Ok, well, i can't do mob level, no dynamic data for it. i'll try and make the bars the same size as what you posted, but i'm not sure if it's possible to make them longer. as far as text colors, i think thats hardcoded, when a buff is positively effecting a stat it turns green, when something negatively effects a stat it turns red, i doubt i can touch that. This is rather involved, i think it'll be a project for tomorr... later today.