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Unread 08-23-2010, 05:19 PM  
Wyntakata
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Re: Re: Player Window

Quote:
Originally posted by Drumstix42
Make sure you have the correct included eq2ui_popup_add_poi.xml
Lol yup I prefer the mini map with the compass points so I deleted ur one and the ignore file before running eq2maps lol my bad. Thanks for pointing it out.
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Unread 08-23-2010, 05:04 PM  
soulshadow2233
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Quote:
Originally posted by Drumstix42
Yep, if you were the one that posted it, I believe you were the only to ask for it.

Tutorial background, as in the pop-ups? Haven't been able to see any of those yet. I might have them turned off
Only reason I saw it was because of making a few alts. They reduced the number of popups and added an in game picture based tutorial. The background of said tutortial is showing as black.

Not a huge deal I suppose. I imagine most folks that are modding the ui probably already know enough about the game to not need it. (except probably me lol. I like tinkering with games as much as playing them).

Speaking of which, would you mind making any suggestions for resources / reading for someone looking to learn how to customize / make new ui? I've did some coding / xml stuff in the past and will dig into the files when I get home from work, but any resources you could suggest would be very helpful.

Thanks.
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Unread 08-23-2010, 02:31 PM  
Drumstix42
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Re: Player Window

Quote:
Originally posted by Wyntakata
Player window, when i click the onhover button to edit settings then click on the edit button beside the potions section i get the submit a poi button lol.

Not sure if this was temp bug or what i will check again later when i get a chance.
Make sure you have the correct included eq2ui_popup_add_poi.xml

Last edited by Drumstix42 : 08-23-2010 at 02:37 PM.
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Unread 08-23-2010, 02:14 PM  
Wyntakata
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Player Window

Player window, when i click the onhover button to edit settings then click on the edit button beside the potions section i get the submit a poi button lol.

Not sure if this was temp bug or what i will check again later when i get a chance.
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Unread 08-21-2010, 11:27 PM  
Drumstix42
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Yep, if you were the one that posted it, I believe you were the only to ask for it.

Tutorial background, as in the pop-ups? Haven't been able to see any of those yet. I might have them turned off
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Unread 08-21-2010, 10:07 PM  
soulshadow2233
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Thanks

Quote:
New: on the Compass, click zone area name to toggle your location.
Thanks. Don't know if my feedback influenced this, but I'm really glad this was added!

everything looks good. Only problem I see is background is black on tutorial (unless I have something installed wrong).

Appreciate the amazing ui!
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Unread 08-21-2010, 08:45 PM  
Drumstix42
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Essentially the "Reset" button is a cancel button. It'll revert any changes you made to the content, or just leave it along if you didn't change it.

The reason there is no real cancel button is that the popup window has to save data, whether it's new data or the same data as before.
It's a game limitation.
Basically just hit Reset and then Save, if you changed anything but didn't really wanna make any changes.


The problem with including < > in the example is that people might think the brackets are required. But taking your suggestion into mind, I think I'll just put a real ability name as the default command, so people can easier figure out how to change them.

Last edited by Drumstix42 : 08-21-2010 at 08:46 PM.
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Unread 08-21-2010, 07:14 PM  
Accredo
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Re: Re: Re: Re: V1.12 Vs 1.13

[quote]Originally posted by Drumstix42
[b]/usabilityonplayer SELECTED <spell id>

Thanks alot. I got it. I thought this:
useabilityonplayer SELECTED ability2 name here
meant "ability2 was an identifier
and
"name here" was the spell name.

Might be easier for some to rephrase that. Something like:
useabilityonplayer SELECTED <Spell ID or Spell "Name here">

Also: We're kind of commented to "Save, Reset or Default" in the edit screen. Is it possible to place a cancel button in there somewhere?
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Unread 08-21-2010, 02:54 PM  
Drumstix42
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Re: Re: Re: V1.12 Vs 1.13

Quote:
Originally posted by Accredo
Could you please provide me with an example of a complete string using both spell name and ID so I can experiment with them? Perhaps I'm not understanding the placement of the ID from the example in the edit window.
/usabilityonplayer SELECTED <spell id>

The SELECTED text comes first.
You can check out this post for a little guide to the system:
http://www.eq2interface.com/forums/s...ad.php?t=13801

Though I admit, I forgot to include examples with spell ID's. I'll update it soon!

Last edited by Drumstix42 : 08-21-2010 at 02:55 PM.
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Unread 08-21-2010, 02:28 PM  
Accredo
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Re: Re: V1.12 Vs 1.13

Quote:
Originally posted by Drumstix42
1.13 has the same files as 1.12, so it seems likely there's something strange going on on your end. I'm not sure why your UI settings xml file is named strange, but that shouldn't stop the game from loading the correct UI.

