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09-24-2017, 11:36 AM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 59
File comments: 50
Uploads: 0
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Gear buff bar #3
Any chance of adding in place holders (empty space) for the empty ones as with the Icon Buff bar? So the order can be sort of "fixed" ?
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09-24-2017, 06:16 AM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 59
File comments: 50
Uploads: 0
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Gear buff bar #2
Wondering how i enter names that contain stuff like Quotes etc?
Like "Reliable" Gnomish Pacemaker.
Any smart way of doing it?
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09-24-2017, 05:58 AM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 59
File comments: 50
Uploads: 0
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Gear buff bar
Love it! Awsome job as always!!
A few requests
Would it be possible to scale the backdrop down a tad? even with small tiles each button turns out pretty big.
Would it be possible to add in a 3 colour option for things that ISNT monitored ? sort of to indicated "you gotta check this yourself", and make the Check maintained on a Per item basis ?
Would it be possible to add in a "swap buttons around" option ? to order them once you got them in ?
Would it be possible to (if it isnt already and i just havent found it) copy setup from one character to another?
Oh and a few QoL thing, in the utility if i misspell the name of an item during setup, could you have the input box not clear ? That way we can just correct the spelling instead of starting from scratch.
Also is there anyway to force a refresh of just that window? Ie. im using the utility to configure but in game at the same time due to spelling and items and all that good stuff, would be fab to be able to hit a button to refresh just that part.
Last edited by DuneWarrior : 09-24-2017 at 06:19 AM.
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09-23-2017, 03:56 PM
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A Griffon
Forum posts: 862
File comments: 920
Uploads: 9
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Quote:
Originally posted by Sigrdrifa
Darq, I notice that the Icon Bar self-loads when I start up. However, the Custom Harvesting Window does not... I have a macro that does /show_window Custom.Harvesting to open it. Can I modify the harvesting window so it opens like the Icon Bar?
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You can, although if you are opening the Icon Bar on login it would be easier to let the Icon Bar do it. Open darqui_custom_iconbar.xml and on line 2 add the blue text:
Code:
OnShow="Mover.Visible=S0.6
Vars.OpenState.Value=true
show_window Custom.Harvesting"
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09-23-2017, 03:01 PM
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A Griffon
Server: Crushbone
Forum posts: 153
File comments: 25
Uploads: 5
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Darq, I notice that the Icon Bar self-loads when I start up. However, the Custom Harvesting Window does not... I have a macro that does /show_window Custom.Harvesting to open it. Can I modify the harvesting window so it opens like the Icon Bar?
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09-21-2017, 08:14 PM
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A Griffon
Forum posts: 862
File comments: 920
Uploads: 9
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Re: Darqui Unified
Quote:
Originally posted by deanlao
When I double click the Darqui Unified exe file to install, nothing happens. I'm running Windows 10 if it makes any difference.
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1) Check if your antivirus is blocking the program
2) Make sure you have Microsoft .NET 4
3) Try running the program as administrator from the desktop
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09-21-2017, 06:39 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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Darqui Unified
When I double click the Darqui Unified exe file to install, nothing happens. I'm running Windows 10 if it makes any difference.
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09-12-2017, 12:55 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 17
Uploads: 0
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Re: Error since last update
Quote:
Originally posted by fred3111
Hi, since last update, when I launch DarqUI Unified, I get that error:
"There was a problem loading the window manager. Some item lists and other custom selections may not be available. Element racine manquant."
Now, in game i'm unable to use your windows manager. Any idea ?
PS: I always launch DarqUI Unified as Administrator.
Never mind: a new installation has solved the issue.
BTW, thanks for that great UI. I feed naked without it
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I had exactly the same problem.
I deleted the eq2ui_mainhud_windowmanager.xml, ran the utility, then it worked again.
Last edited by Neverlands : 09-12-2017 at 12:59 PM.
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09-12-2017, 11:30 AM
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A Griffon
Forum posts: 862
File comments: 920
Uploads: 9
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Quote:
Originally posted by Zorbac
you need to also put the cure spells for your class into the spell slots to override /cureplayer -- in the cure settings? I have tried that and it does not work
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Yes, on the Cures tab put "Cure" in the spell name slot if you are a priest, "Cure Spells" if you are a paladin, etc. Unchecking the Cure Check box will override the detriment counter and allow you to cast from the icon whether curable or uncurable. Are you trying to pre-cure, as in casting a cure before an icon has appeared?
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09-12-2017, 01:24 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 9
Uploads: 0
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Error since last update
Hi, since last update, when I launch DarqUI Unified, I get that error:
"There was a problem loading the window manager. Some item lists and other custom selections may not be available. Element racine manquant."
Now, in game i'm unable to use your windows manager. Any idea ?
PS: I always launch DarqUI Unified as Administrator.
Never mind: a new installation has solved the issue.
BTW, thanks for that great UI. I feed naked without it ![Smile](/images/style_mmoi_eq2i/smilies/smile.gif)
Last edited by fred3111 : 09-12-2017 at 01:57 AM.
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09-11-2017, 10:57 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 7
Uploads: 0
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you need to also put the cure spells for your class into the spell slots to override /cureplayer -- in the cure settings? I have tried that and it does not work
Quote:
Originally posted by Darqwood
Cures in DarqUI default to using /cureplayer which always does the equivalent of a Cure Check, so the checkbox has no effect in that case. To be able to cast a cure when the ally has only uncurables, you need to also put the cure spells for your class into the spell slots to override /cureplayer. This will give you "traditional" cures which can be used with Cure Check.
Casting lag is not a function of the UI. If you are getting lag when casting from the group/raid spell buttons, try casting the same spell directly from the knowledge book. Response time should be the same.
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09-11-2017, 04:35 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 9
Uploads: 0
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Re: Re: Enemy List
Quote:
Originally posted by Darqwood
There is a button just to the left of the self-cure buttons on the threat window that will toggle it, or use the command /togglethreatlistwindow. A shortcut choice for this has also been added to the Start menu and the command bar on the XP window.
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Thanks
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09-11-2017, 03:38 AM
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A Coastal Crab
Server: Barren Sky
Forum posts: 0
File comments: 35
Uploads: 0
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All working fine (don't worry), I just want to say again Thank you very much for the wonderful UI! ![Smile](/images/style_mmoi_eq2i/smilies/smile.gif)
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09-10-2017, 08:58 AM
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A Griffon
Forum posts: 862
File comments: 920
Uploads: 9
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Re: Enemy List
Quote:
Originally posted by Outlaw
I am sorry if this has been answered or is a simpleton question...
How do I get the Enemy List window to open? It isn't in the Manager and the Helper doesn't open it.
Thanks for the UI.
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There is a button just to the left of the self-cure buttons on the threat window that will toggle it, or use the command /togglethreatlistwindow. A shortcut choice for this has also been added to the Start menu and the command bar on the XP window.
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09-10-2017, 06:35 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 9
Uploads: 0
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Enemy List
I am sorry if this has been answered or is a simpleton question...
How do I get the Enemy List window to open? It isn't in the Manager and the Helper doesn't open it.
Thanks for the UI.
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