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12-17-2008, 08:44 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Thanks for the reply. I play a dirge and followed your instructions to the letter except for one part.
Where the instructions say:
As this is a "Custom" namespace UI mod, you will either need to have a "eq2ui_custom.xml" file to add this file's reference to, or use a new one. If you do not already have this file, one is included in the download archive. If you do already have it, do not overwrite it, open it in a text editor and before the last line add the following:
Code:
<Include>eq2ui_custom_buffimmunity.xml</Include>
I found that when i opened this file there was some other code in the bottom 3 or 4 lines that didn't look like this code e.g. <Include>blahblahblah .What I did was to add the above line at the end of all the other bits of code that had <Include> in it. Would that make any difference do you think? I'll see if I can get you a copy of my exact eq2ui_custom.xml text to show you what I mean.
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12-17-2008, 11:05 AM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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The UI mechanics that this mod uses to create timers are indeed able to crash EQ2 if done incorrectly. Though usually it was an all or nothing occurrence. I'm not surprised at all given how my first try of the scripting crashed the game every time for something that was done elsewhere without issue.
So the timer mechanic is "risky" to use, but it happening intermittently is strange. Ever since the first reports of it crashing I decided to use it myself on a regular basis... I'm not a bard, but it can still get triggered by buffs. Considering this is early in TSO and I'm a raider... I have to rebuff a lot in a day. I have not however been able to get it to crash.
I wouldn't know what to do with EQ2 memory dumps and I cannot really think of how other mods would conflict with this one. If the thing about it only crashing within the first few casts is true, I can try messing with what changes between the 0th and 1st timer start to see if I can reduce the problem... but as I said, I cannot get it to crash ever... so I'd be blindly trying to fix this.
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12-17-2008, 06:43 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 3
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Crashing
I have experienced intermittent crashes when using this mod. It's always when Jester's Cap is first cast or when the Immunity Notification goes off that the crash occurs.
It seems to only occur early in the game day -- that is, once I've been through a few rotations of Jester's, I don't ever crash.
Is there anything that I can do when this occurs to aid you in tracking down this issue? I can't find a way to reliably reproduce it.
I have the EQ2 generated crash log from the last occurrence if that would help. I can attach windbg and send you a dump the next time it happens if that will help.
As far as I know, this crash has only been experienced by Troubs using this mod, ProfitUI Reborn and EQ2MAP.
It is an amazing piece of work, and I'd really like to get it running in perfect harmony with my setup.
Last edited by garth : 12-17-2008 at 06:48 AM.
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12-17-2008, 01:18 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Great mod for bards, our prayers have been answered, thanks for developing this Aditu.
I've installed it with ProfitUI and had it working fine. It may be my imagination or just dumb luck, but since I installed this mod, it seems to crash EQ2 when the Immunity Off notification comes up, but only occasionally. Was wondering if you could offer any advice as to whether this is a known issue or I should look elsewhere for a cause.
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12-17-2008, 12:44 AM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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Quote:
Originally posted by sendain
[b]I am still getting a black window. Any ideas that have not already been posted? (i.e. spelling and case)
Here's the eq2ui_custom.xml file.
{...}
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Well, I guess gm9 added something extra to the bottom of that file. Usually there is only a Page element. You'll have to put the line within those bounds... not in a new namespace.
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12-16-2008, 08:25 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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I am still getting a black window. Any ideas that have not already been posted? (i.e. spelling and case)
Here's the eq2ui_custom.xml file.
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_SubClassDetector.xml</include>
<include>_ProfitUI_QuickRaidButtons.txt</include>
<include>_ProfitUI_CuresCode.xml</include>
<include>_ProfitUI_StandardSearches.txt</include>
<include>_ProfitUI_InventoryColorSettings.txt</include>
<include>_ProfitUI_MiscSettings.txt</include>
<include>_ProfitUI_SoundControls.xml</include>
<include>_ProfitUI_VideoControls.xml</include>
<include>_ProfitUI_ControlCenter.xml</include>
<include>_ProfitUI_Timer.xml</include>
<include>_ProfitUI_BottomBar.xml</include>
<include>_ProfitUI_InfoCenter.xml</include>
<include>eq2ui_custom_poifinder.xml</include>
<include>_ProfitUI_AutoAttackCalc.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
<Include>eq2ui_custom_buffimmunity.xml</Include>
</Namespace>
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12-15-2008, 07:43 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 2
Uploads: 0
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to be honest, i'm just ultra excited about this mod and don't care either way, this seriously boosts my productivity as a Trob. I used to use a chess timer...
