This is Moab's Target window
Last update for a long while I hope. Sorry for the back to back changes, I didnt realise the demand for the modifications would be so much.
**UPDATED 5 Feb 2005** Version 2!
v2.2
- Added target and implied target power bars
- Added Target and implied target level info ; (3 digit field so mobs or players that are lvl 100+ will properly display)
- Adjusted the thickness of the player health bar and power bar
- Grouped the Data fields so undesired information or groups of info and be turned off in UI builder with ease.
v2.1
- Adjusted the background so it is no longer 1 pixel tall.
- Adjusted the frame so the tier indication does not hide behind the frame
- Minor text location tweeks
v2.0
- Added Implied target window
- Shrunk the health bars about 10%
- Respaced the divider scale so that there are 10 health blocks instead of 16
- Fixed the bar background to fit better
----------------------------------------------------------------------
I wanted a bigger Target bar, the one that pops up when you have a mob or something targeted.
Also, I hated looking away from the battle to see if my health was ok... so I merged the two health bars, well I made the target bar big and I copied my health bar and power bar right under it and made them a bit thinner, this way I have instant info as to how the battle is turning, also, I can more accuratly know when I should run from a fight too.
This mod wont affect your Player window at all.
PS, I prefer to make the border and background invisible so i can put the window right above or below my toon, that way I can see the action and the target window real easy, this is because during combat I tend to get tunnel vision.
---------------------------
Moab's Target Window Mod v2.0 Feb. 3, 2005
Included files:
eq2ui_mainhud_target.xml (Target window file; REQUIRED)
eq2ui_mainhud_impliedtarget.xml (Target window file; REQUIRED)
moab_guage.dds (This is the divider scale; REQUIRED)
Just add:
[eq2ui_mainhud_target.xml]
[eq2ui_mainhud_impliedtarget.xml]
[image\moab_guage.dds]
to your modded UI folder and put the dds file in the image folder, you may need to make an image folder in your modded folder if it is not yet there.
There is no need to add any other files and you
do not need to copy the [eq2ui_mainhud.xml] to this folder for this mod.
Thanks to :
Velisia - for the quick input about a couple of needed changes.