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Unread 04-28-2009, 02:41 PM  
EQAditu
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Quote:
Originally posted by snapcase
So far I like this mod. I've used it in a few raids and I love the cure buttons.

However, one thing I'd like to know, is there any way to remove some of the buttons?

Also, it says to add additional commands to the macros to just add another line... but since I don't really know xml I have no clue how such a line should be added for it to be valid.

In otherwords if I have the line:
Code:
<Page Name="CureCurseMacro" Active="true" OnShow="raidsay CASTING Parent.UseAbility.SpellName ON Parent.UseAbility.SpellTarget
Visible=false" />
How should it look with an additional macro for "gsay CASTING Parent.UseAbility.SpellName ON Parent.UseAbility.SpellTarget"?
Code:
<Page Name="CureCurseMacro" Active="true" OnShow="raidsay CASTING Parent.UseAbility.SpellName ON Parent.UseAbility.SpellTarget
gsay CASTING Parent.UseAbility.SpellName ON Parent.UseAbility.SpellTarget
Visible=false" />
All I did was go at the end of the previous raidsay, hit enter and added your gsay.

Removing buttons would entail redesigning the UI, essentially. At best I could add a way to do it while in-game... but you'd probably have to redo it every login.
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Unread 04-27-2009, 03:25 PM  
snapcase
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So far I like this mod. I've used it in a few raids and I love the cure buttons.

However, one thing I'd like to know, is there any way to remove some of the buttons?

Also, it says to add additional commands to the macros to just add another line... but since I don't really know xml I have no clue how such a line should be added for it to be valid.

In otherwords if I have the line:
Code:
<Page Name="CureCurseMacro" Active="true" OnShow="raidsay CASTING Parent.UseAbility.SpellName ON Parent.UseAbility.SpellTarget
Visible=false" />
How should it look with an additional macro for "gsay CASTING Parent.UseAbility.SpellName ON Parent.UseAbility.SpellTarget"?
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Unread 04-07-2009, 11:00 AM  
Neyai
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screen shot

No comment on the other stuff? Group window or what I'm missing about seeing diff type of effects?

I actually thought of a purpose for seeing them. In a given encounter you might know of 1 type of effect you don't need to bother curing. So seeing it would free you up a bit. Anyway, really would like to know if I'm missing anything else.

I love the cure curse part in your screen shot. Very obvious to catch my eye.
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Unread 04-07-2009, 12:57 AM  
EQAditu
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Re: macro attachment

Quote:
Originally posted by Neyai
Oh, one other thing. Could you tell us dumb dumbs (me) how to attach a macro to the cure curse button, please? We do rotation on a couple of encounters so groups outside yours need to see when it's done.
I'll release a way to add a chat macro with v1.7 which I intend on releasing today.
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Unread 04-06-2009, 12:47 PM  
Neyai
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macro attachment

Oh, one other thing. Could you tell us dumb dumbs (me) how to attach a macro to the cure curse button, please? We do rotation on a couple of encounters so groups outside yours need to see when it's done.
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Unread 04-06-2009, 12:36 PM  
Neyai
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Nuh uh

Ok, you know how you can't please all the people all the time? I'm gonna be real unhappy if you start gettin off into worryin about placement and grayness and ugh.

I can't claim I'm strategy chick, so what am I missing? Why does it matter which type of effect shows up on the raid window? The group's gonna have a group cure appropriate for that encounter. If for some reason there isn't, there'll be a single targeter. In either case, type of effect doesn't matter.

If you're covering another group in raid from outside that group, you're still stuck with single target. Again, type doesn't matter.

I could use a slightly bigger icon, maybe to take up half the space of the button icon, but I can't see any reason at all for making it huge or replacing the other buttons just so you can see whether it's trauma or elemental.

As far as whether the cure and curse button icons are like gray, I don't see any problem with that either. It's not like they move. Left is cure detrimental, next is cure curse. Just a matter of getting used to position, which seriously shouldn't take long.

Far as I'm concerned, this one's just about perfect and I'd much rather you spent your time making an equivalent non-raid group window *grin*
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Unread 04-05-2009, 12:35 AM  
EQAditu
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Quote:
Originally posted by odiopopulis
{...}
Or could we even put the 2 heals and 1 special over the healthbar and have it pop-up when we mouse over the health portion of that person?
{...}
There used to be a reason that putting buttons over the names/bars was a bad idea, but I cannot remember why that was. It might have done weird things when on top of the names. But the window structure is considerably different now. So I wonder what the options are.
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Unread 04-04-2009, 07:30 PM  
EQAditu
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Okay, so here's what I came up with for the small raid detrimental icons.



When there is only one, it is full sized. When there are two, they are 2/3rds sized. When there are three or four, they are half size. The screenshot doesn't show what happens when the game adds numbers to the icons though.
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Unread 04-04-2009, 12:27 PM  
odiopopulis
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Just tossing this out there. not sure how people use this window, but the 100% perfect setup of this window for how i use it would be just to remove the 2 heals and 1 special, and just the the 5 spaces there are currently for the 5 cures.

Or could we even put the 2 heals and 1 special over the healthbar and have it pop-up when we mouse over the health portion of that person?

Thanks for all your work Aditu, you and a select few others do more for this game than most.
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Unread 04-03-2009, 09:53 PM  
Tinthalas
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Quote:
Originally posted by EQAditu
What version are you using?
Newest4x_c2c_raid_window151

I see that there is a newer one - I will try it.. thank you
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Unread 04-03-2009, 08:23 AM  
EQAditu
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Quote:
Originally posted by Tinthalas
when you click on a persons name in the raid window - it will not target the person.

I am not sure if that is by design or choice - the other raid windows as far as I know - target the player. This makes sending tells, following folks, etc. easier imo.

if at all possible I would love to see it target the person

Thank you for a great raid window.
What version are you using?
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Unread 04-02-2009, 11:20 PM  
Tinthalas
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when you click on a persons name in the raid window - it will not target the person.

I am not sure if that is by design or choice - the other raid windows as far as I know - target the player. This makes sending tells, following folks, etc. easier imo.

if at all possible I would love to see it target the person

Thank you for a great raid window.
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Unread 04-02-2009, 03:37 PM  
EQAditu
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Re: Thank you

Quote:
Originally posted by mon555
It is hard to watch Cure icon.
A color is light.
A number is small.
Please revise it.
Unless you want 8 buttons there instead of 5, I don't know how I'm going to manage to make anything a different size really.

I don't control the colors, the game does. I don't control the number's font/location, the game does. (It's actually still the same size but clipped).

A suggestion Odii brought up was to have all of the detriment icons the original size overlapping. But he quickly realized that uncurable detriments would pose a problem of masking others.

I'm trying to map out the possibility of dynamically sizing and arranging the detriment icons based on how many are visible... but it would be somewhat complicated to do in UI scripting. So I'm not going to say for sure it will be done.
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Unread 04-02-2009, 07:38 AM  
mon555
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Thank you

It is hard to watch Cure icon.
A color is light.
A number is small.
Please revise it.

Last edited by mon555 : 04-02-2009 at 07:40 AM.
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Unread 04-02-2009, 12:35 AM  
Neyai
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I'm likin it

It's working fine for me in a quickie fake raid test. Thanks again very muches, Aditu!
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