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Unread 08-14-2006, 05:01 AM  
Goldi
A Berserk Golem
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 58
File comments: 59
Uploads: 9
I will check the release again, and see why you have the graphics problem
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Unread 08-13-2006, 09:42 AM  
Zhimara
A Coastal Crab
 
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Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
Small problems

When I first log on the bottons box isn't there until I mouse over, then
it shows isn't a big deal but a couple of things are amiss, one the side
bar that you can use to adjust performance just shows a solid white
bar, no graphics, if I mouse over I get the assorted selections tool tip
pop ups but no graphics (same with audio).

Then there is the harvesting box, the information (harvest texts) shows but no graphics for teir selections, I can click around in the box and page does change but still no selectable button graphic.

Any ideas?

I do not use any other UI cept eq2map
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Unread 08-09-2006, 09:30 PM  
koiecks
A Sea Turtle

Server: Oggok
Forum posts: 31
File comments: 3
Uploads: 0
Thanks for updating your start button, I was missing using it
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Unread 05-12-2005, 09:30 AM  
Burlen
A Brown Bear

Server: Antonia Bayle
Forum posts: 10
File comments: 1
Uploads: 0
Custon Display

I'm having an odd problem with the Custom Display. I was able to successfully set the first spot with my display settings. I want to set the second spot with the same settings, only with complex shader distance set to -1. For some reason the second setting wont work. The first setting works fine in all regards, the second seems to change all the settings except the one i want...the shader. If the shader is already at -1, or any value, and I click the first box, no problem, it changes. If I click the second the shader will not change. If it is set at -1 it will stay there, if it is set for 20, 100, 150, anything...it still reamins the same. I checked the XML files and the OnSet values appear to be the same for setting 1 and 2 other than the shader distance.
Any ideas?
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Unread 05-05-2005, 11:16 AM  
Goldi
A Berserk Golem
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 58
File comments: 59
Uploads: 9
The Current version work for Fetish Nightfall!

Just unzip it into the UI, and dont overwrite files

Also follow the instructions to add the <include> lines...
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Unread 05-05-2005, 08:00 AM  
pierat
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
I too am loving this mod and am very anxious to download a fetish nightfall version and along with all the others want to thank you for your nice work.
any ETA on when the version may be out....I am soooooo looking forward to it.
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Unread 05-04-2005, 10:58 AM  
Ibernika
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
Thumbs Up Excellent Mod

I love this mod! It's a "Must Have".
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Unread 05-03-2005, 05:06 PM  
Leks
A Forest Scavenger
 
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Server: Mistmoore
Forum posts: 16
File comments: 7
Uploads: 0
I was fed up with that new version with Harvest and Notes not working.
So I corrected it

- open your eq2ui_mainhud_startbutton.xml file with an editor
- search : & amp ; quot ;
- replace with : & quot ;
(without space, I putted space here so the forum authorise me to post those strings)

Or just download the fixed version here and owerwrite yours :
http://www.eq2renegade.net/repositor...tartbutton.zip

Enjoy

Last edited by Leks : 05-03-2005 at 05:08 PM.
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Unread 05-03-2005, 04:56 PM  
varnath
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 5
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Quote:
Originally posted by Leks
Same trouble that Knight and Ricki here
I'm having the exact same problem as the others also. It seems to be an issue only with the actual startbutton xml file (eq2ui_mainhud_startbutton.xml) I kept all the other files intact as downloaded with the new update and just replaced the old startbutton.xml and the notes and harvest window were working again. Although, of course, none of the cool new features were present.
I would think that this would mean an error in the startbutton.xml code rather than any issue with the other files (uq2ui.xml, harvest.xml, ect...)
I am not actually a coder at all so I may totally be on the wrong track, but maybe that helps a bit.
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Unread 05-03-2005, 03:11 AM  
Leks
A Forest Scavenger
 
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Server: Mistmoore
Forum posts: 16
File comments: 7
Uploads: 0
Quote:
Originally posted by Goldi
Hi Knight and Ricki!

Im trying to find out what the problem is

Check your Private messages for a message from me ok?

Thanks!
Same trouble that Knight and Ricki here
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Unread 05-02-2005, 04:24 PM  
Goldi
A Berserk Golem
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 58
File comments: 59
Uploads: 9
Hi Knight and Ricki!

Im trying to find out what the problem is

Check your Private messages for a message from me ok?

Thanks!
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Unread 04-29-2005, 11:08 PM  
Ricki
A Fallen Diplomat

Server: Antonia Bayle
Forum posts: 50
File comments: 11
Uploads: 0
Well, i like your mod, but i can't get notes or harvest info to work =\ I have a completely custom ui, and know how to edit the mainhud.xml, so thats not the issue. i don't know if maybe i've done something else wrong?? /shrug i know my custom ui folder is FULL of goodies.. so far this and zonx's bagstrip don't work correctly. And the bagstrip is because of other custom _inventory.xml files not sure what is causing this. I used to have performance panel installed prior to this, if that might have anything to do with it. Thanks
ricki
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Unread 04-29-2005, 05:44 AM  
Knight Marshal
A Young Mystail Rat

Server: Lucan DLere
Forum posts: 3
File comments: 13
Uploads: 0
Quote:
Originally posted by Knight Marshal
Thanks, that worked.
However, now I can't get the harvest and notes to work and I added them to the correct mainhud.xml file. I even fixed the double <include> that was originally in the instructions. Again, they were both working when I first installed it.
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Unread 04-28-2005, 06:59 PM  
Knight Marshal
A Young Mystail Rat

Server: Lucan DLere
Forum posts: 3
File comments: 13
Uploads: 0
Quote:
Originally posted by Stranger
Marshal: I had the same problem, also torches didn't work. The problem was that i had set complex shader distance to 0 for some reason. With that off nightvision and torches among other things din't work.
Thanks, that worked.
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Unread 04-28-2005, 06:48 AM  
Stranger
A Brown Bear

Server: Everfrost
Forum posts: 14
File comments: 2
Uploads: 0
Marshal: I had the same problem, also torches didn't work. The problem was that i had set complex shader distance to 0 for some reason. With that off nightvision and torches among other things din't work.
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