I hope to add some more features like sound settings/display settings to the stat bar in the future, hopefully sooner than later.

And you shouldn't have to target someone first to cast a cure on them. If you have things set to useabilityonplayer, you never have to target them first.
Thx for your reply. I'll take another look at what may have happened between the versions.

The settings/display thing wold be GREAT! I know you're busy with the GU57 updates and stuff and I look forward to them when time and RL permits.

I wasn't able to get the cure to cast with useabilityonplayer unless I entered useability <Spell ID> SELECTED etc Vs entering the ID at the end of the string. Could you please provide me with an example of a complete string using both spell name and ID so I can experiment with them? Perhaps I'm not understanding the placement of the ID from the example in the edit window.
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Unread 08-21-2010, 10:29 AM  
Drumstix42
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Re: V1.12 Vs 1.13

Quote:
Originally posted by Accredo

I installed your 1.12 and all worked great! Then I updated to your 1.13 (I tried this without un-stalling 1.12 and after uninstalling 1.12) and ended up with half of the GU57 default windows including that MASSIVE XP bar. The following is all I had w/1.13
1.13 has the same files as 1.12, so it seems likely there's something strange going on on your end. I'm not sure why your UI settings xml file is named strange, but that shouldn't stop the game from loading the correct UI.

I hope to add some more features like sound settings/display settings to the stat bar in the future, hopefully sooner than later.

And you shouldn't have to target someone first to cast a cure on them. If you have things set to useabilityonplayer, you never have to target them first.
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Unread 08-21-2010, 08:33 AM  
Accredo
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V1.12 Vs 1.13

Wow you did a great job on this one. I have a question though.

I was wondering: On the raid C2C currently one must click the person then click 1-5 on the pop-up panel to cast the cure. Would it be possible to simply click the panel number on the pop-up since it does appear individually over each character you mouse-over? That would eliminate a step and prevent; as one now moves the mouse to the panel, accidentally mousing over the wrong character (in the fog of war) over or below the intended character. I tried just clicking 1-5 of the panel over a person but nothing would occur until I addressed (clicked) the char name.

Also:
I installed your 1.12 and all worked great! Then I updated to your 1.13 (I tried this without un-stalling 1.12 and after uninstalling 1.12) and ended up with half of the GU57 default windows including that MASSIVE XP bar. The following is all I had w/1.13

-No menu
-No C2C on grp/raid window
-default XP bar
-default chat windows
-default maps, main and mini
-default Group/Raid windows
-Various windows had the default blue or Red colors

So I uninstalled 1.13 and re-installed 1.12 and all was fine. I installed 1.13 manually and via the updater... still nogo. Did I do something wrong? I checked my eq2.ini and it addressed DrumsUI. I did happen to notice a char name .xml unlike the others. Instead of Guk.Accredo_eq2uisettings.xml I had Guk_Guk.Accredo_eq2uisettings.xml. None of my other char's have the double server name.

Lastly: Is it possible to add a video/sound settings pop-up window etc say next to the menu name or on the 2nd line of the stat bar?

Thanks for all of your hard

Last edited by Accredo : 08-21-2010 at 09:03 AM.
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Unread 08-19-2010, 10:32 PM  
Drumstix42
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Re: Old version request

Quote:
Originally posted by Fadani
Hi Drums,

Would you consider offering a second version of this UI, one without all the rounded edges on the icons, like it was before? Really love your UI, but the rounded edges are hard for me to look at. Straight edges have a much cleaner look, and isnt wasted space you get with rounded, like all the gaps between icons. Also you can see what's in the boxes easier when its not rounded.

Thanks, Fadani
Yes, this should be doable, and I'll included it in future updates (which should be soon).
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Unread 08-19-2010, 09:38 PM  
Maizing
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Re: Re: Bug Report

Quote:
Originally posted by Drumstix42
This appears to be a game bug. However, you if drop the money on the paperdoll area, it will correctly drop the money to your inventory (Note that this does not work for items)
Thanks for the response. I figured it was probably a game bug and not a flaw in your UI, but posted here just in case.

I also appreciate the work-around that you posted. I normally have no use for the 60 silver withdraw button, but that was the only way I could figure out how to pull the money I wanted. I normally deposit all cash and then control-drag one plat since there is no button to do that and that has been the easiest way to do what I want.
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Unread 08-19-2010, 07:41 PM  
Fadani
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Old version request

Hi Drums,

Would you consider offering a second version of this UI, one without all the rounded edges on the icons, like it was before? Really love your UI, but the rounded edges are hard for me to look at. Straight edges have a much cleaner look, and isnt wasted space you get with rounded, like all the gaps between icons. Also you can see what's in the boxes easier when its not rounded.

Thanks, Fadani
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