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Unread 02-13-2009, 04:25 PM  
ObsidianDragon
A Berserk Golem

Server: Oasis
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Ad hoc saving would be excellent, no need for persistence as far as I'm concerned. If I expect a particular setup for most sessions then I'm fine handcoding that, which I do.
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Unread 02-14-2009, 11:48 AM  
rynoa00
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Server: Antonia Bayle
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I cannot seem to get to this to work for multiple characters. I've added the other files for each class I want and put in the buffs added the names to my eq2ui_custmom.xml and they just keep coming up with the
eq2ui_custom_ClickBuff buffs showing.

Any help would be appreciated on getting this to work on 4 different classes.

Thank you.
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Unread 02-14-2009, 08:49 PM  
EQAditu
A Griffon
 
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Server: Permafrost
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Quote:
Originally posted by rynoa00
I cannot seem to get to this to work for multiple characters. I've added the other files for each class I want and put in the buffs added the names to my eq2ui_custmom.xml and they just keep coming up with the
eq2ui_custom_ClickBuff buffs showing.

Any help would be appreciated on getting this to work on 4 different classes.

Thank you.
First off, only eq2ui_custom_clickbuff.xml should be added to eq2ui_custom.xml with include lines. My mod will include the other external files.

Secondly, as a warning, the addon patch files that slippery made are not compatible with this version. Those are standalone mods. If you wish to use the autoswitching capability of my mod, you must create copies of the included eq2ui_custom_clickbuff_templar.xml file and rename them for your four classes. When editing those files for your spell sets, you also must change the <Page Name="Templar" Size="0,0" Visible="false"> to the correct subclass name.
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Unread 02-17-2009, 12:49 AM  
Shianne
A Crazed Gnoll

Server: Kithicor
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Further testing... Casting buffs from the macro has severely nasty lag at the onset and completion of the cast of each buff. Casting buffs from the hot bar with the macro window open does not cause this lag effect.

The opening of the macro window causes a hiccup of lag as well.

This is with ProfitUI

Last edited by Shianne : 02-17-2009 at 12:49 AM.
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Unread 02-17-2009, 07:36 AM  
EQAditu
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Quote:
Originally posted by Shianne
Further testing... Casting buffs from the macro has severely nasty lag at the onset and completion of the cast of each buff. Casting buffs from the hot bar with the macro window open does not cause this lag effect.

The opening of the macro window causes a hiccup of lag as well.

This is with ProfitUI
Well... it has to do the maintained icon checks. If it doesn't the mod won't work. Every time it casts a spell it has to know if it was successful and update the list and when you open the window it updates the list then as well.

That said, I don't experience any FPS hit when using the mod normally. I even cast while running after a raid wipe, so I think I'd notice if my screen stuttered. The only way I am able to get anything noticeable to happen is if I repeatedly click the toggle button when the script has nothing to do. In essence every click is two toggles and if I do it very fast, it stutters noticeably.

I already once made performance concessions to only update the list when the toggle is active so that casting a spell wouldn't do anything. I suppose I can make it so it doesn't update the list when it is not visible, if I have not already. But not a lot can be done otherwise... especially any so called lag when you open the window.
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Unread 02-19-2009, 05:13 AM  
Shianne
A Crazed Gnoll

Server: Kithicor
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Quote:
Originally posted by EQAditu
Well... it has to do the maintained icon checks. If it doesn't the mod won't work. Every time it casts a spell it has to know if it was successful and update the list and when you open the window it updates the list then as well.

That said, I don't experience any FPS hit when using the mod normally. I even cast while running after a raid wipe, so I think I'd notice if my screen stuttered. The only way I am able to get anything noticeable to happen is if I repeatedly click the toggle button when the script has nothing to do. In essence every click is two toggles and if I do it very fast, it stutters noticeably.

I already once made performance concessions to only update the list when the toggle is active so that casting a spell wouldn't do anything. I suppose I can make it so it doesn't update the list when it is not visible, if I have not already. But not a lot can be done otherwise... especially any so called lag when you open the window.
Running in Extreme performance, with particle effects set to 0 spell effects and the 3 sliders set at full, none, half. Don't know what to tell you, it causes a brief freeze on the screen with every buff it casts from the macro. Doesn't happen if I cast the same buff from the hotbar with the macro window open or closed.

The macro is great and I still use it, but the stutter is annoying when buffing mid-battle (altho the buff sequence seems to not run often if in combat.)
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Unread 02-19-2009, 03:01 PM  
EQAditu
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Quote:
Originally posted by Shianne
Running in Extreme performance, with particle effects set to 0 spell effects and the 3 sliders set at full, none, half. Don't know what to tell you, it causes a brief freeze on the screen with every buff it casts from the macro. Doesn't happen if I cast the same buff from the hotbar with the macro window open or closed.

The macro is great and I still use it, but the stutter is annoying when buffing mid-battle (altho the buff sequence seems to not run often if in combat.)
Of course nothing happens when you cast the spell yourself. You are casting the spell yourself. Why would the script care at this point? The script only activates when it thinks that it should be doing the casting and thus has to do calculations on what spell is next. Also when you open the window, it does those same calculations to color the spell entries.

