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Unread 11-24-2010, 07:39 AM  
thedell
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i copied the groupmembers.xml into the default ui, and tested it. but still the same problem. i can cast the selected spells but not the cures. i disabled "cure check" too.

i dont really know if this is a problem or what this means, but when i start the window utility i get the message "the eq2.ini file was not found ...."
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Unread 11-24-2010, 01:02 PM  
Darqwood
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A couple of things here. First, I would create a new custom UI folder alongside the Profit and Default folders. If you copy the group window into the default UI, it's going to get overwritten from the server each time you start the game. Also, what happens when you click a cure button? Do you get no response, or do you get chat text? Finally, what do the Cure tooltips say when you log in with your priest?


Quote:
Originally posted by thedell
i copied the groupmembers.xml into the default ui, and tested it. but still the same problem. i can cast the selected spells but not the cures. i disabled "cure check" too.

i dont really know if this is a problem or what this means, but when i start the window utility i get the message "the eq2.ini file was not found ...."
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Unread 11-24-2010, 03:48 PM  
thedell
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well, i start eq2 with the everquest2.exe not with the launcher, so no files should get overwrite, i think. when i click the cure nothing happens, no message or tooltip text appears. only a small black and empty tooltip.



hovered over the right one, must be the curse cure i think.

do i understand it right. a new folder with only the groupwindow.xml in it? dont i have to change something in the eq2.ini so that it get loaded from the new ui-folder?
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Unread 11-27-2010, 07:31 PM  
Darqwood
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The font shown in your image (the level "90") is not the default font which my windows use. This tells me you may have some issues going on with multiple interfaces.

Otherwise, if your cure tooltips are blank, then the window cannot determine your character's class and is defaulting to the non-curing class code. Open the Group window from the Save dialog (click "View Code") and find the block of code for your priest character. The correct priest class (in English) should be present in the Class field like this:

<Data Name="Label" Value="charactername" Class="Templar" DispLevel="90" />

The only way for non-US clients to automatically set cures is through the Class field shown in blue above.





Quote:
Originally posted by thedell
well, i start eq2 with the everquest2.exe not with the launcher, so no files should get overwrite, i think. when i click the cure nothing happens, no message or tooltip text appears. only a small black and empty tooltip.



hovered over the right one, must be the curse cure i think.

do i understand it right. a new folder with only the groupwindow.xml in it? dont i have to change something in the eq2.ini so that it get loaded from the new ui-folder?
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Unread 11-28-2010, 05:15 AM  
thedell
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Quote:
Originally posted by Darqwood
The font shown in your image (the level "90") is not the default font which my windows use. This tells me you may have some issues going on with multiple interfaces.
so, i created a new subfolder in the ui-folder. named it darqui. i only copied the eq2ui_mainhud_groupmembers.xml, which was created by your "darqui window utility"-tool in this folder. so the game loaded the standard ui except of your groupwindow. but i got the same font. it looks the same. and the problem remained the same.

and the code in it isnt wrong, it says fury:

<Data Name="Label" Value="Set1" Class="Fury" DispLevel="90" />

but again, isnt this only the code for the "normal" spells which i can define? not the cures? cause all these spells, which are shown in the first line in my picture, i can use without any problems. the second line, which should be for the cures, and which are empty squares, are broken for me.

Last edited by thedell : 11-28-2010 at 05:22 AM.
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Unread 11-28-2010, 11:45 AM  
Darqwood
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Your character's name should appear in the Label line in place of Set1. This is the only way non-US clients can decide what class is loaded. Use the utility to change "Set1" to your Fury's name, and you should see priest cures the next time you log in.

<Data Name="Label" Value="Set1" Class="Fury" DispLevel="90" />



Quote:
Originally posted by thedell
so, i created a new subfolder in the ui-folder. named it darqui. i only copied the eq2ui_mainhud_groupmembers.xml, which was created by your "darqui window utility"-tool in this folder. so the game loaded the standard ui except of your groupwindow. but i got the same font. it looks the same. and the problem remained the same.

and the code in it isnt wrong, it says fury:

