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Unread 09-24-2010, 05:29 PM  
khaer
A Coastal Crab

Server: Antonia Bayle
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I haven't used buffimmunity in a while, but I've added it back in to Profit and it's working wonderfully... except for one thing. The /tell+/tellchannel trigger isn't working with IsActive="true". I've probably screwed up the XML, but if I have, I don't see it:

Code:
               <Data Name="TextOnlyTimers" Value="false" />
                <Data Name="BuffName" Value="Jester's Cap" />
                <Data Name="ImmunityTime" Value="120" />
                <Page Name="MacroCommands" IsActive="true" OnShow="
tell TargetPlayer You have Jester's Cap for 30 seconds
tellchannel Caetrene_JCap JCap on TargetPlayer
" />
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Unread 09-08-2010, 02:46 AM  
Dramico
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Quote:
Originally posted by EQAditu
I hope you mean eq2ui_custom.xml.
I have included this in my eq2ui_custom.xml file and extracted the files but I am still getting a black screen!!! Please help this is killing me
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Unread 08-19-2010, 11:21 PM  
Ajevia
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I found the issue, that you for the help =)

Last edited by Ajevia : 08-19-2010 at 11:22 PM.
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Unread 08-19-2010, 03:55 PM  
EQAditu
A Griffon
 
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Server: Permafrost
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Quote:
Originally posted by Ajevia
Anyone else having problems since the update today? After loading the update today I now have a black screen...had to update profit but I went back through my eq2.ini file and added

<Include>eq2ui_custom_buffimmunity.xml</Include>

back in...and even extracted the files again and still black screen =(

Help Please, I love this UI!
I hope you mean eq2ui_custom.xml.
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Unread 08-06-2010, 02:11 PM  
Papabard
A Griffon
 
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Is there a way to run this for both Jcap and Gravitas? I play both a dirge and a troub and would love to know immunity for both. I thought about renaming the file with a c at the end and j for each class but that I think would require editing the window name as well.
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Unread 07-22-2010, 08:49 PM  
EQAditu
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Well, I may as well make a completely different mod for that then, as the current one isn't at all suitable.
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Unread 07-22-2010, 02:19 PM  
ObsidianDragon
A Berserk Golem

Server: Oasis
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T+0.0
Caster: Time Warp appears in casting bar

T+0.5
Target: Time Warp Preparation appears in maintained and effects windows
Caster: Reuse starts 60s countdown, nothing shows in maintained or effects

T+5.5
Target: Time Warp appears in maintained and effects replacing Time Warp Preparation
Caster: Reuse continues countdown, no change in maintained or effects

T+10.5
Target: Time Warp fades from maintained and effects, Time Warp Immunity appears in effects beginning 120s countdown
Caster: Reuse continues countdown, no change in maintained or effects

T+60.5
Target: Time Warp Immunity remains in effects
Caster: Reuse finishes countdown, Time Warp is available to cast

T+130.5
Target: Time Warp Immunity disappears from effects
Caster: No visible change

The 0.5s cast and 60s reuse are unmodified values, minimum based on caps would be 0.25 and 30s (mine are 0.36 and 47.0).

The spell has no indicator for the caster, therefore no means of detecting the recipient. The only way to 'know' the recipient would be for code associated with the act of starting the cast to inform it.

The only way to detect that the spell has been successfully cast is when the reuse changes from 0 to a value >= 30s

From what little I know of scripting, the only way I could see doing this would be with a window with targets either preconfigurable (like with your buff scripting) or autoadded (since is castable on group members only) so when you click the target it casts, notes the target chosen, and looks at the preset hotkey's reuse(like your hotbar sequencer) to change from 0. If it changes to 30 or more then start the immunity timer for 130s (5 + 5 + 120) otherwise assume the cast was canceled or interrupted.

