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10-10-2013, 07:28 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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Baffled about sound alert detriments
Ok here is whats going on, I use the program "DarqUI Window Utility" and go to Group window options, click the Orange/ Tan "Curse" audible detriment and pick a sound and do the same for Raid window options. In group or raid these work.
How the heck do i set an audible sound when JUST I get cursed lets say on Fitz encounter?
I Went to the "Threat Window" and on the bottom it says "Detriment Alert Defaults". I checked the Orange / Tan "Curse" box on that with a differnt audible sound than the raid or group i used "coin_cha_ching". But when im doing Fabled ped of sky, or Fitz when i get cursed i hear absolutly nothing. I only hear the "Click" if someone in the raid gets the curse.
In the threat window in the daqui util under detriment alert defaults, if you hover over it it says at the bottom "Check the impairment types you want alerts for by default, and choose a sound effect" I did that. Then it says "You can quickly change the impairment types that receive alerts in game from the options panel"
How do i get to this options panel? can anyone help me out please. One of the reasons i got DarqUI was for the audible curse on myself for those 2 fights. thanks.
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10-05-2013, 11:41 AM
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A Griffon
Server: Lucan DLere
Forum posts: 175
File comments: 6
Uploads: 4
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Quote:
Originally posted by Darqwood
Ellyana, each time you open the utility it checks your selected theme and grooms the graphics files if needed. Since the red theme is the default, the utility deletes any associated DDS files it finds so the game will use the red defaults. I may need to put a "do not mess with theme files" checkbox in the utility for folks that want to do what you are doing.
To fix your issue, I would create a folder called Theme_Ellyana and put your listed files in there, and then choose it from the dropdown in the utility. This will copy your custom graphics into the correct places and you can swap themes around later if you want. (Create a Theme_Ellyana\icons subfolder and drop your icon_transp1.dds file into that.)
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thank you
Last edited by Ellyana : 10-05-2013 at 11:42 AM.
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10-04-2013, 05:36 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Quote:
Originally posted by Ellyana
hello
I use you DarqUI Window Utility to keep a few of your windows I us updated and to update spells for the group window.
My issue is that everytime i update the utility deletes from my custom "images" folder my custom
window_elements_generic
window_elements_specific
windowelements
icons\icon_transp1
is there any way to stop this?
thanks
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Ellyana, each time you open the utility it checks your selected theme and grooms the graphics files if needed. Since the red theme is the default, the utility deletes any associated DDS files it finds so the game will use the red defaults. I may need to put a "do not mess with theme files" checkbox in the utility for folks that want to do what you are doing.
To fix your issue, I would create a folder called Theme_Ellyana and put your listed files in there, and then choose it from the dropdown in the utility. This will copy your custom graphics into the correct places and you can swap themes around later if you want. (Create a Theme_Ellyana\icons subfolder and drop your icon_transp1.dds file into that.)
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10-04-2013, 03:11 PM
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A Griffon
Server: Lucan DLere
Forum posts: 175
File comments: 6
Uploads: 4
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hello
I use you DarqUI Window Utility to keep a few of your windows I us updated and to update spells for the group window.
My issue is that everytime i update the utility deletes from my custom "images" folder my custom
window_elements_generic
window_elements_specific
windowelements
icons\icon_transp1
is there any way to stop this?
thanks
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09-23-2013, 07:31 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Quote:
Originally posted by mythos74
I an having a few issues with the UI, I installed it to a clean install of EQII, as I was moving from ProfitUI. I always keep a clean updated full install copy on a thumb drive.
I used the utility version 2.3.3.2 to install and get all running, and it works fine in full screen, when I switch to window mode after a few minutes the game client just randomly closes, never had that issue before with either the default UI or Profits, so I switched back to the default UI to see if the problem persisted, it went away after reverting to the default UI.
Now with the utility minimized to the tray after a few minutes i get a .NET error of
Any ideas? Thanks
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Sorry you're having trouble, mythos74. On the Settings tab of the utility check the box for "Log update activity," then minimize the utility and allow it to give you the .NET error again. Then uncheck the logging checkbox and you will find a text file in your DarqUI folder called updatelog.txt. If I could trouble you to send that file to darqwood at hotmail dot com, I may be able to pinpoint the problem. To prevent the .NET error in the meantime, uncheck the "Minimize to system tray icon" in the auto-check section.
The game randomly closing could be any number of things which can be hard to diagnose, but try shutting down the utility instead of minimizing it while you run the game and see if that clears it up. If that doesn't work I have another idea which I will e-mail you when you send the log file.