I can't remove that happening. There is no script otherwise.
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Unread 02-19-2009, 05:15 PM  
Shianne
A Crazed Gnoll

Server: Kithicor
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Quote:
Originally posted by EQAditu
Of course nothing happens when you cast the spell yourself. You are casting the spell yourself. Why would the script care at this point? The script only activates when it thinks that it should be doing the casting and thus has to do calculations on what spell is next. Also when you open the window, it does those same calculations to color the spell entries.

I can't remove that happening. There is no script otherwise.
The point I was making is that the stutter that you said isn't occuring, does indeed occur and the only place it is occuring is when the buffs are cast from the macro. Just because you aren't experiencing it doesn't mean myself and others aren't.

Open window, click toggele buffing, screen lags out at the end of each buff cast.

As I said, it is tolerable, and the macro itself is great. Would be nice if it was narrower witht he toggle at the top or bottom of the list as previously stated. All in all worth having.
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Unread 02-20-2009, 12:57 AM  
EQAditu
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Quote:
Originally posted by Shianne
The point I was making is that the stutter that you said isn't occuring, does indeed occur and the only place it is occuring is when the buffs are cast from the macro. Just because you aren't experiencing it doesn't mean myself and others aren't.

Open window, click toggele buffing, screen lags out at the end of each buff cast.

As I said, it is tolerable, and the macro itself is great. Would be nice if it was narrower witht he toggle at the top or bottom of the list as previously stated. All in all worth having.
I didn't say it didn't occur. I said that I did not notice any FPS impact in my playing. I also run much higher settings by the sound of it, so my system can better handle it?

Also there would be a problem with rearranging the UI as I intend on adding more buttons to it. One for every installed profile available. You won't be able to fit that on the top or bottom of anything.

As a side note, I don't personally ever have the screen visible. It's not a very "pretty" mod to begin with and isn't required to be visible to be used.
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Unread 02-20-2009, 02:15 AM  
Shianne
A Crazed Gnoll

Server: Kithicor
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Quote:
Originally posted by EQAditu
I didn't say it didn't occur. I said that I did not notice any FPS impact in my playing. I also run much higher settings by the sound of it, so my system can better handle it?

Also there would be a problem with rearranging the UI as I intend on adding more buttons to it. One for every installed profile available. You won't be able to fit that on the top or bottom of anything.

As a side note, I don't personally ever have the screen visible. It's not a very "pretty" mod to begin with and isn't required to be visible to be used.
One less button to click if it is open and you have to re-organize what buffs you are in need of. (i.e. resists, stance change from DPS to heal, click off casting a buff because someone is LD and you don't want your macro to stop working when it hits that person etc)
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Unread 03-04-2009, 10:42 PM  
lllslinklll
A Coastal Crab

Server: Antonia Bayle
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Custom Target textbox

This is a problem on PvP servers since it puts in the PvP title and the person's name. So when you try to cast it gives the error "/useabilityonplayer: 'General' could not be found in your group or raid."
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Unread 03-05-2009, 03:01 PM  
EQAditu
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Re: Custom Target textbox

Quote:
Originally posted by lllslinklll
This is a problem on PvP servers since it puts in the PvP title and the person's name. So when you try to cast it gives the error "/useabilityonplayer: 'General' could not be found in your group or raid."
That's why it's a textbox and not a label. If you must, edit the text in the textbox to what you need.
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Unread 03-05-2009, 08:16 PM  
lllslinklll
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Re: Re: Custom Target textbox

Quote:
Originally posted by EQAditu
That's why it's a textbox and not a label. If you must, edit the text in the textbox to what you need.
Yeah, however when you try to do so, the text in the box keeps resetting itsself every 2 maybe 3 seconds, so you've got to be very very quick.

Nevermind the edit.. still happening. :x

Last edited by lllslinklll : 03-05-2009 at 08:39 PM.
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Unread 03-05-2009, 09:38 PM  
EQAditu
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Re: Re: Re: Custom Target textbox

Quote:
Originally posted by lllslinklll
Yeah, however when you try to do so, the text in the box keeps resetting itsself every 2 maybe 3 seconds, so you've got to be very very quick.

Nevermind the edit.. still happening. :x
I rarely have it(the game) ever update the textbox... but I don't think it ever does update when you have nothing targeted.
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Unread 03-06-2009, 02:56 AM  
lllslinklll
A Coastal Crab

Server: Antonia Bayle
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Thumbs Up Textbox issue

Here's a video of what I mean: http://www.wegame.com/watch/Clickbuff_textbox_issue/

Obviously I'm not grouped so I had to just type in random stuff to get the point across. And don't get me wrong, this mod is awesome, works perfectly from what you have in the xml file, but makes it a little more difficult to modify if your group changes halfway through the raid.

Last edited by lllslinklll : 03-06-2009 at 02:56 AM.
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