|
01-22-2009, 01:37 PM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
Quote:
Originally posted by battosa
i finally get the graphic for the windows but i have a strange things happening since i added the include line in eq2ui_custom
each time i cast a spell i have a lag ( it was also happening with the windows all black )
i removed the include line and the lag disappear but i really don't know why
i use fetish and i am on the french server Storms
|
Some code is run after every cast but I never noticed it affecting performance. I guess I'll try to minimize that for the next version.
|
|
|
01-22-2009, 06:44 PM
|
|
A Sea Turtle
Server: Antonia Bayle
Forum posts: 30
File comments: 10
Uploads: 0
|
Installed this somewhat got it to work.. I put in spirit of the wolf unchecked everything else and put it as a group buff. It just cast spirit of the wolf over and over and over... What did I do wrong?
|
|
|
01-22-2009, 06:51 PM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
Quote:
Originally posted by casper
Installed this somewhat got it to work.. I put in spirit of the wolf unchecked everything else and put it as a group buff. It just cast spirit of the wolf over and over and over... What did I do wrong?
|
Since when was Spirit of the Wolf a group buff? It's a single target buff last I knew.
If the script cannot detect that it created an icon called Spirit of the Wolf with Target: Group, it will try again... and again... and again, as you pointed out.
|
|
|
01-23-2009, 02:43 AM
|
|
A Crazed Gnoll
Server: Everfrost
Forum posts: 23
File comments: 21
Uploads: 0
|
Quote:
Originally posted by EQAditu
Since when was Spirit of the Wolf a group buff? It's a single target buff last I knew.
If the script cannot detect that it created an icon called Spirit of the Wolf with Target: Group, it will try again... and again... and again, as you pointed out.
|
SoW has been a group buff for about half a year now... It was a while ago, at least hehe...you cast it on any group member including yourself, and it has a radius that extends to group members nearby.
|
|
|
01-23-2009, 02:12 PM
|
|
A Sea Turtle
Server: Antonia Bayle
Forum posts: 30
File comments: 10
Uploads: 0
|
So since SOW does not show up in the maintained spells window at all it only shows up in the spells effects window does that mean I can not use this for SOW at all?
Well I got the other 14 buffs that I cast on my warden to work and it is awesome... Thanks for all your hard work Aditu!!!
Last edited by casper : 01-23-2009 at 02:51 PM.
|
|
|
01-23-2009, 04:17 PM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
Quote:
Originally posted by casper
So since SOW does not show up in the maintained spells window at all it only shows up in the spells effects window does that mean I can not use this for SOW at all?
Well I got the other 14 buffs that I cast on my warden to work and it is awesome... Thanks for all your hard work Aditu!!!
|
Essentially. This script doesn't cast a list of spells... it casts spells that are missing from the maintained window. So if they never appear, they are always missing.
You could however put SoW as the very last entry if you only need to cast it once and cancel the casting when it tries to cast a second time.
Last edited by EQAditu : 01-23-2009 at 04:19 PM.
|
|
|
01-25-2009, 05:28 AM
|
|
A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
|
I Love it
Thank You
Thank You
Thank You !!!
|
|
|
01-27-2009, 06:05 AM
|
|
A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
|
The mod must have been great
It's just a pity the game cannot handle Russian letters (even the localized client) and all character names get screwed up
|
|
|
01-27-2009, 09:02 AM
|
|
A Sea Turtle
Server: Splitpaw
Forum posts: 32
File comments: 29
Uploads: 2
|
Nice work! I'll be testing this baby.
|
|
|
01-27-2009, 10:35 AM
|
|
A Brown Bear
Server: Oasis
Forum posts: 14
File comments: 10
Uploads: 5
|
Re: Re: black windows
Quote:
Originally posted by EQAditu
It either means that the graphical styles used by the mod could not be found, or that the mod was not included by the eq2ui XML structure.
Since this mod uses styles defined by the Default UI, it's unlikely to be missing any. The mod should be referenced by eq2ui_custom.xml which is referenced by eq2ui.xml which is the base file of a skin.
