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Unread 11-09-2016, 10:09 PM  
Darqwood
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Re: Re: Re: Maintained Spell monitor

Quote:
Originally posted by DuneWarrior
Yup, thought as much. and yeah been contemplating Drums monitor too, however as you say, lacks the bells and whistles. Besides while that's easily done for me, its not easily done for everyone

Without knowing much about the code behind this, so i know i'm hitting assumption lane here, would it be feasible to mark spells as "non Forced" and then - as i'm assuming (again) - "just simply" populate downwards from that slot?

Ie. if my 2nd slot was setup for non forced, when you go through the list of maintained spells the first one populates slot 2 - as that's the one its defined in - the 2nd found populates slot 3, the 3rd slot 4 etc?

Im aware that means that later you might be replacing those slots w other spells, should i have defined something for like slot 4 etc. however in theory it should not increase processing time - as i'm assuming (again again) you're already traversing the entire list every time ?

While not 100% smart, it will achieve the goal for those who wants it while
i'm assuming (again again again) being a low impact on code - potentially incrementing a slot counter is all that's needed.... (more again's and assumptions)

sorry for the rant. And just slap me if i'm ludicrous


Not ludicrous at all, in fact a similar idea has been discussed in the past. The top few slots would be fixed as they are now, and everything below that line would cascade down whether multiple or not. A good way to address the issue, but would likely be a polarizing feature change.

To me, one of the reasons we need a monitor in the first place is because the maintained window icons are constantly jumping around. In designing it, I wanted the player to have a guaranteed spot on screen where they can track their spell. If I bend that rule, the monitor starts becoming just another maintained spell window. The best way to show multiple icons with the fixed DarqUI slots is to go horizontal with duplicates, whch is where the experimental window is at this point.

In the meantime, I can imagine using the DarqUI monitor for all single target maintained spells and using Drumstixx's window only for multiple-target spells (there are just a few, if any, per class.) Configured like this it would be very similar to what you're describing without losing the extra features. Would be an interesting experiment.


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Unread 11-10-2016, 01:16 PM  
DuneWarrior
A Berserk Golem

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Re: Re: Re: Re: Maintained Spell monitor

Quote:
Originally posted by Darqwood
Not ludicrous at all, in fact a similar idea has been discussed in the past. The top few slots would be fixed as they are now, and everything below that line would cascade down whether multiple or not. A good way to address the issue, but would likely be a polarizing feature change.

To me, one of the reasons we need a monitor in the first place is because the maintained window icons are constantly jumping around. In designing it, I wanted the player to have a guaranteed spot on screen where they can track their spell. If I bend that rule, the monitor starts becoming just another maintained spell window. The best way to show multiple icons with the fixed DarqUI slots is to go horizontal with duplicates, whch is where the experimental window is at this point.

In the meantime, I can imagine using the DarqUI monitor for all single target maintained spells and using Drumstixx's window only for multiple-target spells (there are just a few, if any, per class.) Configured like this it would be very similar to what you're describing without losing the extra features. Would be an interesting experiment.


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Well if you could chose to make slots "dynamic" then you would still have the beauty of Darq and the flexibility at the same time..

And yeah it would, should i take that as youre saying ... "ill add in a drums like window and 'borrow' his code' ?
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Unread 11-11-2016, 08:38 AM  
Darqwood
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Re: Re: Re: Re: Re: Maintained Spell monitor

Quote:
Originally posted by DuneWarrior
Well if you could chose to make slots "dynamic" then you would still have the beauty of Darq and the flexibility at the same time..

And yeah it would, should i take that as youre saying ... "ill add in a drums like window and 'borrow' his code' ?

I'm suggesting to put both monitors on your screen at the same time. Fixed spells only in the DarqUI monitor, and multiple target spells only in the DrumsUI monitor. If you arrange the windows so the fixed spells are above the multiple target spells, you will get essentially what I would need to build from scratch. If you do try this, please post back here with your results.


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Unread 11-15-2016, 06:50 PM  
Outlaw
A Young Mystail Rat

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No updates

I had 3.1.0.4 installed and kept getting "could not download" for the new items as we got closer to Kunark Ascending. Updated to 3.1.0.5 and same thing. Seven new files including the new manager (I have 3.025) won't download.

