04-14-2009, 02:17 PM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
[added] Freeport Guildhouse, Tier 2
As a favor for my sister, I put back on my mapmaking boots and cooked up a map for the T2 Freeport Guildhouse.
I'm really impressed with what other folks have been doing, mapwise. I don't know that I live up to those standards, but I'm happy to contribute. I'm also excited that we can do larger maps. It opens up the possibilities for making more detailed maps.
Name: fprt_guildhall_tier2_0
displayname: Guild Hall Tier 2 (Floor 1 & 2)
menugroup: DLere
zonerect: -62, -95, 64, 32
heightmin: -5
Source: images/maps/map_fprt_guildhall_tier2_0.dds
SourceRect: 0,0,512,512
Name: fprt_guildhall_tier2_1
displayname: Guild Hall Tier 2 (Basement)
menugroup: DLere
zonerect: -62, -95, 64, 32
heightmax: -5
Source: images/maps/map_fprt_guildhall_tier2_1.dds
SourceRect: 0,0,512,512
Code:
<ImageStyle Name="fprt_guildhall_tier2_0" displayname="Guild Hall Tier 2 (Floor 1 & 2)" menugroup="DLere" zonerect="-62, -95, 64, 32" heightmin="-5">
<ImageFrame Source="images/maps/map_fprt_guildhall_tier2_0.dds" SourceRect="0,0,512,512" />
</ImageStyle>
<ImageStyle Name="fprt_guildhall_tier2_1" displayname="Guild Hall Tier 2 (Basement)" menugroup="DLere" zonerect="-62, -95, 64, 32" heightmax="-5">
<ImageFrame Source="images/maps/map_fprt_guildhall_tier2_1.dds" SourceRect="0,0,512,512" />
</ImageStyle>
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04-14-2009, 02:56 PM
gm10-1
Join Date: Feb 2006
Posts: 6,479
Nice, this is now live.
04-14-2009, 05:42 PM
Fetish Core author
Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
Woah, a blast from the past. Glad to see you back bud.
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04-14-2009, 07:32 PM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
I'm not really back . . . just helping out my little sister who was complaining that there were not maps for a couple of zones.
I've got my fingers in a Befallen map right now.
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04-14-2009, 08:37 PM
Fetish Core author
Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
Quote:
Originally Posted by
SaintPeter
I'm not really back . . . just helping out my little sister who was complaining that there were not maps for a couple of zones.
I've got my fingers in a Befallen map right now.
Ah, well glad to see you back while making those maps, even if you're not back for good
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04-14-2009, 09:40 PM
Bacon Eater
Join Date: Feb 2004
Posts: 2,452
Hey SaintPeter, great looking map and nice to see you man
04-14-2009, 09:42 PM
A Griffon
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Glad to see some of these "voids" being filled
Good work.
04-27-2009, 09:16 PM
A Forest Scavenger
Join Date: Jan 2007
Server: Antonia Bayle
Posts: 17
How do you install this?
I see nthe update on the auto updater, but its not working ingame, so I assume you need to manually install it?
04-27-2009, 09:18 PM
A Griffon
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
You shouldn't need to. It's been live in action for a bit now.
04-29-2009, 01:31 PM
A Forest Scavenger
Join Date: Jan 2007
Server: Antonia Bayle
Posts: 17
Quote:
Originally Posted by
Drumstix42
You shouldn't need to. It's been live in action for a bit now.
my guild hall maps don't work.... so I thought it was a manual install or something, any ideas why only guild hall maps don't work for me then?
04-29-2009, 02:22 PM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
Note that I don't believe the maps work in the _tour versions of the instance.
That's all I've got.
You can try deleting your ui/yourui/eq2map/core_mapstyles.xml and letting the updater re-download it.
Also, when you say it doesn't show it, do you mean that the map is BLANK, or that it shows the "Your map could be here" text?
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04-29-2009, 02:33 PM
gm10-1
Join Date: Feb 2006
Posts: 6,479
Quote:
Originally Posted by
SaintPeter
Note that I don't believe the maps work in the _tour versions of the instance.
We could add it for fprt_guildhall_tier2_tour also I suppose, would be the same zonerect, no?
04-29-2009, 02:37 PM
A Griffon
Join Date: Nov 2004
Server: Guk
Posts: 536
Yup, should be the same.
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04-29-2009, 03:00 PM
gm10-1
Join Date: Feb 2006
Posts: 6,479
Ok, I added the _tour instances for all guildhalls.
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