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08-04-2013, 07:30 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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Having a bit of trouble with this mod, but it's just a small issue. After this mod is loaded none of the icons appear in my map anymore, they're gone now. Switching back to the original HUD makes them reappear, am I doing something wrong?
Last edited by Renoki : 08-04-2013 at 07:31 PM.
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08-05-2013, 01:57 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Renoki
Having a bit of trouble with this mod, but it's just a small issue. After this mod is loaded none of the icons appear in my map anymore, they're gone now. Switching back to the original HUD makes them reappear, am I doing something wrong?
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You always need to patch EQ2maps after installing a new UI.
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08-16-2013, 04:25 PM
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A Coastal Crab
Server: Unkown
Forum posts: 1
File comments: 3
Uploads: 0
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Thank you so much Drumstix for sticking around!!
I just returned after not playing for 3 years, finding everything broken, until I found you.
DrumsUI works quite fine so far for me, although I am just starting again.
I remember following you some time ago and noticing many new features in the DrumsUI. I remember in the past I had multiple mods, but now it appears it's all packaged into DrumsUI. Very awesome!!
Just wanted to give a yell out and kudos to ya man. Thanks again. 
Last edited by Skybee : 08-16-2013 at 04:27 PM.
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08-17-2013, 12:30 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Glad it's working for ya Skybee 
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08-27-2013, 10:14 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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Help Please - Tradeskill window/Harvest depot Issue
On one character on my account I am unable to craft from the harvest depot in my guild hall. Customer service at Sony says that I need to uncheck the disable supply depot box in their UI window as DrumsUI doesn't have this option on the tradeskill window.
Is there any way to get to the original Tradeskill window without removing DrumsUI compeletly?
Thank you for your help
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08-27-2013, 01:04 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Help Please - Tradeskill window/Harvest depot Issue
Quote:
Originally posted by Sorrcha
On one character on my account I am unable to craft from the harvest depot in my guild hall. Customer service at Sony says that I need to uncheck the disable supply depot box in their UI window as DrumsUI doesn't have this option on the tradeskill window.
Is there any way to get to the original Tradeskill window without removing DrumsUI compeletly?
Thank you for your help
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The checkbox is there, but only on the component selection screen I believe. Try crafting something you don't have the components for.
Otherwise, delete eq2ui_tradeskills.xml from your DrumsUI temporarily (or just rename it)
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09-17-2013, 09:45 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 3
Uploads: 0
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I just got this UI for the ability to make the CureFinder macro. I am a paladin and everytime I click the macro I set up, It tells me the spell or ability is no longer available. Is there a way to set this up with the paladins Cure Spells ability?
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09-18-2013, 07:45 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Lessien
I just got this UI for the ability to make the CureFinder macro. I am a paladin and everytime I click the macro I set up, It tells me the spell or ability is no longer available. Is there a way to set this up with the paladins Cure Spells ability?
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You'd have to go into the xml and find the lines that contain:
useabilityonplayer
Change the "Cure" part to your own spell.
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09-18-2013, 08:43 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 3
Uploads: 0
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Quote:
Originally posted by Drumstix42
You'd have to go into the xml and find the lines that contain:
useabilityonplayer
Change the "Cure" part to your own spell.
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I changed Line 15 of the DrumsUI_CF to
Code:
<Button iCmdNum="0" Name="DoCureSpells" OnShow="sFullCmd=(sCmdType)##(iCmdNum)
useabilityonplayer sFullCmd Cure Spells
Visible=false" sCmdType="g" Visible="false" />
and still doesnt work. Is that the correct place to change it?
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09-18-2013, 04:49 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Lessien
I changed Line 15 of the DrumsUI_CF to
Code:
<Button iCmdNum="0" Name="DoCureSpells" OnShow="sFullCmd=(sCmdType)##(iCmdNum)
useabilityonplayer sFullCmd Cure Spells
Visible=false" sCmdType="g" Visible="false" />
and still doesnt work. Is that the correct place to change it?
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That is the correct line and place. Know that the CureFinder has a "smart" curing feature in that it will only cast anything if you actually have a detriment with a counter on it. Are you testing it out of combat, or with an actual detriment?
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09-18-2013, 04:56 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 3
Uploads: 0
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Im testing it in combat with effects i can cure on. If i click the box under my name it cast the cure no problem but if i hit the macro nothing happens and i get a message to the effect of "this spell are ability is no longer available"
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09-25-2013, 10:11 PM
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A Coastal Crab
Server: Unkown
Forum posts: 1
File comments: 3
Uploads: 0
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Perhaps I'm just not seeing it, but does the Market window not list Broker Tokens?
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09-26-2013, 04:16 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Airos
Perhaps I'm just not seeing it, but does the Market window not list Broker Tokens?
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Probably not. I haven't really gone out of my way to support Station cash implementation into windows over the years. I've tried to put them in places necessary, so I'll look into it. SOE couldn't just keep the information tucked all in one place, and I've just found it so disorganized. But broken tokens make sense needing to see it while using broker.
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09-26-2013, 01:42 PM
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A Coastal Crab
Server: Unkown
Forum posts: 1
File comments: 3
Uploads: 0
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Quote:
Originally posted by Drumstix42
Probably not. I haven't really gone out of my way to support Station cash implementation into windows over the years. I've tried to put them in places necessary, so I'll look into it. SOE couldn't just keep the information tucked all in one place, and I've just found it so disorganized. But broken tokens make sense needing to see it while using broker.
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Awesome, thank you. 
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10-07-2013, 11:11 AM
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A Crazed Gnoll
Server: Everfrost
Forum posts: 20
File comments: 19
Uploads: 2
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Would it be possible to add a countdown timer to the merc window so can see how much time is left before have to repay?
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