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09-26-2016, 06:05 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 17
Uploads: 0
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Inventory Error
Hello Darq,
thanks for the great new features!
In the Inventory from the DarqUI Unified Utility I get an error, no matter which character I am trying to load:
Code:
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.InvalidCastException: Ungültige Konvertierung von der Zeichenfolge in Typ Long. ---> System.FormatException: Die Eingabezeichenfolge hat das falsche Format.
bei Microsoft.VisualBasic.CompilerServices.Conversions.ParseDecimal(String Value, NumberFormatInfo NumberFormat)
bei Microsoft.VisualBasic.CompilerServices.Conversions.ToLong(String Value)
--- Ende der internen Ausnahmestapelüberwachung ---
bei Microsoft.VisualBasic.CompilerServices.Conversions.ToLong(String Value)
bei DarqUI_Unified.InventoryOps.ComboBoxInvChars_SelectedIndexChanged(Object sender, EventArgs e)
bei System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
bei System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
bei System.Windows.Forms.ComboBox.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Greetings,
Neverlands
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09-22-2016, 10:38 AM
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A Fallen Diplomat
Server: Everfrost
Forum posts: 52
File comments: 18
Uploads: 0
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Re: Re: Changing depot consumption/crafting permissions
Quote:
Originally posted by Darqwood
DarqUI does not modify the depot window so there is something else going on. You are using the game default depot when you use DarqUI. Long ago when the depots first came out there was indeed a problem with the permissions tab where the text labels on the left were covering up the dropdowns on the right, but that was fixed years ago. Make sure you don't somehow have eq2ui_inventory_container.xml in your custom UI folder.
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Thank you... this was also just pointed out to me in the game forums. I do have eq2ui_inventory_container.xml in my custom UI folder, so I am removing it right now and will check again to see if I am able to change permissions.
Edit: Yes! Removing this file fixed the problem. Many, many thanks, Darqwood! And thanks also for DarqUI... it makes EQ2 SO much easier to play!
Last edited by Rosyposy : 09-22-2016 at 10:45 AM.
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09-21-2016, 05:58 PM
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A Griffon
Forum posts: 864
File comments: 920
Uploads: 9
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Re: Changing depot consumption/crafting permissions
Quote:
Originally posted by Rosyposy
I love DarqUI, and have used it now for a couple of years.
I've been unable to change this permission on depots for months, as the drop-down menu does not drop down. Deposit and Withdrawal menus drop down correctly and can be changed. I just discovered today that DarqUI appears to be the culprit, as I have no trouble changing the consumption/crafting permissions with the standard UI. (I switched back to Darq as soon as I determined this - I do NOT want to use the standard UI.)
I believe I used to be able to change this permission while using DarqUI, and I would like to be able to do so again... please help!
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DarqUI does not modify the depot window so there is something else going on. You are using the game default depot when you use DarqUI. Long ago when the depots first came out there was indeed a problem with the permissions tab where the text labels on the left were covering up the dropdowns on the right, but that was fixed years ago. Make sure you don't somehow have eq2ui_inventory_container.xml in your custom UI folder.
Last edited by Darqwood : 09-21-2016 at 06:11 PM.
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09-21-2016, 05:33 PM
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A Fallen Diplomat
Server: Everfrost
Forum posts: 52
File comments: 18
Uploads: 0
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Changing depot consumption/crafting permissions
I love DarqUI, and have used it now for a couple of years.
I've been unable to change this permission on depots for months, as the drop-down menu does not drop down. Deposit and Withdrawal menus drop down correctly and can be changed. I just discovered today that DarqUI appears to be the culprit, as I have no trouble changing the consumption/crafting permissions with the standard UI. (I switched back to Darq as soon as I determined this - I do NOT want to use the standard UI.)
I believe I used to be able to change this permission while using DarqUI, and I would like to be able to do so again... please help!
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09-14-2016, 07:54 PM
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A Griffon
Forum posts: 864
File comments: 920
Uploads: 9
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Quote:
Originally posted by Starbreaker
I appologize, but I am probably one of your more dense, dumber, customers. I have no idea where to go to turn on those melee attack bars. I tried finding it in the help, but no use. Thank you though.
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You can open the threat window with Ctrl+T. If it won't stay open between encounters, go to Options (Alt+O) then press User Interface on the left-hand side, then Game Windows on the right-hand side, then check "Always show threat window." If you don't see that checkbox under Game Windows, press the small "Advanced" button at the top of the Options window. Target something to show the threat window if it still is not showing up after checking the box.
The autoattack bars will be active by default, but they only appear when you are in combat. To change autoattack bar settings, move your mouse into the upper left-hand corner of the threat window and click the blue gem that appears. If you decide you want to use the default autoattack bars instead, the checkbox is in the same area of the Game Options window as above.
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09-14-2016, 09:10 AM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 16
File comments: 3
Uploads: 0
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Quote:
Originally posted by Darqwood
Yes, autoattack bars are built into the Threat window. The DarqUI version shows live weapon delays and you can associate a sound with your autoattacks to aid in timing combat arts between swings. Dual wield bars can be combined into one, and the overall size is a bit more compact than the default. Good luck with your SK!
