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  #1  
Unread 06-29-2005, 06:13 PM
OnyxStormhaven OnyxStormhaven is offline
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Wink Signing your work

Hey there developers. It would be a really nice value added, if you guys would add a tag in your files that identifies your files. Your name, and the name of the mod would be good. It's hard to remember who made what once all the pieces are put together in the ui folder. Being able to open the file and see who made the changes to it, would make finding updates to a particular mod much easier.
Thanks
Tearan
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  #2  
Unread 06-29-2005, 06:22 PM
Jaxel Jaxel is offline
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there is an info file in all complete sets that identifies who made it.
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Unread 06-29-2005, 06:28 PM
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Laffs Laffs is offline
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I think what he means is for us to add a 'rem' type statement to the individual files so say if the quest window breaks in a mix and match UI you can open the quest file and see who made it then go hunting for an update......

Good idea but for complete UIs a real pain thats where the skin info comes in but for standalone mods where there only say 1-3 files not a difficult thing to do.
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  #4  
Unread 06-29-2005, 06:36 PM
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DBurgdorf DBurgdorf is offline
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Quote:
Originally Posted by OnyxStormhaven
Hey there developers. It would be a really nice value added, if you guys would add a tag in your files that identifies your files....
Some of us already do that. Every one of my mod files includes a comment line right at the top stating the name of the mod, the version number, the date, and my name.

I even "sign" my graphics files, in a manner of speaking, though not with my name.

-- Darryl
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