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09-23-2013, 12:31 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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UI issues and .Net error
I an having a few issues with the UI, I installed it to a clean install of EQII, as I was moving from ProfitUI. I always keep a clean updated full install copy on a thumb drive.
I used the utility version 2.3.3.2 to install and get all running, and it works fine in full screen, when I switch to window mode after a few minutes the game client just randomly closes, never had that issue before with either the default UI or Profits, so I switched back to the default UI to see if the problem persisted, it went away after reverting to the default UI.
Now with the utility minimized to the tray after a few minutes i get a .NET error of
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DarqUI.Form1.Check_Updates()
at DarqUI.Form1.Timer1_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DarqUI Window Utility
Assembly Version: 2.3.3.2
Win32 Version: 2.3.3.2
CodeBase: file:///C:/Users/user/Desktop/DarqUI%20Window%20Utility.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml.Linq/3.5.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Any ideas? Thanks
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07-26-2013, 04:53 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Can you please add the pet threat to the threat window.
Thanks
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06-22-2013, 05:59 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 7
Uploads: 0
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Quote:
Originally posted by Darqwood
RomKoot: When does the error occur? Are you installing DarqUI for the first time, or updating a previous installation?
Zhades: thank you!
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Very first time,as i just stumbled into your UI.I got lite working though,but there was some button,what instantly make eq2 to error,browser maybe.Would still like configure it in windows
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06-21-2013, 02:48 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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RomKoot: When does the error occur? Are you installing DarqUI for the first time, or updating a previous installation?
Zhades: thank you!
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06-21-2013, 09:29 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 10
Uploads: 0
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Thx alot
You rock, its perfect. Even raidinvites on there, couldent have asked for more, thx alot.
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06-21-2013, 06:57 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 7
Uploads: 0
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JIT errors
Cant use,JIT error messages will pop up.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidCastException: Conversion from string "0.010" to type 'Double' is not valid. ---> System.FormatException: Input string was not in a correct format.
at Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat)
at Microsoft.VisualBasic.CompilerServices.Conversions.ToDouble(String Value, NumberFormatInfo NumberFormat)
--- End of inner exception stack trace ---
at Microsoft.VisualBasic.CompilerServices.Conversions.ToDouble(String Value, NumberFormatInfo NumberFormat)
at DarqUI.Form1.Load_Settings(Object i_win)
at DarqUI.Form1.Load_All()
at DarqUI.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6400 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DarqUI Window Utility
Assembly Version: 2.3.3.2
Win32 Version: 2.3.3.2
CodeBase: file:///D:/Downloads/DarqUIv2332/DarqUI%20Window%20Utility.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.6387 (Win8RTM.050727-6300)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6402 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.6387 built by: Win8RTM
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml.Linq/3.5.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.6387 built by: Win8RTM
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Last edited by RomKoot : 06-21-2013 at 06:59 AM.
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06-06-2013, 12:20 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Great ,, Simply best ui.
Quote:
Originally posted by Zhadez
Pls add quick Invite from guild window.. plsssss
Hate typing 24 named when setting up raids and so on,, guildies have the most retarded names sometimes
Thx Again for the great work
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Zhadez, thanks for your post. Group and Raid invite buttons have been added to the Guild window. Use the updater to get the new file.
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06-03-2013, 04:09 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 10
Uploads: 0
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Great ,, Simply best ui.
Pls add quick Invite from guild window.. plsssss
Hate typing 24 named when setting up raids and so on,, guildies have the most retarded names sometimes
Thx Again for the great work
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05-18-2013, 07:01 PM
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A Griffon
Forum posts: 907
File comments: 920
Uploads: 9
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Re: Nice Job
Quote:
Originally posted by Turzen
Love what you've done. I've added a few of your pieces to my already combined UI, This mix-n-match setup I have . "Fetish, Profit, Drums and now DarqUI" make a good combination with little editing on my part to make it all work together. No I'm not uploading it... But Thanks for your work on the pieces I'm using...
Eshaac
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Thank you, Eshaac!
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05-18-2013, 06:46 AM
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A Griffon
Server: Test
Forum posts: 160
File comments: 30
Uploads: 6
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Nice Job
Love what you've done. I've added a few of your pieces to my already combined UI, This mix-n-match setup I have . "Fetish, Profit, Drums and now DarqUI" make a good combination with little editing on my part to make it all work together. No I'm not uploading it... But Thanks for your work on the pieces I'm using...
Eshaac
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All times are GMT -5. The time now is 09:46 AM.
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