EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Outdated Mods


Post A Reply
Author Comments Comment Options
Unread 12-24-2006, 08:26 AM  
LiquidFusion17
A Brown Bear

Server: Antonia Bayle
Forum posts: 9
File comments: 4
Uploads: 0
Open the file: eq2ui_mainhud_hotkey.xml
Replace it with the following, That will fix your problem... Notice to gm9, This works only until you use the show/hide spinner then the deadspace re-appears but closing your game and re-opening will fix it again, perhaps its missing an onshow/onhide. So this is a great temp fix until you can release your patch.

Code:
<?xml version="1.0" encoding="utf-8"?>
<Page OnShow="MinimumSize=&apos;0,0&apos;" clientmarginFrame="10,10,5,10" clientmarginNone="10,10,5,10" eq2usescomwndcontrols="true" Location="316,717" Name="Hotkey" PackLocation="npn,fff" PackLocationProp="0316/1024,-019/0001" PackSize="f,f" PackSizeProp="0002/0003,0002/0003" ScrollExtent="384,32" Size="384,32" UserMovable="true" UserResizable="true" version="2.0">
<Page Name="Grab2ResizeDummyN" PackLocation="left,top" PackLocationProp="0000/0001,0000/0001" PackSize="a,f" PackSizeProp="0000/0001,0002/0003" ScrollExtent="384,1" Size="384,1"/>
<Page Name="Grab2ResizeDummyW" PackLocation="left,top" PackLocationProp="0000/0001,0000/0001" PackSize="f,a" PackSizeProp="0002/0003,0000/0001" ScrollExtent="1,32" Size="1,32"/>
<Page Location="383,0" Name="Grab2ResizeDummyE" PackLocation="right,top" PackLocationProp="-001/0001,0000/0001" PackSize="f,a" PackSizeProp="0002/0003,0000/0001" ScrollExtent="1,32" Size="1,32"/>
<Page Location="0,31" Name="Grab2ResizeDummyS" PackLocation="left,bottom" PackLocationProp="0000/0001,-001/0001" PackSize="a,f" PackSizeProp="0000/0001,0002/0003" ScrollExtent="384,1" Size="384,1"/>
<Page AbsorbsInput="false" Name="BankPage" OnHide="Parent.MinimumSize=&apos;0,0&apos;" OnShow="Parent.MinimumSize=&apos;0,0&apos;" OnHide="Parent.IconPage.MoveButton.Visible=false" OnShow="Parent.IconPage.MoveButton.Visible=true" PackLocation="left,center" PackLocationProp="0000/0001,-016/0001" RStyleDefault=" " ScrollExtent="14,32" Size="14,32">
<Text AbsorbsInput="false" Color="#F0D080" Font="/Profit.Fonts.FontArial12T" LocalText="10" Location="0,10" Name="CurrentBank" ScrollExtent="12,10" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline2" Size="12,10" TextAlignment="Center">10</Text>
<Button LocalText="Up" LocalTooltip="Previous (Lower) Bank" Location="0,22" Name="DownArrow" OnPress="Parent.Parent.Refresh_ButtonLabels.Activated=true" ScrollExtent="10,10" Size="10,10" Style="/Profit.ButtonStyles.BankSelector_down" Tooltip="Previous (Lower) Bank">Up</Button>
<Button LocalText="Dn" LocalTooltip="Next (Higher) Bank" Name="UpArrow" OnPress="Parent.Parent.Refresh_ButtonLabels.Activated=true" ScrollExtent="10,10" Size="10,10" Style="/Profit.ButtonStyles.BankSelector_up" Tooltip="Next (Higher) Bank">Dn</Button>
</Page>
<Page Name="IconPage" OnHoverIn="MoveButton.Opacity=1" OnHoverOut="MoveButton.Opacity=0" PackSize="a,a" PackSizeProp="0000/0001,0000/0001" ScrollExtent="384,32" Size="384,32">
<Image Activated="true" GetsInput="true" LocalTooltip="Move" Location="372,20" Name="MoveButton" OnHoverIn="Parent.Parent.UserResizable=false" OnHoverOut="Parent.Parent.UserResizable=true" Opacity="0.000" PackLocation="right,bottom" PackLocationProp="-012/0001,-012/0001" ScrollExtent="12,12" Size="12,12" SourceRect="122,476,136,490" SourceResource="/images/window_elements_generic.dds" Tooltip="Move" UserScrollable="false"/>
<IconBank Dragable="true" Font="/Profit.Fonts.FontArial13T" FrameColor="#B5B5B5" IconFramePadding="0" IconPadding="0" IconStyle="/IconStyles.button" Name="Icons" PackSize="a,a" PackSizeProp="0000/0001,0000/0001" RenderFrame="true" RenderOutlines="true" ScrollExtent="384,32" Size="384,32" TextColor="#FFFFFF" TextMargin="2,-1,2,-2" TreatAsButton="true"/>
</Page>
<Page AbsorbsInput="false" Name="WC_Frame" OnHide="Parent.IconPage.Icons.RenderOutlines=true" OnShow="Parent.IconPage.Icons.RenderOutlines=false" Visible="false"/>
<Page AbsorbsInput="false" Name="WC_Titlebar" OnHide="Parent.IconPage.Icons.Font=&apos;/Profit.Fonts.FontArial13T&apos;" OnShow="Parent.IconPage.Icons.Font=&apos;/Profit.Fonts.no_font&apos;" Visible="false"/>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Enabled="false" GetsInput="false" Name="WC_Backdrop" PackSize="p,p" PackSizeProp="0336/0336,0028/0028" ScrollExtent="384,32" Size="384,32"/>
</Page>