Help please?
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Unread 11-15-2016, 07:00 PM  
Darqwood
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Re: No updates

Quote:
Originally posted by Outlaw
I had 3.1.0.4 installed and kept getting "could not download" for the new items as we got closer to Kunark Ascending. Updated to 3.1.0.5 and same thing. Seven new files including the new manager (I have 3.025) won't download.

Help please?

Make sure your malware/firewall software is not preventing the downloads. Folks have been getting files all day so it's not likely a server issue.


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Unread 11-15-2016, 07:17 PM  
Outlaw
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Well, turned firewall off...got download. Still wonder why firewall stopped letting it update, sigh. But good to go. Thanks
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Unread 11-17-2016, 01:37 PM  
rainmare
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Merc training

I've downloaded the new updater, and ran it and it says there's no new files or updated ones to do, but I can't train the merc at the merc window. the timer is stuck on 1 day, 23 hours and 19 minutes. is there a way to fix it?
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Unread 11-17-2016, 01:51 PM  
Darqwood
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Re: Merc training

Quote:
Originally posted by rainmare
I've downloaded the new updater, and ran it and it says there's no new files or updated ones to do, but I can't train the merc at the merc window. the timer is stuck on 1 day, 23 hours and 19 minutes. is there a way to fix it?

On the updater make sure you have Character window version 3.013. If you have not trained a mercenary yet, there should be a "Start Training" button over top of the timer. If you have version 3.013 already, try checking the "Accept" box and re-downloading the Character window. Please post back here if this does not fix the issue for you.


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Unread 11-17-2016, 07:16 PM  
lazary69
A Coastal Crab

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Pet class

with pet class toons you can not click on the combat botton...
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Unread 11-17-2016, 07:36 PM  
Darqwood
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Re: Pet class

Quote:
Originally posted by lazary69
with pet class toons you can not click on the combat botton...

Good catch, get the updated Character window and let me know if you have any other trouble.


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Unread 11-18-2016, 06:39 AM  
lazary69
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Pet class

thanks it works like it should
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Unread 11-18-2016, 04:52 PM  
Accredo
A Griffon

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Broker fees

Howdy Darq:

You're UI is working great with the new expansion, THANKS!

I suspect you have a To-Do-List of things you're working on and was wondering if updated calculated broker fees for the Ascended Merchant Crate and Cae'Dal Merchant Crate are on the list? I noticed window currently shows 5, 10 and 20% fees in the calculation window.
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Unread 11-18-2016, 07:16 PM  
Darqwood
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Re: Broker fees

Quote:
Originally posted by Accredo
Howdy Darq:

You're UI is working great with the new expansion, THANKS!

I suspect you have a To-Do-List of things you're working on and was wondering if updated calculated broker fees for the Ascended Merchant Crate and Cae'Dal Merchant Crate are on the list? I noticed window currently shows 5, 10 and 20% fees in the calculation window.

Hi Accredo, it looks like the Cae'Dal container is zero-fee so I don't think anything can be done with that. But the other one has a fee reduction so yes I will need to make some changes. Last time I looked at those containers I could have sworn both were zero-fee, the only difference being number of slots. Need to pay closer attention.


A revised SetPrice window is on the updater, give it a try and let me know if you see any problems with the Ascended Crate. Still thinking about how to handle the zero-fee container, if anything.



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Last edited by Darqwood : 11-18-2016 at 08:02 PM.
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Unread 11-18-2016, 10:37 PM  
Accredo
A Griffon

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Re: Re: Broker fees

A revised SetPrice window is on the updater, give it a try and let me know if you see any problems with the Ascended Crate. Still thinking about how to handle the zero-fee container, if anything.





ROFL!! I think what I have you caught. Of course 1+ 0% = 1... But we knew that, huh? I just verified that via "Basic Math for Idiots". Hence the Commission calculator for Cae'Dal Merchant Crate with 100% reduction works! Ay I can't stop laughing

Your SetPrice update for the Ascended Merchant Crate works great also.

Thanks a lot Darq

Last edited by Accredo : 11-18-2016 at 11:12 PM.
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Unread 11-19-2016, 06:45 AM  
Darqwood
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Re: Re: Re: Broker fees

I went ahead and added the 100% reduction factors for the sake of accuracy. Since the special crates all have the same icon, it's possible a player might not realize they are pricing in the 100% container. So in that case the commissions are all zero. Because math


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