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06-17-2012, 05:21 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 7
Uploads: 0
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1920X1200 xml?
Hi,im intending to use DrumsUI with 1920x1200 monitor,do i need custom xml for that,and where to get(how to make ones sutch?
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06-13-2012, 01:36 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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Hello, new player to the game and i was recommended this user interface, over-all i'm loving it but there are 2 things i'd like to request help with (if possible).
I'm using EQ2map in conjunction with your UI, and after installing your UI, the icons on the maps changed, and i do not like these icons, how can i change them back to the EQ2 Defaults?
Also, the blue background on the windows such as my player window, knowledge book and such, how would i go about changing that back to orange?
Thank you!
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06-10-2012, 07:25 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Casting bar countdown
Quote:
Originally posted by chaseychasem
Really not a fan of the new casting bar countdown. Any way to disable that?
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That feature is only live on the Updater atm. Just go into your Updater settings, and under Variants, double click the Default casting bar.
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06-09-2012, 06:08 PM
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Guest
Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
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Casting bar countdown
Really not a fan of the new casting bar countdown. Any way to disable that?
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06-01-2012, 08:03 AM
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A Coastal Crab
Server: Unkown
Forum posts: 1
File comments: 1
Uploads: 0
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Grey quests
I can not find the box to click to show greyed quests. I thought it was in the user Interface / Name & Chat bubles / then click show Grey Quests.
The only thing I have there is show quests feathers/books over NPC. Nothing about showing grey quests.
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05-24-2012, 09:14 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 2
Uploads: 0
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Drums,
Wondering if there is any way to increase size of the icons of the target effects window. Maybe something I can do on my end, I know Profit had a temp option for this. Hard to see if a buff is being removed from the mob or not as my screen res is pretty high.
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05-08-2012, 03:02 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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How do I get the auto attack bar to show? I reset location for all windows and even the opacity but it's not there
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05-08-2012, 10:19 AM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 55
File comments: 16
Uploads: 0
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Has anyone else had problems with click to cure not working since the patch? It only seems to work for priest cure spells, but not potions or non-priest cures (pallies, mage cure arcane, etc).
EDIT: by patch I mean since the last update to this UI
Last edited by kinvore : 05-08-2012 at 10:20 AM.
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05-04-2012, 03:32 AM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 13
File comments: 4
Uploads: 0
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Love the ui, thanks.
As my potions do not work with the SoE method you used, is there a way to use the actual potion names in the play window click tio cure?
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04-24-2012, 08:01 PM
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Guest
Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
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Still thoroughly enjoying your work! Two further questions now that I'm more familiar with it:
(1) Is it possible to disable movement keys when the broker window is open? I have 's' mapped to "step backward," which means that I lurch a little whenever assigning a price in silver!
(2) My Toggle Chat Text Shadows keeps resetting whenever I log between different characters. Bug or fixable?
Many thanks!
EDIT: "auction window" => "broker window"
Last edited by : 04-24-2012 at 08:02 PM.
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04-02-2012, 09:42 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by kinvore
Is there a way to have timers on the detrimental effects icons the way we do for hotbars and maintained windows?
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No.
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04-02-2012, 05:26 PM
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A Berserk Golem
Server: Antonia Bayle
Forum posts: 55
File comments: 16
Uploads: 0
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Is there a way to have timers on the detrimental effects icons the way we do for hotbars and maintained windows?
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03-23-2012, 02:35 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Re: Re: Auto Attack Window
Quote:
Originally posted by chaseychasem
This would be great. Additionally, have you considered implementing a second series of player/target/implied target information, lined up in a fixed row à la ProfitUI? Really the only thing I miss from the latter now that I've switched (was nice to keep that anchored right above my hotbuttons and below my casting bar).
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Soon TM
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03-23-2012, 06:38 AM
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Guest
Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
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Re: Re: Re: Auto Attack Window
P.S. And a music volume slider!
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03-23-2012, 05:55 AM
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Guest
Join Date: Not Yet
Forum posts: 0
File comments: 0
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Re: Re: Auto Attack Window
Quote:
Originally posted by Drumstix42
Soon there will be yes.
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This would be great. Additionally, have you considered implementing a second series of player/target/implied target information, lined up in a fixed row à la ProfitUI? Really the only thing I miss from the latter now that I've switched (was nice to keep that anchored right above my hotbuttons and below my casting bar).
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