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12-28-2017, 01:02 PM
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A Fallen Diplomat
Server: Everfrost
Forum posts: 52
File comments: 18
Uploads: 0
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I really appreciate the ability to customize so much, Darq!
I keep my experience bar left-hand side on the command bar most of the time - the only other parts I use are the "night" vision toggle and the fps. I don't use the right-hand side at all.
I love and use "night" vision a lot. Is there a way to add the icon to the command bar part of the experience bar, or is there a /slash command so I can add it to a hotbar?
Thanks again, Darq!
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12-23-2017, 10:50 PM
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A Young Mystail Rat
Server: Freeport
Forum posts: 5
File comments: 24
Uploads: 0
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Quote:
Originally posted by Darqwood
Thank you for posting, FoxdenVixen. Download again and this should be fixed for the large font styles.
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Thank you. That fixed it. Happy Frostfell!
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12-23-2017, 07:32 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Quote:
Originally posted by ezkaye
Is there currently a way to shade or show a reuse timer for spells used from the icon bar, if not would it be possible to add this feature?
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For spell recast tinting you can convert the Macro window into a 10-slot icon-only hotbar, although neither it nor the custom icon bar can show recast timers.
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12-23-2017, 04:35 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Quote:
Originally posted by FoxdenVixen
I opened my adventure skills window and noticed that the numbers were messed up. Example is Crushing 751/37... I have uploaded an image of what I am seeing.
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Thank you for posting, FoxdenVixen. Download again and this should be fixed for the large font styles.
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12-23-2017, 11:00 AM
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A Young Mystail Rat
Server: Freeport
Forum posts: 5
File comments: 24
Uploads: 0
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Adventure Skills tab numbers are messing up
I opened my adventure skills window and noticed that the numbers were messed up. Example is Crushing 751/37... I have uploaded an image of what I am seeing.
Last edited by FoxdenVixen : 12-23-2017 at 11:01 AM.
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12-23-2017, 05:50 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
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Is there currently a way to shade or show a reuse timer for spells used from the icon bar, if not would it be possible to add this feature?
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12-20-2017, 12:14 AM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Quote:
Originally posted by Hiza
Hello all!
Love all the work! Thank you for maintaining a great UI for all! I did notice the other day that my quick invite icons from the guild roster are no longer there. A handful of others in my guild also have noticed this with theirs? I have tried deleting the guild file and reinstalling it with no change. Is there a different file I should try, or something was this a change I just missed?
Thank you as always!
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Thanks for your feedback Hiza. The group and raid invite icons were disabled for two reasons -- 1) I had gotten several complaints that players were accidentally inviting guild members, and 2) the developers added invites to the right-click menu, so the buttons are somewhat redundant.
You can easily restore the buttons. Open the guild window in Notepad and search for the first occurence of the term Invite.Visible=false. Change it to say Invite.Visible= true. There is a second occurrence on the same line that should remain false.
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12-19-2017, 07:30 PM
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A Young Mystail Rat
Server: Butcherblock
Forum posts: 5
File comments: 17
Uploads: 0
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Quick invites for groups / raids no longer on guild roster?
Hello all!
Love all the work! Thank you for maintaining a great UI for all! I did notice the other day that my quick invite icons from the guild roster are no longer there. A handful of others in my guild also have noticed this with theirs? I have tried deleting the guild file and reinstalling it with no change. Is there a different file I should try, or something was this a change I just missed?
Thank you as always!
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12-18-2017, 07:35 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 3
File comments: 8
Uploads: 0
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Re: Re: Krono submenu missing from Char Window
Quote:
Originally posted by Darqwood
It's on the Currency tab in DarqUI.
Edit: a small change is on the updater that should make it easier to find the Krono panel.
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Thank you for the response, and a great program.
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12-18-2017, 05:28 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Krono submenu missing from Char Window
Quote:
Originally posted by kdberg
I bought a Krono with the intention of selling on the broker. In the standard EQ2 UI this appears at the bottom of the char window. I couldn't find a way to access the Krono and move to the broker without switching temporarily to the standard UI.
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It's on the Currency tab in DarqUI.
Edit: a small change is on the updater that should make it easier to find the Krono panel.
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Last edited by Darqwood : 12-18-2017 at 07:27 PM.
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12-18-2017, 04:28 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 3
File comments: 8
Uploads: 0
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Krono submenu missing from Char Window
I bought a Krono with the intention of selling on the broker. In the standard EQ2 UI this appears at the bottom of the char window. I couldn't find a way to access the Krono and move to the broker without switching temporarily to the standard UI.
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12-11-2017, 08:27 AM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: auto macro
Quote:
Originally posted by Wreckin
Can you add an auto macro similar to the harvesting helper that we can put our own ability in it and turn it on and it will repeatedly cast it when turned on. Thanks in advance.
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A generic command repeater would not be legal or most likely somebody would have attempted it by now. The harvesting helper is EULA-compliant because you have to be at the keyboard moving from node to node.
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12-11-2017, 06:17 AM
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A Coastal Crab
Server: Nagafen
Forum posts: 1
File comments: 1
Uploads: 0
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auto macro
Can you add an auto macro similar to the harvesting helper that we can put our own ability in it and turn it on and it will repeatedly cast it when turned on. Thanks in advance.
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12-09-2017, 04:41 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Quote:
Originally posted by Cassey
Hello Darqwood!
I recently switched to DarqUI after using Fetish since EoF. While I miss the colour scheme...
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A new "Nightfall" theme is on the updater (bottom of file list). This is an adaptation of the original Fetish Nightfall skin by Zonx.
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12-08-2017, 05:53 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: Enter to work for dialogue boxes
Quote:
Originally posted by Darqwood
DarqUI only adds extra keyboard-awareness to the Tradeskills window. I recommend Sigrdrifa's Enter To Accept which should do what you are looking for. All of the mods in the package coexist nicely with DarqUI, so there was no need for me to duplicate this functionality. Just unzip and drop the files into your DarqUI_v3 folder.
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Thanks so much! Have a wonderful holidays!
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