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  #1  
Unread 09-07-2005, 01:51 PM
mistyzj mistyzj is offline
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Default Installing more than one interface

I already have the EQ2Map interface installed and I love it. I'm looking to improve a few pieces that I can't stand dealing with (like the group and inventory windows). If I want to download a few more interface pieces, do I have to dump everthing into the same directory I already have or can I create several under the /UI subdirectory and just add to the loading command in the eq2.ini file?

In other words, can I install my different interfaces at these locations:
C:\\Program Files\EverQuest II\UI\interface1
C:\\Program Files\EverQuest II\UI\interface2
C:\\Program Files\EverQuest II\UI\interface3


And then modify the eq2.ini file to read:
cl_ui_subdir UI/
cl_ui_skinname interface1
cl_ui_skinname interface2
cl_ui_skinname interface3


Thanks!
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  #2  
Unread 09-07-2005, 03:00 PM
Landiin Landiin is offline
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Quote:
Originally Posted by mistyzj
I already have the EQ2Map interface installed and I love it. I'm looking to improve a few pieces that I can't stand dealing with (like the group and inventory windows). If I want to download a few more interface pieces, do I have to dump everthing into the same directory I already have or can I create several under the /UI subdirectory and just add to the loading command in the eq2.ini file?

In other words, can I install my different interfaces at these locations:
C:\\Program Files\EverQuest II\UI\interface1
C:\\Program Files\EverQuest II\UI\interface2
C:\\Program Files\EverQuest II\UI\interface3


And then modify the eq2.ini file to read:
cl_ui_subdir UI/
cl_ui_skinname interface1
cl_ui_skinname interface2
cl_ui_skinname interface3


Thanks!
They all have to be in teh same directory.
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  #3  
Unread 09-10-2005, 02:01 AM
Telumehtar Telumehtar is offline
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I'm new to EQ2, but I built my own collection of UI mods in EQ1 so I know the basics behind this stuff I think, however the question I have this go around is if I'm collecting different individual mod pieces, and I have a file with the same name in place (specifically eq2ui_skininfo.xml) does it matter from which mod that copy of skininfo comes from?

I can see where having other files (images for instance) with a same name would cause problems, but I can't see where the skininfo file comes into play and what effect one version from one mod will have on others mods.
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  #4  
Unread 09-10-2005, 02:36 AM
Landiin Landiin is offline
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Quote:
Originally Posted by Telumehtar
I'm new to EQ2, but I built my own collection of UI mods in EQ1 so I know the basics behind this stuff I think, however the question I have this go around is if I'm collecting different individual mod pieces, and I have a file with the same name in place (specifically eq2ui_skininfo.xml) does it matter from which mod that copy of skininfo comes from?

I can see where having other files (images for instance) with a same name would cause problems, but I can't see where the skininfo file comes into play and what effect one version from one mod will have on others mods.
yea, you can over write skininfo.xml with out worrying. All it is is the file /loadui command looks for and it has basic info about the skin in it.. ver# auther, website, discription ect..
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  #5  
Unread 09-10-2005, 02:52 AM
Telumehtar Telumehtar is offline
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Thanks for the info!

I decided to crack the file open myself after noticing my attempt to /loadui came up with fields familiar to the one I left in there last.

I've since edited some of the info to reflect that the UI set I'm using is mine and therefore won't confuse me when I'm testing other mods under other custom UI directories.

Again thanks for the quick reply, especially given the hour
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  #6  
Unread 09-10-2005, 03:48 AM
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Quote:
Originally Posted by Telumehtar
Again thanks for the quick reply, especially given the hour
Well, there's always daytime somewhere on the planet
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  #7  
Unread 09-10-2005, 06:16 AM
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taco-man taco-man is offline
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and theres always people who stay up @ 4am in the morning on the planet (me )
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  #8  
Unread 09-10-2005, 06:49 AM
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Hehe, true enough. I do that too all too often.
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  #9  
Unread 09-10-2005, 10:23 AM
Telumehtar Telumehtar is offline
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So since there seem to be a few names I recognize from shopping around for mods present in this thread....

Might I tap you guys on some suggested reading about mod making beyond just some of the FAQs present in here?

Its been a few years since I was doing programming work with a company doing XML with XSL style sheets, but kinda like when I crack open a page with German on it my old German lessons from high school come back, so does XML and its structure/syntax. Figure if I could get a couple of good refreshers I might try my hand at a few of my own mods at some point here in the future.

[Edited for my poor spelling and grammar ]

Last edited by Telumehtar : 09-10-2005 at 10:29 AM.
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  #10  
Unread 09-10-2005, 04:37 PM
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Visuo Visuo is offline
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Default installing pieces

The only UI mod i have installed is EQ2map. I wish to only add the arcane group window and maybe a compass. how do I insert the files in the EQ2map directories so that it works? thank you.
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  #11  
Unread 09-11-2005, 01:53 AM
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Default Fixed most of it

After searching the forums I was able to get the compas up fine, but the arcane group does not show the orb no matter what I do..any suggestions?
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  #12  
Unread 09-11-2005, 03:26 AM
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one possibility the images for the orb is probably in the wrong folder, make sure you keep the proper structure of the xml/dds files that are in the zip.
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