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Unread 08-04-2013, 07:30 PM  
Renoki
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Having a bit of trouble with this mod, but it's just a small issue. After this mod is loaded none of the icons appear in my map anymore, they're gone now. Switching back to the original HUD makes them reappear, am I doing something wrong?

Last edited by Renoki : 08-04-2013 at 07:31 PM.
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Unread 08-05-2013, 01:57 PM  
Drumstix42
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Quote:
Originally posted by Renoki
Having a bit of trouble with this mod, but it's just a small issue. After this mod is loaded none of the icons appear in my map anymore, they're gone now. Switching back to the original HUD makes them reappear, am I doing something wrong?
You always need to patch EQ2maps after installing a new UI.
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Unread 08-16-2013, 04:25 PM  
Skybee
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Thank you so much Drumstix for sticking around!!


I just returned after not playing for 3 years, finding everything broken, until I found you.

DrumsUI works quite fine so far for me, although I am just starting again.

I remember following you some time ago and noticing many new features in the DrumsUI. I remember in the past I had multiple mods, but now it appears it's all packaged into DrumsUI. Very awesome!!


Just wanted to give a yell out and kudos to ya man. Thanks again.

Last edited by Skybee : 08-16-2013 at 04:27 PM.
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Unread 08-17-2013, 12:30 AM  
Drumstix42
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Glad it's working for ya Skybee
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Unread 08-27-2013, 10:14 AM  
Sorrcha
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Help Please - Tradeskill window/Harvest depot Issue

On one character on my account I am unable to craft from the harvest depot in my guild hall. Customer service at Sony says that I need to uncheck the disable supply depot box in their UI window as DrumsUI doesn't have this option on the tradeskill window.
Is there any way to get to the original Tradeskill window without removing DrumsUI compeletly?

Thank you for your help
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Unread 08-27-2013, 01:04 PM  
Drumstix42
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Re: Help Please - Tradeskill window/Harvest depot Issue

Quote:
Originally posted by Sorrcha
On one character on my account I am unable to craft from the harvest depot in my guild hall. Customer service at Sony says that I need to uncheck the disable supply depot box in their UI window as DrumsUI doesn't have this option on the tradeskill window.
Is there any way to get to the original Tradeskill window without removing DrumsUI compeletly?

Thank you for your help
The checkbox is there, but only on the component selection screen I believe. Try crafting something you don't have the components for.

Otherwise, delete eq2ui_tradeskills.xml from your DrumsUI temporarily (or just rename it)
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Unread 09-17-2013, 09:45 PM  
Lessien
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I just got this UI for the ability to make the CureFinder macro. I am a paladin and everytime I click the macro I set up, It tells me the spell or ability is no longer available. Is there a way to set this up with the paladins Cure Spells ability?
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Unread 09-18-2013, 07:45 AM  
Drumstix42
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Quote:
Originally posted by Lessien
I just got this UI for the ability to make the CureFinder macro. I am a paladin and everytime I click the macro I set up, It tells me the spell or ability is no longer available. Is there a way to set this up with the paladins Cure Spells ability?
You'd have to go into the xml and find the lines that contain:
useabilityonplayer

Change the "Cure" part to your own spell.
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Unread 09-18-2013, 08:43 AM  
Lessien
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Quote:
Originally posted by Drumstix42
You'd have to go into the xml and find the lines that contain:
useabilityonplayer

Change the "Cure" part to your own spell.
I changed Line 15 of the DrumsUI_CF to
Code:
<Button iCmdNum="0" Name="DoCureSpells" OnShow="sFullCmd=(sCmdType)##(iCmdNum)
useabilityonplayer sFullCmd Cure Spells

Visible=false" sCmdType="g" Visible="false" />
and still doesnt work. Is that the correct place to change it?
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Unread 09-18-2013, 04:49 PM  
Drumstix42
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Quote:
Originally posted by Lessien
I changed Line 15 of the DrumsUI_CF to
Code:
<Button iCmdNum="0" Name="DoCureSpells" OnShow="sFullCmd=(sCmdType)##(iCmdNum)
useabilityonplayer sFullCmd Cure Spells

Visible=false" sCmdType="g" Visible="false" />
and still doesnt work. Is that the correct place to change it?
That is the correct line and place. Know that the CureFinder has a "smart" curing feature in that it will only cast anything if you actually have a detriment with a counter on it. Are you testing it out of combat, or with an actual detriment?
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Unread 09-18-2013, 04:56 PM  
Lessien
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Im testing it in combat with effects i can cure on. If i click the box under my name it cast the cure no problem but if i hit the macro nothing happens and i get a message to the effect of "this spell are ability is no longer available"
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Unread 09-25-2013, 10:11 PM  
Airos
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Perhaps I'm just not seeing it, but does the Market window not list Broker Tokens?
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Unread 09-26-2013, 04:16 AM  
Drumstix42
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Quote:
Originally posted by Airos
Perhaps I'm just not seeing it, but does the Market window not list Broker Tokens?
Probably not. I haven't really gone out of my way to support Station cash implementation into windows over the years. I've tried to put them in places necessary, so I'll look into it. SOE couldn't just keep the information tucked all in one place, and I've just found it so disorganized. But broken tokens make sense needing to see it while using broker.
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Unread 09-26-2013, 01:42 PM  
Airos
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Quote:
Originally posted by Drumstix42
Probably not. I haven't really gone out of my way to support Station cash implementation into windows over the years. I've tried to put them in places necessary, so I'll look into it. SOE couldn't just keep the information tucked all in one place, and I've just found it so disorganized. But broken tokens make sense needing to see it while using broker.
Awesome, thank you.
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Unread 10-07-2013, 11:11 AM  
konan
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Would it be possible to add a countdown timer to the merc window so can see how much time is left before have to repay?
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