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Unread 10-14-2009, 05:00 PM  
dragowulf
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If the buff can be seen in the Maintained window, you can filter it into this window.

As for performance. I am aware of the performance impact which have to do with the changing color. I'm trying to figure out a way around it. If I can't find a way to increase performance, I will remove the feature completely.
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Unread 10-07-2009, 02:27 PM  
ultratron
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so this thing doesnt do what i want it to do

I wish there was a way to get this thing to post curse of warding and aura of warding? any word on that?
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Unread 09-18-2009, 02:29 AM  
dragowulf
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Re: Spell timer window disappears when i switch to other toons

Quote:
Originally posted by safeklone
I love this interface, but whenever I swap to another character, I lose the spell timer window. The only way to get it back up is if I restart eq2.

I've tried making sure no windows are allowed off screen to no avail. is there something that I am missing?

here is what my eq2_custom.xml looks like:

<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>

am i doing something wrong, or is it just bugged?
I've had several people saying the same thing, you're not doing something wrong. I have to check the code and tweak it a little bit again to prevent this, I was almost sure I fixed it in my last update though.
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Unread 09-17-2009, 11:32 PM  
safeklone
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Spell timer window disappears when i switch to other toons

I love this interface, but whenever I swap to another character, I lose the spell timer window. The only way to get it back up is if I restart eq2.

I've tried making sure no windows are allowed off screen to no avail. is there something that I am missing?

here is what my eq2_custom.xml looks like:

<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>

am i doing something wrong, or is it just bugged?
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Unread 08-24-2009, 11:24 PM  
dragowulf
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Quote:
Originally posted by cloakentuna
Love the mod so far. Is there anyway to make it so that it will show procs though? Like the Plasma Amplification proc from the Tythus shoulders or the Mayong Orb.
If the the proc can be seen on the Maintained Window, then yes. Just specify the name of the proc in the settings file. If it's only seen on the Beneficial/Detrimental Effects windows(s) then no.
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Unread 08-24-2009, 02:36 PM  
cloakentuna
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Love the mod so far. Is there anyway to make it so that it will show procs though? Like the Plasma Amplification proc from the Tythus shoulders or the Mayong Orb.
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Unread 08-11-2009, 01:32 AM  
symor
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worth asking thanks for the quick answer, thanks fora great addon anyhow i still use it to death

Last edited by symor : 08-11-2009 at 01:33 AM.
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Unread 08-09-2009, 07:35 PM  
dragowulf
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Quote:
Originally posted by symor
is there any way to make it show buffs taht others are putting up? i want to be able to use this as a Chime of Blades rotation counter.. would be really ahdny for that had troubies POM.

i suppose this would mean writing it for the buff window instead of the maintained. but jsut a thought
There's no DynamicData for the Beneficial or Detrimental Effects windows like there is for the Maintained, so unfortunately unless the devs plan on giving us that data, it's not doable.
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Unread 08-09-2009, 07:26 PM  
symor
A Young Mystail Rat

Server: Antonia Bayle
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is there any way to make it show buffs taht others are putting up? i want to be able to use this as a Chime of Blades rotation counter.. would be really ahdny for that had troubies POM.

i suppose this would mean writing it for the buff window instead of the maintained. but jsut a thought

Last edited by symor : 08-09-2009 at 07:28 PM.
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Unread 08-05-2009, 05:37 AM  
noogabooga
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Server: Antonia Bayle
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Managed to solve the issue with unable to right-click on the UI to access the Windows Settings.

This was my original eq2ui_custom.xml file.

Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false" />
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
I needed to add the '</Page>' on the last line and remove the slash at the end of the 2nd line.
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Unread 08-04-2009, 11:06 PM  
dragowulf
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Quote:
Originally posted by Eowaubeth
Thought I would throw this out there again since you asked about ideas for the layout. Would love to see a variation with the things aligned to the right side of screen. Mainly because thats where I have my current maintained and with a right aligned version I would have more space for adding 3rd window.

Also any idea why it can only display 15 items?
There are two significant performance hits in this mod, one being the amount of spell used being shown and the other is color changing vs. progress. I'm trying to clean the code up and improve performance across the board. With that said increasing it to 30 would mean that the mod would have to check whether or not to make that particular spell visible based on if it is in the settings include 15 more times than as it currently is. I can't use my mod as it is because my computer isn't the best, but I haven't seen anyone complaining about performance so bumping the spell amount to 30 is definitely something I will be considering.

I will definitely do a right aligned version. Pretty much what's holding me back from doing a right aligned version right now is I want to optimize the layout and make it a little more "aesthetically pleasing". I'm looking for ideas so if anyone has any (I don't), anything would be useful. Once I figure out a prettier base layout I will make it for both left and right aligned players.

