thanks for making it.
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Unread 04-18-2011, 09:59 AM  
Darqwood
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Post Re: Ideas for the next updater

Quote:
Originally posted by Purgpow
i just updated the new Mob casting / tagging window, haven't tried it yet but what a great idea. i was clicking through options and had a few ideas for when you added it to your next updater. you might already be doing these but thought i should voice them anyways.
1. From what i can tell there is only 3 Alert banks to choose from at the moment, Was wondering in the future if there will be more, and or a way to build banks of them as presets from mob we raid each weak so there ready to go. Like use a drop down box to change to the next bank, similar to the way you have the UI setup to change between different character presets.
2. is there a way to get multiple alerts to one spell? For example so we can have an audible alert, a /raidsay, and a /shout or what ever we need" all be tied to the same spell going off by the mob?

these are a few things that pop into my head while first looking at your new Window.

You do great work, Love the UI

Thanks for making it.

Thanks for your post, Purgpow. I have tried a quick-and-dirty version of your idea #1 and it does work, although the sheer amount of data for a weekend's worth of raid encounters was very heavy, and it felt like too much setup work long-term. I've taken a slightly more automatic approach which should appear in the next version. Instead of setting up a specific list of spells before an encounter, the spell monitor begins listening when the encounter starts for all known and unknown spellcasts. Then when any spell goes into one of the slots it checks the presets, and if the spell is "known" it immediately adds and fires the alert automatically. So you can just wade into battle and the listener will handle all text/sound alerts completely hands-free, no matter what the encounter is.

I have also added a fairly ambitious countdown timer overlay for the listener. If you've ever used the timer on my clock mod, you will recognize it in the spell monitor. Each spell slot has a mini version of the countdown timer with a progress bar and a warning flash, all easily configurable. The listener can automatically start up a default timer for all spells that are "unknown," or if you know the approximate casting interval of a particular spell you can add that to your presets. The timer overlay will keep track of the last 10 intervals between casts of each spell, as well as the last five "pre-casting" intervals (time from the start of the encounter to first casting.) So you can look for casting patterns that may improve your efficiency.



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Unread 04-23-2011, 04:06 PM  
alaskazoro
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Question Threat window

Hi, i really like this add on !! Got 1 prob though.....I have one toon that the Threat window does not come up on, My Necro. All other toon the Threat window shows just fine. Ive tried all the possibilities to fix it that i can think of. Hopefully I can get an answer as to how to get that Threat window to show on my Necromancer as well. thanks for any help you might have.
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Unread 04-24-2011, 08:26 AM  
Darqwood
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Post Re: Threat window

Quote:
Originally posted by alaskazoro
Hi, i really like this add on !! Got 1 prob though.....I have one toon that the Threat window does not come up on, My Necro. All other toon the Threat window shows just fine. Ive tried all the possibilities to fix it that i can think of. Hopefully I can get an answer as to how to get that Threat window to show on my Necromancer as well. thanks for any help you might have.

alaskazoro, log in to your necromancer and press Ctrl+T which is the toggle for the threat window. This should make it appear. If that doesn't work, leave another post here. There's a couple of other things to try.

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Unread 04-24-2011, 10:52 AM  
alaskazoro
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Ctrl+T

OMG I feel like an ass! That was the obvious fix, and I nvr tried it !
That brought the Threat window right up. Thanks much. This is a great UI
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Unread 05-25-2011, 10:15 PM  
ashfallen
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Server: Crushbone
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NPC Timer/Spell Timer

I cannot find the NPC Timer is there a command I missed some where?

Do you think it would be possible to include the option some UIs have to click on an item name and search the broker for said item?

UI is extremely well built and I really like being able to make it have minimal impact on my screen's real estate.

Last edited by ashfallen : 05-25-2011 at 10:35 PM.
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Unread 05-26-2011, 10:18 AM  
Darqwood
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Post Re: NPC Timer/Spell Timer

Quote:
Originally posted by ashfallen
I cannot find the NPC Timer is there a command I missed some where?

Do you think it would be possible to include the option some UIs have to click on an item name and search the broker for said item?