Last edited by LiquidFusion17 : 12-24-2006 at 08:34 AM.
LiquidFusion17 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-24-2006, 03:15 PM  
Anthur
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
Re: Re: Re: Crude fix

Quote:
Originally posted by mim
Edit eq2ui_popup.xml in "ProfitUI" folder, please.
Insert the line upon </Page>.
Mim, the issue is there is no file named "eq2ui_popup.xml" in the ProfitUI folder. I have a clean installation version 3.0.2 and there definatly is no such file.

So I copied the "eq2ui_popup.xml" from Default UI folder to ProfitUI folder.

Works for the hotbar settings window. At least for me. I am no expert at this so changes are to everyones own risk.

Last edited by Anthur : 12-24-2006 at 03:36 PM.
Anthur is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-25-2006, 09:25 AM  
mim
A Young Mystail Rat

Forum posts: 6
File comments: 13
Uploads: 0
Re: Re: Re: Re: Crude fix

Quote:
Originally posted by Anthur
So I copied the "eq2ui_popup.xml" from Default UI folder to ProfitUI folder.

Works for the hotbar settings window. At least for me. I am no expert at this so changes are to everyones own risk.
My workaround is only meanful for users that use profitUI now, I learned by your post
If there is no xml file EQ2 needed in customed UI folder, EQ2 copies that file from default folder by itself.
So, lack of that file is natural. Once you launch EQ2 with cleanly installed ProfitUI, you'll be see more files in ProfitUI folder than it installed.

Last edited by mim : 12-25-2006 at 09:58 AM.
mim is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-25-2006, 11:32 AM  
richycream
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
Quote:
Originally posted by draedonmarr
loyal user of this UI and defintely number one in my books, but the issue i noticed just now is the Deity pets no longer have a pet window on display. I use Ctrl-P but thats obviously for the main pet for the pet classes.

I've activated the Deity pet several times and no window for commands. Essential for raids as the pet will die everytime he is close so we generally get them to stay at the start of the zone.
there is no pet control for the god pet anymore, not even in the default ui.
richycream is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-25-2006, 05:58 PM  
stixxlite
A Young Mystail Rat

Forum posts: 2
File comments: 3
Uploads: 0
Target Windows Suck!!!