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12-15-2008, 10:33 AM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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Re: awesome
Quote:
Originally posted by Kantaris
Great mod, however everyone's a critic....
Is there any way to release it so that instead of a progress bar there can just be a number timer? That would save a ton of room.
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The progress bar was easiest because it's the game that is doing the work of moving the progress automatically and something only happens when it finishes moving. To get something to update every second, you'd need to make something finish every second... which means it needs to loop on itself. Honestly, that's an extremely good way to get EQ2 to crash.
The best I am certain I could manage is make the progress bars invisible and have a textual display that updates based on something random like you casting a spell, or the mouse hovering over the custom window. In the future I believe we are getting more UI events where I would be able to update a textual display much more often automatically... but that's difficult at the moment. I'm not saying impossible, as I have an idea to try... but I had no need to crash EQ2 twenty times trying.
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12-15-2008, 07:40 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 2
Uploads: 0
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awesome
Great mod, however everyone's a critic....
Is there any way to release it so that instead of a progress bar there can just be a number timer? That would save a ton of room.
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12-11-2008, 08:48 AM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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Jester's Cap and Gravitas has a recast time of ~30s but when you cast it on someone, they are immune for 2 minutes. This essentially tracks who has an immunity to your casting it on them again.
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12-11-2008, 12:18 AM
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A man among men
Server: Nagafen
Forum posts: 934
File comments: 247
Uploads: 20
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So what exactly does this mod do? I'm not a bard.
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12-07-2008, 02:41 PM
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A Coastal Crab
Server: Beta 1
Forum posts: 0
File comments: 4
Uploads: 0
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Greatttt that works with french name , thx very much
Quote:
Originally posted by EQAditu
This mod works by reading the icons in your Maintained Spells window(Alt-M). Please check the icon that appears for JCap for what it might call itself in the FR client. If it's non-English, it would be what is causing it not to function for you. Even if it is English, make sure that the apostrophe(` | ' | ´) is the correct type.
If you notice that it's not quite right, try changing this mod's XML file to reflect the spell name in the Maintained Window's icon.
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12-07-2008, 06:19 AM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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Quote:
Originally posted by koo okine
Hmmmm lol playing with Fr client but english in EQ2 ini for ACT but i'm using some other US UI/maccro with US spells names and works like :ProfitUI Jester's Cap Raidwindow for example ...
I am sorry to annoy you with that but your Mod it's really Excellent for troubadour
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This mod works by reading the icons in your Maintained Spells window(Alt-M). Please check the icon that appears for JCap for what it might call itself in the FR client. If it's non-English, it would be what is causing it not to function for you. Even if it is English, make sure that the apostrophe( ` | ' | ´) is the correct type.
If you notice that it's not quite right, try changing this mod's XML file to reflect the spell name in the Maintained Window's icon.
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12-07-2008, 04:57 AM
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A Coastal Crab
Server: Beta 1
Forum posts: 0
File comments: 4
Uploads: 0
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Quote:
Originally posted by EQAditu
Okay, well here's a silly question. Are you running a non-US localized client that might not call the spell, "Jester's Cap"?
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Hmmmm lol playing with Fr client but english in EQ2 ini for ACT but i'm using some other US UI/maccro with US spells names and works like :ProfitUI Jester's Cap Raidwindow for example ...
I am sorry to annoy you with that but your Mod it's really Excellent for troubadour
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12-06-2008, 10:23 PM
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A Griffon
Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
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Quote:
Originally posted by koo okine
I have blue windows with case but no name in when casting Jcap and no timerligne running (sorry for my english)
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Okay, well here's a silly question. Are you running a non-US localized client that might not call the spell, "Jester's Cap"?
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