I am very surprised at the popularity of this mod. Suggestions for improvements/additions/changes are greatly appreciated!
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Unread 08-04-2009, 11:15 AM  
Papabard
A Griffon
 
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Quote:
Originally posted by Eowaubeth
finally created 2 for my dirge and love it. by renaming the window and a bit of mods we have 2 new timer windows that show debuffs in 1 and cob/gravitas and stoneskin in other. Now for a request to get a right aligned variation of it
Thought I would throw this out there again since you asked about ideas for the layout. Would love to see a variation with the things aligned to the right side of screen. Mainly because thats where I have my current maintained and with a right aligned version I would have more space for adding 3rd window.

Also any idea why it can only display 15 items?
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Unread 08-01-2009, 09:05 PM  
dragowulf
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Quote:
Originally posted by Taicheese1
I also am trying to duplicate this. i have copied each file, added a 1 to the end of the file name. edited inside each file, including the renaming of name="spelltimer1" and yet nothing, no 2nd window =/ any ideas?

Edit ok i figured something out with this. kind of has me stumped.
as most of us know when you switch toons you need to use /show_window Custom.SpellTimer in order to display the window again...

since this new window isnt appearing i tried
/show_window Custom.SpellTimer1 and there it was... how do i make this window appear w/o having to enter this command?
Yeah. I just thought about it. Open the main .xml file and go to find. Type: "SpellTimer" and Replace the "show_window Custom.SpellTimer" to your desired name (e.g. show_window Custom.SpellTimer2). Also change "<include>_DragowulfUI_SpellTimerSettings.txt</include>".

Hope this helps and keep me updated.

Oh and do you have any thoughts on the layout? The layout is quite bland for me and I've been meaning to change it, but I've found myself ill creative lately.

Last edited by dragowulf : 08-01-2009 at 09:09 PM.
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Unread 08-01-2009, 04:09 AM  
Taicheese1
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Quote:
Originally posted by dragowulf
Edit eq2ui_dragowulfui_spelltimer.xml and under the second line I think it is it should say Name="SpellTimer". Just rename it SpellTimer2 and I think it should work.
I also am trying to duplicate this. i have copied each file, added a 1 to the end of the file name. edited inside each file, including the renaming of name="spelltimer1" and yet nothing, no 2nd window =/ any ideas?

Edit ok i figured something out with this. kind of has me stumped.
as most of us know when you switch toons you need to use /show_window Custom.SpellTimer in order to display the window again...

since this new window isnt appearing i tried
/show_window Custom.SpellTimer1 and there it was... how do i make this window appear w/o having to enter this command?

Last edited by Taicheese1 : 08-01-2009 at 04:35 AM.
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Unread 07-28-2009, 12:24 PM  
dragowulf
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Quote:
Originally posted by Ithyx
This is a noob question I realise, but I am only starting to experiment with Custom UIs and am very interested in using this particular one for my coercer for looking at her triggers. My question is though, do you have to have Profit UI to be able to use this, or is it usuable off the old EQ2 default UI? If so, how? Just by working off the default UI folder, or would I still need to go through the steps and create a custom UI folder?

Thanks for any help~
You need to create a new folder. Follow these instructions:

Installation Notes:
- How To: Install A Custom UI
- drago_mixed_elements.dds goes in your CustomUI/images/ folder.
- eq2ui_custom_dragowulfui_spelltimer.xml goes in your CustomUI folder.
- _DragowulfUI_SpellTimerSettings.txt goes in your CustomUI folder.
- Open _DragowulfUI_SpellTimerSettings.txt and change "Insert Spell Name" to the desired spell(s) you want to filter in.
- It will then look something like this:
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page Name="SpellTimerData">
	<Page Name="1" SpellName="Destructive Mind IV" />
	<Page Name="2" SpellName="Spell Lash II" />
	<Page Name="3" SpellName="Haruspex III" />
	<Page Name="4" SpellName="Obliterated Psyche V" />
	<Page Name="5" SpellName="Reflexes" />
	<Page Name="6" SpellName="Insert Spell Name" />
	<Page Name="7" SpellName="Insert Spell Name" />
	<Page Name="8" SpellName="Insert Spell Name" />
	<Page Name="9" SpellName="Insert Spell Name" />
	<Page Name="10" SpellName="Insert Spell Name" />
	<Page Name="11" SpellName="Insert Spell Name" />
	<Page Name="12" SpellName="Insert Spell Name" />
	<Page Name="13" SpellName="Insert Spell Name" />
	<Page Name="14" SpellName="Insert Spell Name" />
	<Page Name="15" SpellName="Insert Spell Name" />
</Page>
- If you do not have eq2ui_custom.xml, copy it from your EverQuest II/UI/Default folder and paste it in your CustomUI folder.
- Once you have or already have eq2ui_custom.xml, open it with a text editor and add the following line:
Code:
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
- It will then look something like this (make sure that the line you're adding is DIRECTLY the line under the second line of eq2ui_custom.xml and not on the last line of the .xml):
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Page>
** WARNING: Make sure that you did the above correct, otherwise you will get no resize/move cursor for the mod (but you will be able to resize/move it) and you will not be able to right click it to take the backdrop and frame off.
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