That's all I have to say...The added auto-resizing code doesn't work..should have left it alone...put it back please
stixxlite is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-26-2006, 04:02 AM  
heidrickla
An Undead Settler
 
heidrickla's Avatar
Interface Author - Click to view interfaces

Server: Steamfont
Forum posts: 90
File comments: 22
Uploads: 14
Re: Target Windows Suck!!!

Quote:
Originally posted by stixxlite
That's all I have to say...The added auto-resizing code doesn't work..should have left it alone...put it back please
If you switch to con version 1 the buff icons are bigger but it doesnt cut them off for the targeting window. Im not sure how to get the implied target window to use con version 1 yet but I'm guessing that will fix it for that window as well.
heidrickla is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-26-2006, 10:20 AM  
Funia
A Young Mystail Rat
 
Funia's Avatar

Server: Nektulos
Forum posts: 4
File comments: 4
Uploads: 0
I have a problem with bottom bar. Somehow it's not showing until I move mouse coursor over it and I tried to change all the opacities but it keeps to be invisible. Any solution pls?
Funia is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-27-2006, 03:40 PM  
Merlinos
A Coastal Crab

Forum posts: 0
File comments: 1
Uploads: 0
mmmhh since last Patch LU 30 i canīt Track anymore... No PC no NSC nothing...

Anybody an idea to fix? If i use Standard, Track seems to be ok again.
Merlinos is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-29-2006, 06:58 AM  
humanhead
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
Can some one link nice config for 1200x1024 ? please
humanhead is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-29-2006, 09:46 AM  
GinFan
A Coastal Crab

Server: Oasis
Forum posts: 0
File comments: 2
Uploads: 0
buff/debuff icons cut off in target/implied target windows

Using the target and implied target windows at 1200x1024. Below the name there is space that displays the buff and debuff icons. This space cuts the first row in half and the hides the rest. I've attempted to resize the window, and turned frames on and off, but it seems rather wonky. I have got it to display correctly, trying combinations of these things, but when I aquire a new target it reverts back to the original state where all but the top half of the first row is cut off.
GinFan is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-29-2006, 10:07 AM  
jeanluc71
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
Resizedable bags

I wish GM9 could find it in his heart to make the bags horizontal and vertical.
jeanluc71 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-29-2006, 03:01 PM  
Seraphiel
A Coastal Crab

Server: Unrest
Forum posts: 1
File comments: 1
Uploads: 0
Re: buff/debuff icons cut off in target/implied target windows

Quote:
Originally posted by GinFan
Using the target and implied target windows at 1200x1024. Below the name there is space that displays the buff and debuff icons. This space cuts the first row in half and the hides the rest. I've attempted to resize the window, and turned frames on and off, but it seems rather wonky. I have got it to display correctly, trying combinations of these things, but when I aquire a new target it reverts back to the original state where all but the top half of the first row is cut off.
I am having the same problem in 1280x1024.. Is there a work around or something to do to fix it? I tried using the optional target window as well.. same problem....
Seraphiel is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-31-2006, 04:32 PM  
GnarDowg
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 2
File comments: 2
Uploads: 0
Gettings the same problem, please fix soon
GnarDowg is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 01-01-2007, 07:48 AM  
mim
A Young Mystail Rat

Forum posts: 6
File comments: 13
Uploads: 0
Re: Re: buff/debuff icons cut off in target/implied target windows

Quote:
Originally posted by Seraphiel
I am having the same problem in 1280x1024.. Is there a work around or something to do to fix it? I tried using the optional target window as well.. same problem....
See ProfitUI forum, there are some workarounds.
mim is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 01-02-2007, 11:36 PM  
Melodar
A Coastal Crab

Server: Crushbone
Forum posts: 0
File comments: 3
Uploads: 0
I can not get the spinners to go away with the latest version of the UI. Yes I know the options for spinners is in the hotbar window but changing them in no way affects the spinners not being there. They will go invis but when you go to press a button under the spinners they reappear to interfere with clicking. Any thoughts?
Melodar is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 12:51 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI