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11-24-2007, 01:02 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Not working
Quote:
I like the setup on this window, however, I cannot get it to work at all. Any idea as to why? could it simply be outdated?
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This mod is both up-to-date and functional.
It's easier to see things like this in the Support Topic listed in the above text. Also, the part you may have also missed has been updated in green, bold text.
Last edited by Drumstix42 : 11-24-2007 at 01:06 AM.
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11-29-2007, 04:12 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 5
Uploads: 0
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Indeed
Ya I figured that might have been the problem but I can't find it anywhere in options to change back to the old con system. I'm either blind or dumb, either way any help would be nice on finding that ![Smile](/images/style_mmoi_eq2i/smilies/smile.gif)
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11-30-2007, 05:33 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Indeed
Quote:
Ya I figured that might have been the problem but I can't find it anywhere in options to change back to the old con system. I'm either blind or dumb, either way any help would be nice on finding that
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Right you are. I've updated the text above again with exactly how to set it. I had meant to do this in the past, but it must have slipped my mind. Hope that helps ![Smile](/images/style_mmoi_eq2i/smilies/smile.gif)
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03-13-2008, 12:35 PM
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A Griffon
Server: Unrest
Forum posts: 647
File comments: 45
Uploads: 3
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Anyway to get a button to toggle the con system? Or am I missing things with these old blind eyes of mine.
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03-13-2008, 01:23 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Eowaubeth
Anyway to get a button to toggle the con system? Or am I missing things with these old blind eyes of mine.
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Good idea. I will implement this feature with the next release ![Smile](/images/style_mmoi_eq2i/smilies/smile.gif)
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03-13-2008, 04:54 PM
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A Griffon
Server: Unrest
Forum posts: 647
File comments: 45
Uploads: 3
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Quote:
Originally posted by Drumstix42
Good idea. I will implement this feature with the next release
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Nice
Also in my old target system if I clicked target window it would change to implied target (ie switch) if I clicked implied it would move that to target. This was in EliteUI (not sure about fetish) and seemed to work well.
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03-13-2008, 05:18 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Eowaubeth
Nice
Also in my old target system if I clicked target window it would change to implied target (ie switch) if I clicked implied it would move that to target. This was in EliteUI (not sure about fetish) and seemed to work well.
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Another good suggestion. I'll see what I can do ![Cool](/images/style_mmoi_eq2i/smilies/cool.gif)
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06-30-2008, 12:30 PM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 19
File comments: 11
Uploads: 0
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Hi,
the implied window from the last update is empty, the only thing I can see is the "I" in the upper left corner and the button to hide/show the effects.
When I target the mob my grp member has targeted I can see the grp member in the implied.
I use ther german client.
Greetz
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06-30-2008, 11:55 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Rass
Hi,
the implied window from the last update is empty, the only thing I can see is the "I" in the upper left corner and the button to hide/show the effects.
When I target the mob my grp member has targeted I can see the grp member in the implied.
I use ther german client.
Greetz
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The implied window only populates data when there's an actual implied target. This should be normal.
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07-01-2008, 05:55 AM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 19
File comments: 11
Uploads: 0
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I thougt this is clear and I didnīt need to post this extra ![Wink](/images/style_mmoi_eq2i/smilies/wink.gif) I also wrote that I can see the implied target a mob have but not the one a player have.
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07-01-2008, 12:14 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Rass
I thougt this is clear and I didnīt need to post this extra I also wrote that I can see the implied target a mob have but not the one a player have.
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That is strange. Have you used any previous releases of this mod, and did they work? There is still the old one in the Archive list. I'm not sure why you're having this strange problem. I'm not sure what would cause it.
Last edited by Drumstix42 : 07-01-2008 at 12:14 PM.
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07-03-2008, 12:23 PM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 19
File comments: 11
Uploads: 0
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Hi, yes I use the release before and it works great.
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08-24-2008, 11:25 AM
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A Young Mystail Rat
Forum posts: 2
File comments: 2
Uploads: 0
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Any chance in making this resizable like your player window? Besides that great mod ![Smile](/images/style_mmoi_eq2i/smilies/smile.gif)
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08-24-2008, 03:56 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Demenshia
Any chance in making this resizable like your player window? Besides that great mod
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I shall put it on my to-do list.
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10-22-2008, 06:39 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 8
Uploads: 0
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This mod is fantastic except the effects are not displaying for me on both target and implied target. Example: I will debuff something and no icon shows up. I've tried resizing and all the toggles but no luck?
What am I doing wrong?
I'm on vista 32 with admin privelages on everything
thx
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