The entire window being black suggests that its XML file is not being referenced properly. Presumably it is not included in the eq2ui_custom file correctly.
|
I'm using Profit, the window shows up, the checkboxes show up, the button is there, but there is no text. The window even works if preconfigured right (as in I can hit the button and it casts all my buffs) but I can't see the names.
|
|
|
01-27-2009, 08:03 PM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
Re: Re: Re: black windows
Quote:
Originally posted by slippery
I'm using Profit, the window shows up, the checkboxes show up, the button is there, but there is no text. The window even works if preconfigured right (as in I can hit the button and it casts all my buffs) but I can't see the names.
|
If the Custom Text textbox is not showing along with the text labels as you descrbe, then you probably put the include line someplace weird. Every time the window appears, it should try to repopulate the labels. I cannot imagine what you did to only break it half way though. I can't reproduce it.
|
|
|
01-27-2009, 09:46 PM
|
|
A Brown Bear
Server: Oasis
Forum posts: 14
File comments: 10
Uploads: 5
|
For anyone that has the problem I had, it was a case sensitivity problem. I was doing /show_window Custom.Clickbuff and was getting the problem, as soon as I did /show_window Custom.ClickBuff it was fine.
|
|
|
01-30-2009, 02:56 PM
|
|
A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
|
Quote:
Originally posted by Eowaubeth
I so far have found this to be awesome. Would be great if it used class detection for the types of buffs and then would be a dream come true.
Anyway great little add-on
|
Well, now that I think about it... I suppose it would be possible to have a different spell set for every single class all in one file. Originally I did not because I had no idea what buffs every class buffs. Of course slippery went ahead and compiled some lists of several classes already.
Since there seems to be people interested in doing that much research, I certainly could make one file that switched depending on your class. In fact, I suppose I could have it switch using EQ2 commands as well. Different specs as it were.
Which reminds me... I was somewhat surprised by how easily slippery filled all 20 buff slots for each file. Do I need to increase it to 30 spells or something?
|
|
|
02-01-2009, 01:39 AM
|
|
A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
|
I am having trouble getting this to work for me. I am using ProfitUI, whenever I edit the eq2ui_custom.xml and add <Include>eq2ui_custom_clickbuff.xml</Include>
It breaks the ProfitUI, so it doesn't work at all. Take out the line, and profitui runs without a hitch. The eq2ui_custom.xml looks as follows
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_SubClassDetector.xml</include>
<include>_ProfitUI_QuickRaidButtons.txt</include>
<include>_ProfitUI_CuresCode.xml</include>
<include>_ProfitUI_StandardSearches.txt</include>
<include>_ProfitUI_InventoryColorSettings.txt</include>
<include>_ProfitUI_MiscSettings.txt</include>
<include>_ProfitUI_SoundControls.xml</include>
<include>_ProfitUI_VideoControls.xml</include>
<include>_ProfitUI_ControlCenter.xml</include>
<include>_ProfitUI_Timer.xml</include>
<include>_ProfitUI_BottomBar.xml</include>
<include>_ProfitUI_InfoCenter.xml</include>
<include>_ProfitUI_AutoAttackCalc.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
It seems that it breaks if whatever you include, doesnt have _ProfitUI_ before it, so I can add it to the custom.xml by putting the _ProfitUI_ before the file and it runs no problem. However, then I can't figure out how to then call it with the show.window command. Any suggestions? or those that got it to work for ProfitUI mind telling me what they did?
Thanks
|
|
|
02-03-2009, 08:25 AM
|
|
A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
|
Hello Aditu
First a great thank for your great job for the EQ2 community
I'm a templar on Storms (French) server and i'd love to have this mod work properly, but, like on german server, the script stops after 1st buff.
The reason, after multiple tests, is due to 2 differences :
In the maintained window, the local name for each spell is different from the name to use in macros.
We use in France some accentuated caracters like "é" or "à" in the translated version
For example :
"Virtue" is translated in "Mérite"
"Aegolism" is "Aégolisme"
Etc ...
Macros, on French server, use the english name for the "useability" command, so can we make an xml command or correspondance table to establish a link ?
The target, after correction, works fine.
(I play with the cl_language English, using ACT, and the Fetish UI)
I know French localisation is complex, but i hope
And many mods are bugged by this problem.
Last edited by Hanadila : 02-03-2009 at 08:28 AM.
|
|
|
|
|
All times are GMT -5. The time now is 06:31 PM.
|
|