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Unread 11-13-2017, 06:22 AM  
Mery
A Coastal Crab

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Re: Re: Maintained monitor

Thank you so much!


Quote:
Originally posted by Darqwood
Yes, there are 30. This thread discusses how to hide certain buff icons that you don't need to see in order to free up slots to monitor.


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Unread 11-12-2017, 05:30 PM  
Darqwood
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Re: Maintained monitor

Quote:
Originally posted by Mery
I've noticed that the maintained monitor won't pick up my spells as being cast the more items I have on my maintained buff window. If I drop some maintained spells, they then show up. Is it only looking up to a certain # of buffs?

Yes, there are 30. This thread discusses how to hide certain buff icons that you don't need to see in order to free up slots to monitor.


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Unread 11-12-2017, 03:21 PM  
Mery
A Coastal Crab

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Maintained monitor

I've noticed that the maintained monitor won't pick up my spells as being cast the more items I have on my maintained buff window. If I drop some maintained spells, they then show up. Is it only looking up to a certain # of buffs?
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Unread 11-08-2017, 09:25 AM  
Darqwood
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Quote:
Originally posted by Eandur
When I try to use an ability lookup for the Icon Bar for Tainted Mutation (Thaumaturge Ascension), I get an ability ID that doesn't work (useability 1403792237) and the game says "This spell or ability is no longer available."

Tainted Mutation is one of the Ascensions that now has five levels, each with its own spell ID. The upcoming version of the utility will allow you to choose the correct spell by level in these cases. In the meantime here are the spell IDs:

Tainted Mutation (Ascension 109) 1266448707
Tainted Mutation (Ascension 112) 3452485326
Tainted Mutation (Ascension 113) 3134164568
Tainted Mutation (Ascension 114) 615193595
Tainted Mutation (Ascension 115) 1403792237


Edit: Here are the other ones:

Cascading Force (Ascension 109) 4156373320
Cascading Force (Ascension 112) 2305169380
Cascading Force (Ascension 113) 3660892902
Cascading Force (Ascension 114) 1427209056
Cascading Force (Ascension 115) 3040249375

Erosion (Ascension 109) 3196943693
Erosion (Ascension 112) 2738189143
Erosion (Ascension 113) 2357257742
Erosion (Ascension 114) 3620933322
Erosion (Ascension 115) 2149095317

Frozen Heavens (Ascension 109) 2431993949
Frozen Heavens (Ascension 112) 434339712
Frozen Heavens (Ascension 113) 1285728101
Frozen Heavens (Ascension 114) 2384325057
Frozen Heavens (Ascension 115) 2755497697


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Last edited by Darqwood : 11-08-2017 at 09:40 AM.
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Unread 11-07-2017, 11:51 PM  
Eandur
A Young Mystail Rat

Server: Oasis
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When I try to use an ability lookup for the Icon Bar for Tainted Mutation (Thaumaturge Ascension), I get an ability ID that doesn't work (useability 1403792237) and the game says "This spell or ability is no longer available."

Last edited by Eandur : 11-07-2017 at 11:54 PM.
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Unread 11-04-2017, 07:59 PM  
Eandur
A Young Mystail Rat

Server: Oasis
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Quote:
Originally posted by Darqwood
DarqUI Unified Notifications

The optional taskbar notifier app has been updated. Version 1.1.0.3 will be included with the upcoming version of the utility, or you can download it here. If you need help with setting up or upgrading, use these instructions.



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Didn't realize that you started packaging them separately. Thanks.

Last edited by Eandur : 11-04-2017 at 08:05 PM.
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Unread 11-02-2017, 06:14 AM  
Darqwood
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Quote:
Originally posted by Eandur
I'm currently seeing this message when I hover over DarqUI_Notify.exe's icon in the task tray (which has a red background):



I have DarqUI_Unified.exe 3.1.1.2 and DarqUI_Notify.exe 1.1.0.2 installed.


DarqUI Unified Notifications

The optional taskbar notifier app has been updated. Version 1.1.0.3 will be included with the upcoming version of the utility, or you can download it here. If you need help with setting up or upgrading, use these instructions.



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Unread 11-01-2017, 10:32 PM  
Eandur
A Young Mystail Rat

Server: Oasis
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I'm currently seeing this message when I hover over DarqUI_Notify.exe's icon in the task tray (which has a red background):

Quote:
The application has expired

Please upgrade to a newer version
I have DarqUI_Unified.exe 3.1.1.2 and DarqUI_Notify.exe 1.1.0.2 installed.

Last edited by Eandur : 11-01-2017 at 10:56 PM.
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Unread 10-31-2017, 04:24 AM  
Aniko
A Coastal Crab

Server: Barren Sky
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Re: Auto-Spend Deity Points

Quote:
Originally posted by Darqwood
Auto-Spend Deity Points
This as yet unpublished mod adds auto-spend checkboxes to Chillispike's excellent Deity window. The window is not on the DarqUI updater, but you can download it here:

deity_autospend.zip

See the top of this page for more information.
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Many thanks!
Very useful
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Unread 10-30-2017, 05:10 PM  
Darqwood
A Griffon
 
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Auto-Spend Deity Points

Auto-Spend Deity Points


Edit: Game mechanics for Tithe points were changed recently. Please discontinue using (delete) the custom Deity window that was previously linked here.


