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08-25-2010, 04:10 PM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 15
File comments: 7
Uploads: 0
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Anyone else having problems since today's patches? Custom ui will no longer load if I include the spelltimer in the custom
ui.log says:
Code:
Couldn't load .xml
:: Bad data at position 5
:: Expected an equal
:: Failed to load data from resource: _DragowulfUI_SpellTimerSettings.txt
:: Failed to load data from included resource: _DragowulfUI_SpellTimerSettings.txt
:: End of file encountered, container 'root' was not closed
Couldn't load .xml
:: Could not access resource eq2ui_Examine_.xml
:: Could not access resource eq2ui_Examine_.xml
:: Could not access resource eq2ui_Examine_.xml
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07-18-2010, 02:12 AM
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A Grove Wisp
Server: Antonia Bayle
Forum posts: 28
File comments: 10
Uploads: 0
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I dont know if this mod is still supported but with some new proc's that actually proc group buffs is it possible to make those work with this mod?
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07-16-2010, 04:27 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 2
Uploads: 0
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Problem
NM
Last edited by daw4888 : 07-16-2010 at 04:34 PM.
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07-11-2010, 01:00 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 3
File comments: 1
Uploads: 0
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Re: Not showing up, and conflicting with ProfitUI?
Quote:
Originally posted by Mimzel
I cant seem to get this to work for me. What happens is that it wont show up, and it makes ProfitUI stop working as well. I had a look at the thread of replies here, and did as instructed - as far as I know.
Please have a look at this and tell me what i have done wrong please
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
Btw, When I delete the Include dragowulf section everything is ok again with my profitui...
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I am having the exact same issue described above, any suggestions would be much appreciated.
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06-19-2010, 04:56 PM
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A Sea Turtle
Server: Antonia Bayle
Forum posts: 31
File comments: 39
Uploads: 0
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problem solved, thanks guys
Last edited by Controller : 06-19-2010 at 08:20 PM.
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05-11-2010, 12:16 PM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 11
File comments: 26
Uploads: 0
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Spell Effects
Hail mate great work on this one ... but would be possible to see special spell effects such as Time Warp Immunity and JCap immu in bar as well? Cuz they are rly important to me as I am raiding wizard and icons getting lost in normal spell effects window
Last edited by Jim737 : 05-12-2010 at 06:05 AM.
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04-27-2010, 08:01 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 3
File comments: 1
Uploads: 0
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still having trouble with spells that have a roman numbers after it. i tried the 1 space and the 2 space between the name and the number. any help would be gmost appreciative
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04-25-2010, 04:21 PM
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A Crazed Gnoll
Server: Antonia Bayle
Forum posts: 21
File comments: 12
Uploads: 0
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Thank you very much Nolde. Problem is solved, I added a second blank space between the name and the number and that worked.
Again, thanks alot
greetz
Last edited by HATE_ETERNAL : 04-25-2010 at 04:21 PM.
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04-23-2010, 04:29 AM
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A Coastal Crab
Server: Innovation
Forum posts: 0
File comments: 1
Uploads: 0
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Playing on a german server, I also had the problem that only a few spells were shown anymore. With the last update some german spells (of the defiler) have been renamed, now the are two blanks between the spell name and the roman numeral. After editing the txt-file everything is working fine. Maybe the spell names are changed in other languages in the same way and you may solve this issue in this way?
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04-18-2010, 08:09 AM
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A Crazed Gnoll
Server: Antonia Bayle
Forum posts: 21
File comments: 12
Uploads: 0
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Yeah it isn't working for me neither anymore.
Please Dragowulf if you can fix this, do it.
I really love this mod and I don't think I will be able to play my coercer anymore without this wonderful piece of Interface.
I'm begging
greetz
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04-15-2010, 01:53 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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Hello,
since the last game hotfix the window does not show spells anymore to me.
Is there a known issuse?
br
jerry
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04-14-2010, 03:55 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 6
File comments: 1
Uploads: 0
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Re: Avoiding spell names in an external file
Quote:
Originally posted by Alge
What I did was drag all the spells I wanted filtered to Hotbar 10 (I use Shift-0 to see it, then Shift-1 to go back to my normal hotbars). Then I made the pages under SpellTimerData reference the dynamic data for the hotbars. This allows me to update the list of filtered spells easily from within the game at the cost of having to dedicate a hotbar to spell timers. Another benefit of this method is that it allows you to filter 12 spells per character rather than 15 in total.
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Been trying, to no avail, to replicate this, but I'm very new to modding (though, not to coding). I wonder if anyone would be able to offer some insight on how to do this. Either using UIBuilder or editing the XML directly. I can handle either.
From what I've been able to find, GameData.SpellInfo.Bank_10.Key_1.Name should reference the name of an ability on Hotbar 10, Slot 1. What I can't seem to figure out is HOW exactly I'm supposed to make the pages in SpellTimerData reference it.
Thanks in advance.
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04-13-2010, 06:37 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
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With all the proc-items around, I don't get my wards displayed in the mod permanently because of hitting more than 30 maintained effects so quickly (playing defiler). I guess there is no way to increase the number of effects shown in the maintained window? (or any other solution to this?)
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04-08-2010, 05:51 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Quote:
Originally posted by SkyBeeX
There is no gamedata for the spell effects window. Sony has only allow gamedata calls on maintained effects window. Yes, it sucks and has been like this for a while unless I overlooked something new here lately.
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Thanks for the response. Perhaps they will add it some day!
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04-07-2010, 08:37 AM
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A Dervish Cutthroat
Server: Antonia Bayle
Forum posts: 36
File comments: 48
Uploads: 0
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Quote:
Originally posted by infa
Any way to modify this to look to the effects window rather than maintained window? I'd like to be able to track some short term, temporary items that don't appear in maintained. I understand that it can probably not look to both, and I would be ok with it only looking to the effects.
For example, proc based items like inquisitor Overwhelming Arms or berserker Berserk
edit - to clarify I'm not asking you to change the ui element, I am just wondering if you could release a different ui element based on this one that does the above, or perhaps point me the right way (such as replace Gamedata.Maintained with Gamedata.Effects) to make the modification.
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There is no gamedata for the spell effects window. Sony has only allow gamedata calls on maintained effects window. Yes, it sucks and has been like this for a while unless I overlooked something new here lately.
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