<Data Name="Label" Value="Set1" Class="Fury" DispLevel="90" />

but again, isnt this only the code for the "normal" spells which i can define? not the cures? cause all these spells, which are shown in the first line in my picture, i can use without any problems. the second line, which should be for the cures, and which are empty squares, are broken for me.
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Unread 11-29-2010, 04:19 PM  
thedell
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haha super, that was the problem. now the cures work too. thanks a lot.
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Unread 12-03-2010, 01:05 PM  
sulaco2d
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how to turn off raid chat - curse cure cleared

Hi there! I love the utility, but cannot figure out how to turn off the cure cleared message in raid chat - :-) thanks!
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Unread 12-03-2010, 02:48 PM  
Darqwood
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Chat channel alerts are coming from the Threat/Detrimental window. To turn the alert off permanently, uncheck the Curse alert checkbox in the utility:





Alternatively, you can turn off the Curse alert while in game from the Threat window options panel.




Quote:
Originally posted by sulaco2d
Hi there! I love the utility, but cannot figure out how to turn off the cure cleared message in raid chat - :-) thanks!
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Unread 12-04-2010, 07:34 AM  
DiggityMan
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More Sets

with the fact that u can purchase more character slots i would love to see more sets added. I know how to manually add them if needed but the UI Utility is so much easier
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Unread 12-15-2010, 04:02 PM  
Purgpow
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EXP Bar

Love what you have done with this UI

i have a little problem more a nuisance really. the new EXP bar will not keep it size. When i adjust the Bar smaller the were i like it, its fine but when i log and come back on it take the Default size you have set and resets its self to center. any way to fix this?

Thanks
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Unread 12-16-2010, 08:26 PM  
Darqwood
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Post Re: EXP Bar

Purgpow, thank you for your comments. If you have your Experience bar very close to the top or bottom edge of the game window, it may snap back to full size every time you log in. There are two ways to fix this. 1) Move the Experience bar a few pixels away from the edge of the window, or 2) Set the snapping behavior to false in the UI file.

To do 2), go to the Save dialog in the window utility and click "View Code" next to the Experience bar. In the editor, on the second line down from the top, change the value from true to false: EnableSnapping="false" and click Save at the bottom of the editor. This should stop the auto-resizing behavior until you download the next version of the window. A custom control in the utility for this setting is not possible, so it has to be changed manually.


Quote:
Originally posted by Purgpow
Love what you have done with this UI

i have a little problem more a nuisance really. the new EXP bar will not keep it size. When i adjust the Bar smaller the were i like it, its fine but when i log and come back on it take the Default size you have set and resets its self to center. any way to fix this?

Thanks
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Unread 01-02-2011, 12:36 PM  
fervidsea
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Is there a way to turn off the tells to a player when I cure them? I cant find a setting to turn this off.

Nevermind... Im blind. TY sir for a great UI.

Last edited by fervidsea : 01-02-2011 at 01:11 PM.
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Unread 01-13-2011, 11:37 PM  
Mixis
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Darqui ... for newbs

I new at using DarqUi .... Is there a detailed set of instructions on how to setup the features... Like a how-to-do? or a DarqUi-for-Dummies??
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Unread 01-19-2011, 03:58 PM  
Darqwood
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Post Re: Darqui ... for newbs

Quote:
Originally posted by Mixis
I new at using DarqUi .... Is there a detailed set of instructions on how to setup the features... Like a how-to-do? or a DarqUi-for-Dummies??

Hi, Mixis. Before the development of the configuration utility, I put quite a bit of effort into publishing complete custom documentation along with the primary UI pieces (Group, Raid and Threat/Detrimental). Based upon the questions I received on this website and in private emails, it was clear that the external help files weren't being consulted very much. I think most players just want to get their UI set up ASAP without having to "study" anything, so as a response I adopted the contextual help model that you see in the current utility. When you get to something you don't understand, put your mouse over it and the context help appears with no extra effort, hopefully answering the question on the spot.

I've tinkered around with a general help "tutorial" tab that appears on first use of the utility with instructions for navigating through the tabs, updater, global settings and window-specific option tabs. EQII players who use custom UIs tend to be a fairly savvy community, so it's hard to put anything on the tab that's useful to a new user without being insultingly basic. Time is tight getting some improvements finished in time to overlap with the upcoming expansion, but I'll see what I can do about adding some useful step-by-step info. In the meantime, if there's anything in the interface that you have a question about, please ask here or in a PM. I'm always glad to hear from DarqUI users.

__
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