UI is extremely well built and I really like being able to make it have minimal impact on my screen's real estate.

Thank you for your comments, ashfallen. The timer overlay is in the latest revision to the Tagging/Spellcast Monitor which is not on the updater yet. It's part of a new version of DarqUI that I've been holding off releasing until after GU60 which has a number of changes to the game and interface. I'll go ahead and put the new version of the Tagging window on the updater so you can download and try it out now. For the moment you'll still have to make your customizations directly to the XML file, although the upcoming version of the DarqUI utility will have a complete setup tab.

Let me take a look at the examine -> broker feature. It should be doable, and the examine and broker window pieces are already being worked on.

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Unread 05-26-2011, 12:15 PM  
ashfallen
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Re: Re: NPC Timer/Spell Timer

Quote:
Originally posted by Darqwood
Thank you for your comments, ashfallen. The timer overlay is in the latest revision to the Tagging/Spellcast Monitor which is not on the updater yet. It's part of a new version of DarqUI that I've been holding off releasing until after GU60 which has a number of changes to the game and interface. I'll go ahead and put the new version of the Tagging window on the updater so you can download and try it out now. For the moment you'll still have to make your customizations directly to the XML file, although the upcoming version of the DarqUI utility will have a complete setup tab.

Let me take a look at the examine -> broker feature. It should be doable, and the examine and broker window pieces are already being worked on.

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Thanks Draqwood. I was at first havign some issues with adding custom elements, but i realized it was simply my XML was a little rusty. so far I have been able to incorporate anything perfectly with your UI. Which says a lot considering some of the other UIs are less friendly.
Excellent work.
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Unread 05-31-2011, 09:14 PM  
Ellyana
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Server: Lucan DLere
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Hi! Great UI and the setup thingy is genius. could you add the Freeport(EQ2X) Server to the config lists.

Thanks
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Unread 06-01-2011, 12:26 PM  
Darqwood
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Quote:
Originally posted by Ellyana
Hi! Great UI and the setup thingy is genius. could you add the Freeport(EQ2X) Server to the config lists.

Thanks

Hi Ellyana, thank you for pointing this out. The Freeport server has been added to the next utility build, although I want to wait a few days to see if there are any more correction reports before patching. I also set up an EQ2X account this morning to make sure there are no other UI issues for our friends on that server. In the meantime, you can type the server name into the quick setup and Shutdown window slots even though Freeport is not in the dropdown lists, and everything will work as expected.

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Unread 06-01-2011, 06:22 PM  
ashfallen
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Server: Crushbone
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Impressive Update Draqwood. Options are outstanding for customization, and I really like the minimal impact on my monitor real estate.

Do you have any issues while using the in-game browser while using your UI?
I have noticed crashing since while using it, since I installed your UI.

Last edited by ashfallen : 06-01-2011 at 07:21 PM.
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Unread 06-02-2011, 08:26 AM  
Darqwood
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Quote:
Originally posted by ashfallen
Impressive Update Draqwood. Options are outstanding for customization, and I really like the minimal impact on my monitor real estate.

Do you have any issues while using the in-game browser while using your UI?
I have noticed crashing since while using it, since I installed your UI.

Ashfallen, thank you for the compliment and I'm glad you're enjoying the UI.

Edit: After more investigation, the favorites menu issue appears to be a non-issue. You may safely use apostrophes.

If you are crashing while surfing websites, that may be a problem within the mozilla client which I can't control. I did see one thread either here or on the official EQII forums, about browser crashes while visiting certain sites. I have crashed every now and then in the past while surfing to very complex websites, but that was using the default browser window.

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Last edited by Darqwood : 06-02-2011 at 06:17 PM.
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Unread 06-05-2011, 10:04 AM  
caewensedai
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Server: Antonia Bayle
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Missing Threat Window in Battle Grounds

As the subject says, When I zone into the BG hub my Threat window vanishes. I tried to do ctrl T but that just pops up a /tell in the chat window. Is there a /show command for that? Biggest issues is I am missing my Auto Attack bar when it vanishes. Also is the /show command for the new NPC Spell window?
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