It's certainly not just a matter of editing a spell ID and a couple numbers from your existing work, so is understandable if you have no interest in taking it on. It's just that your mods seem to show the knowhow to make something weird like this work.
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Unread 07-21-2010, 08:32 PM  
EQAditu
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It's sort of hard to follow what the spell even does. Except sound confusing. If at all possible, could some one write down exactly what appears for casting, maintained, etc and when?

Like:
T+00 Time Warp appears in casting bar
T+02 Time Warp Preparation appears in maintained window listing Time Warp target
T+07 Time Warp appears in effects of target, Time Warp Preparation fades from maintained
T+17 Time Warp fades from target, Time Warp Immunity appears in effects of target
etc
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Unread 07-21-2010, 06:32 PM  
ObsidianDragon
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Re: Time Warp

Quote:
Originally posted by noellem
Has anyone been able to get this to work with Time Warp yet? If not, I am assuming its because TW is not in maintained?
Time Warp isn't in maintained so this method wouldn't work for it. The only way I can see to track TW would be to have the immunity window list possible recipients(groupmembers) with a cast button for each, so it knows who the target was, and you would have to have TW on a hotkey somewhere so the window could watch its reuse to see if it was successfully cast(base reuse is 60s). I've been trying to wrap my head around the code for both this window and EQAditu's HotbarScript in order to do so, but thus far have failed to find the time/patience/cerebral clarity. Therefore, I'm making this post in hopes of piquing EQAditu's interest in the idea, for the benefit of myself and for illusionists and dps mages everywhere
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Unread 07-16-2010, 12:01 PM  
noellem
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Time Warp

Has anyone been able to get this to work with Time Warp yet? If not, I am assuming its because TW is not in maintained?
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Unread 07-15-2010, 06:26 PM  
Wubbles
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Re: Re: Re: Black box

Quote:
Originally posted by Laodaron
I've gone over and over it and I just cannot get this to be more than a black box of different shades. I've got the <include></include> in my custom xml file, I've got it all in my copied over customed default UI, and the Auto Attack addon works just fine in it... I cannot get this figured out.
I got black box of death too. Running profit but that shouldn't make a difference.
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Unread 06-28-2010, 03:55 PM  
Careth
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Server: Antonia Bayle
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Client Crash on tell macro

NVM was a formatting problem withe MacroCommand section.

=============
I'm trying out the Buff Immunity timer and while having no problems getting it to display and show the timers, I am having issues with the MacroCommands options.

Any time I try to have the mod send a tell to an individual or to a channel using tellchannel my game client is crashing.

Any ideas? If I turn off the tells by setting the MacroCommands IsActive to false everything works, set it to true and instant crash.

Last edited by Careth : 06-28-2010 at 04:07 PM.
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Unread 06-08-2010, 12:39 PM  
Laodaron
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Re: Re: Black box

I've gone over and over it and I just cannot get this to be more than a black box of different shades. I've got the <include></include> in my custom xml file, I've got it all in my copied over customed default UI, and the Auto Attack addon works just fine in it... I cannot get this figured out.
Quote:
Originally posted by EQAditu
Probably didn't edit the eq2ui_custom.xml file correctly.
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Unread 04-26-2010, 06:18 AM  
foozlesprite
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Quote:
Originally posted by RobF
Yep Ive tried those too - Time Warp Preparation (5secs) then Timewarp buff itself(5 secs) in maintained window followed by Time Warp Immunity in Effects (120 secs). Presumably if we could get it to see Timewarp Preparation the total immunity should be 130s (preparation+spell+immunity). Just cant get it to detect it even tho it appears in the maintained window at the start.
Timewarp leaves no messages in the combat tab whatsoever. All we can do is bug SOE to add notifications regarding TW and its immunity to the logs
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Unread 04-08-2010, 03:31 PM  
EQAditu
A Griffon
 
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Re: Black box

Quote:
Originally posted by nelsomd
Any idea why this just shows up as a black box?
Probably didn't edit the eq2ui_custom.xml file correctly.
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