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I appologize, but I am probably one of your more dense, dumber, customers. I have no idea where to go to turn on those melee attack bars. I tried finding it in the help, but no use. Thank you though.
Last edited by Starbreaker : 09-14-2016 at 09:10 AM.
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09-13-2016, 08:55 PM
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A Griffon
Forum posts: 864
File comments: 920
Uploads: 9
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Quote:
Originally posted by Starbreaker
Love this UI Darq, but is there an auto attack bar feature in DarqUI or do I need to us the one that is native in EQ2? Made a baby SK and want to see her auto attacks for timing CAs. Thanks!!!
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Yes, autoattack bars are built into the Threat window. The DarqUI version shows live weapon delays and you can associate a sound with your autoattacks to aid in timing combat arts between swings. Dual wield bars can be combined into one, and the overall size is a bit more compact than the default. Good luck with your SK!
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09-13-2016, 08:37 PM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 16
File comments: 3
Uploads: 0
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Love this UI Darq, but is there an auto attack bar feature in DarqUI or do I need to us the one that is native in EQ2? Made a baby SK and want to see her auto attacks for timing CAs. Thanks!!!
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09-12-2016, 08:52 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 100
File comments: 79
Uploads: 0
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Re: Re: Re: Re: Harvest Window
Quote:
Originally posted by Darqwood
Version 3.002 of the Tracking window is on the updater. There were a few more tweaks needed. With this version, shiny-only tracking persists through zoning, but any other custom search (including favorites) persists only while you are in that zone. Take a look and feel free to post or PM if you see any issues.
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After a 3 hr shake down cruise v3.002 worked as advertised.
Thanks again Darq.
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09-12-2016, 05:42 PM
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A Griffon
Forum posts: 864
File comments: 920
Uploads: 9
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Re: Re: Re: Harvest Window
Quote:
Originally posted by Accredo
Your new file did the trick. Fav entries are holding now. I didn't expect you to jump on this as quickly as you did. Thanks a lot Darq
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Version 3.002 of the Tracking window is on the updater. There were a few more tweaks needed. With this version, shiny-only tracking persists through zoning, but any other custom search (including favorites) persists only while you are in that zone. Take a look and feel free to post or PM if you see any issues.
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09-11-2016, 07:30 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 100
File comments: 79
Uploads: 0
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Re: Re: Harvest Window
Quote:
Originally posted by Darqwood
Thanks for the heads-up, Accredo. Try this version and see if it holds on to the selected favorite between trackings. There are several modes that need to be tested more carefully before I can publish the change, but that's going to take some time. Let me know how the revised version is working.
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Your new file did the trick. Fav entries are holding now. I didn't expect you to jump on this as quickly as you did. Thanks a lot Darq
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09-11-2016, 05:42 PM
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A Griffon
Forum posts: 864
File comments: 920
Uploads: 9
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Re: Harvest Window
Quote:
Originally posted by Accredo
Howdy Darq:
Am loving your UI.
With respect to the harvest window is it possible to track 2 or 3 resources at a time vs the current 1. Even tracking just two would be a great feature.
Also: It seems when I place a resource in the favorites and select it, It remains in the window for only one harvest, then it poofs and I have to select it again.
However; if I don't use the favorites list and simply type in the resource name followed by enter, it remains there until 1. I close the window or 2. type in a new resource name. 3. click the X and clear the name.
Accredo
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Thanks for the heads-up, Accredo. Try this version and see if it holds on to the selected favorite between trackings. There are several modes that need to be tested more carefully before I can publish the change, but that's going to take some time. Let me know how the revised version is working.
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09-11-2016, 10:11 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 100
File comments: 79
Uploads: 0
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Harvest Window
Howdy Darq:
Am loving your UI.
With respect to the harvest window is it possible to track 2 or 3 resources at a time vs the current 1. Even tracking just two would be a great feature.
Also: It seems when I place a resource in the favorites and select it, It remains in the window for only one harvest, then it poofs and I have to select it again.
However; if I don't use the favorites list and simply type in the resource name followed by enter, it remains there until 1. I close the window or 2. type in a new resource name. 3. click the X and clear the name.
Accredo
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08-31-2016, 01:29 PM
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A Griffon
Forum posts: 864
File comments: 920
Uploads: 9
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Re: Guild window
Quote:
Originally posted by cactusrosy
Would it be possible to have a members on line count on the guild window. Would sure help in raid when doing random by numbers in raid. I had it on drums ui and loved it use the count all the time as GL.
Thanks for the great ui and all the goodies we get with it.
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Members online is already shown on the first tab of the guild window, but I'm assuming you want to be able to see it no matter which tab you are on. Try the new guild window on the updater, which shows member count and the rally flag location near the top, outside of the tabbed part of the window.
PS: Members online and rally flag location are also on stat page 7 of the XP bar.
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Last edited by Darqwood : 09-01-2016 at 10:16 AM.
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08-30-2016, 08:10 PM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 14
File comments: 1
Uploads: 0
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Guild window
Would it be possible to have a members on line count on the guild window. Would sure help in raid when doing random by numbers in raid. I had it on drums ui and loved it use the count all the time as GL.
Thanks for the great ui and all the goodies we get with it.
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