This as yet unpublished mod adds auto-spend checkboxes to Chillispike's excellent Deity window. The window is not on the DarqUI updater, but you can download it here:

deity_autospend.zip

See the top of this page for more information.


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Last edited by Darqwood : 11-08-2017 at 09:58 AM.
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Unread 10-30-2017, 08:06 AM  
Darqwood
A Griffon
 
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Quote:
Originally posted by Hiza
Hello all!

Has anyone else run into trouble with the macro not recognizing and epic quest item to be reequipped since it has the toon's name in it?
ie. Yourname's Dola's Mother's Locket vs. Dola's Mother's Locket
It is not recognizing the toons name in it so it will not reequip the item.
Any thoughts would be fantastic!


Hiza, there are two issues here. 1) The character's name is only an added label, and does not affect the item ID. So if you put in "Dola's Mother's Locket" you will get an item, but 2) When you do this, you get the quest item and not the charm. The upcoming version of the utility will show you both items and allow you to choose the correct one.

In the meantime, here are the two item IDs for Dola's Mother's Locket:

Item: 2566070112
Charm: 3890521621


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Unread 10-29-2017, 08:17 PM  
Hiza
A Young Mystail Rat

Server: Butcherblock
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Trouble with Gear Buff Macros

Hello all!

Has anyone else run into trouble with the macro not recognizing and epic quest item to be reequipped since it has the toon's name in it?
ie. Yourname's Dola's Mother's Locket vs. Dola's Mother's Locket
It is not recognizing the toons name in it so it will not reequip the item.
Any thoughts would be fantastic!
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Unread 10-26-2017, 07:43 PM  
Zorbac
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 7
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Re: Re: gear macros

Quote:
Originally posted by Darqwood
There are two versions of this shield in the database, one has a cyan adornment added. Try the correct item ID for your shield and let me know if this does not work. The upcoming version of the utility should handle duplicate item names more accurately.


4120562533 white white purple
2092538802 white white purple cyan


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Thanks a ton I will try that!

Edit: yup worked like a charm..thanks!!!

Last edited by Zorbac : 10-26-2017 at 09:20 PM.
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Unread 10-26-2017, 06:23 PM  
Rosyposy
A Fallen Diplomat
 
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Server: Everfrost
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Smile Re: Re: Beta Tools

Quote:
Originally posted by Darqwood
Beta Tools only imports data from the game folder which is the parent of \BetaServer. If your Beta installation is not in the standard \BetaServer sub-folder inside the main EverQuest II folder, Beta Tools won't be able to find your characters. But if all of your beta characters are copies from Live, you can just copy these three files from Live to Beta. Be aware this will wipe out any nav bar, icon bar and gear buff macros for unique characters that you have already created on Beta.

\UI\DarqUI_v3\POI\darquiv3_xpbar2.xml
\UI\DarqUI_v3\POI\darquiv3_iconbar.xml
\UI\DarqUI_v3\POI\darquiv3_gearbuff.xml

Alternatively, you could temporarily "fool" the utility by copying the entire DarqUI_v3 folder from your main EverQuest II\UI folder into the parent \UI\ folder of your \BetaServer installation. Restart the utility and Beta Tools will import the characters without disturbing your unique Beta characters (if any).


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Thanks, Darq, for taking time to reply! I copied the whole folder over and that pulled the gear buff macros in. I also copied the iconbar.xml over, as copying the folder did not bring the personalizations I was looking for. That didn't bring them over, either.

I was able to open the DarqUI United Utility for my main installation while I had the toon in Beta, so I just referred to that to re-create the nav bar and icon bar.
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Unread 10-26-2017, 01:01 PM  
Darqwood
A Griffon
 
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Re: Beta Tools

Quote:
Originally posted by Rosyposy
Hey, Darq,

Beta Tools did not copy over my nav bar customizations, my icon bar, nor my gear buff macros settings.

I have Test & Beta in a separate installation, if that makes a difference... are there any files I need to copy over from my main installation?

DarqUI is MUCH appreciated!

Beta Tools only imports data from the game folder which is the parent of \BetaServer. If your Beta installation is not in the standard \BetaServer sub-folder inside the main EverQuest II folder, Beta Tools won't be able to find your characters. But if all of your beta characters are copies from Live, you can just copy these three files from Live to Beta. Be aware this will wipe out any nav bar, icon bar and gear buff macros for unique characters that you have already created on Beta.

\UI\DarqUI_v3\POI\darquiv3_xpbar2.xml
\UI\DarqUI_v3\POI\darquiv3_iconbar.xml
\UI\DarqUI_v3\POI\darquiv3_gearbuff.xml

Alternatively, you could temporarily "fool" the utility by copying the entire DarqUI_v3 folder from your main EverQuest II\UI folder into the parent \UI\ folder of your \BetaServer installation. Restart the utility and Beta Tools will import the characters without disturbing your unique Beta characters (if any).


.
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