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| Category: Persona window[DrumsUI] Persona Window |
| Interface Information |
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| Name: |
[DrumsUI] Persona Window  |
| Author: |
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| Date: |
09-23-2009 09:37 AM |
| Size: |
11.34 Kb |
| Version: |
2009.09.23 |
| Rate Addon: |
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In-game screenshot
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Resize window to hide extra stats
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Weapon stats shown
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UIBuilder view
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Game Update #53 Compatible
Description:
This persona modification comes with slim borders, has a good bit of extra space removed, and includes a lot of useful information displayed in a sensible way. The bonus and weapon stats have been condensed into two pages with a button replacing the drop down menu for quick access.
The close button shows when mousing over the window
Installation Notes:
- How To: Install A Custom UI
- eq2ui_mainhud_persona.xml goes in your CustomUI folder.
Update Log:
2009.09.23
- Updated for GU#53 (Options page)
- Factions' dropdown list should drop down further
2009.07.14
- added missing Research Assistant button to details tab (window buttons row)
2009.06.18
- Average resist now auto-updates
- Small cosmetic fix to House Address
- Some minor cleanups, no tooltips added to stat labels (seems redundant)
2008.12.2
- Updated "House Address" field for Special Holiday patch
2008.12.01
- Added new stats included with GU #50 (critcal mit, accuracy, flurry, shield effective, deflection mod
2008.10.07
- (v1) quickfix for incorrect dynamicdata I had put in for avoidance dynamic data for this version
- updated for GU#49 (decline voice chat invites)
2008.08.07
- Fixed Health and Power numbers for values over 10,000
2008.07.03
- Now includes Melee, Spell, and Heal mods, as well as Recovery, Reuse, and Casting speed percentages
- Removed "Persona" text, trimming off a good bit of dead space
2008.04.14
- Updated for Game Update #44 to include "Display Equipped Bow" checkbox
2008.02.28
- Several text alignment changes in the stats area
- Removed the dropdown list and further condensed the weapon/ranged stats into one box
2007.11.19
- Updated to include LU40 additions
- "Melee Bonuses" and "Spell Bonuses" trimmed down to one page from dropdown list
- Decided to remove slashing/crushing/piercing resists, since they've been bugged for a while
2005.12.13
- Faction tab now displays numbers for each faction (latest GU)
2005.02.23
- Zip Updated to be compliant with the XP and TSXP Vitality xp bars
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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2009.07.14 |
11.22 Kb |
Drumstix42 |
07-14-2009 07:53 PM |
| File Statistics |
| User Rating: |
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| Downloads: |
3479 |
| Views: |
33434 |
| Favorites: |
51 |
| Uploaded By: |
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| Last Modified: |
N/A |
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09-11-2009, 06:01 PM
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A Griffon
Server: Blackburrow
Forum posts: 1647
File comments: 220
Uploads: 38
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Re: Still missing rime faction slacker :)
Quote:
Originally posted by Brorim
I know im a punk hehe but..
Could you get Rimefaction in the the list. If you have doubts about it's origin it is listed as "Uknown" when you see it in the default faction selection.
Perhaps if you had the time to include subjugation, ministration,ordination and that stuff somewhere .
Sorry for the pestering 
Yours
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Actually, I just finally got to check this, and it does show up. when you click the drop down list, make sure you scroll down. On my next update, I'll change the drop down list size so you can see it without scrolling.
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07-19-2009, 10:20 PM
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A Griffon
Server: Blackburrow
Forum posts: 1647
File comments: 220
Uploads: 38
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Re: Still missing rime faction slacker :)
Quote:
Originally posted by Brorim
I know im a punk hehe but..
Could you get Rimefaction in the the list. If you have doubts about it's origin it is listed as "Uknown" when you see it in the default faction selection.
Perhaps if you had the time to include subjugation, ministration,ordination and that stuff somewhere .
Sorry for the pestering 
Yours
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Hmm, I missed the missing faction thing when I was working on it. I'll have to check that, as I'm not sure why it would be missing from something that shouldn't be defendant on my XML code (I thought).
The second part you asked about, isn't that already in the Skills tab??
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07-19-2009, 04:49 AM
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Zerk Ad'Libitum
Server: Runnyeye
Forum posts: 31
File comments: 69
Uploads: 1
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Still missing rime faction slacker :)
I know im a punk hehe but..
Could you get Rimefaction in the the list. If you have doubts about it's origin it is listed as "Uknown" when you see it in the default faction selection.
Perhaps if you had the time to include subjugation, ministration,ordination and that stuff somewhere .
Sorry for the pestering
Yours
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07-04-2009, 01:41 PM
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A Griffon
Server: Blackburrow
Forum posts: 1647
File comments: 220
Uploads: 38
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Re: Research Assistant
Quote:
Originally posted by Brorim
It seems the default Persona window shows wich spell is beeing researched under "details" does this do that ?
Yours.
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I wasn't aware of this change. I'll make sure to implement this into the window. Probably not 'til after this holiday weekend though. 
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07-04-2009, 02:06 AM
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Zerk Ad'Libitum
Server: Runnyeye
Forum posts: 31
File comments: 69
Uploads: 1
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Research Assistant
It seems the default Persona window shows wich spell is beeing researched under "details" does this do that ?
Yours.
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06-21-2009, 11:08 PM
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A Griffon
Server: Blackburrow
Forum posts: 1647
File comments: 220
Uploads: 38
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Quote:
Originally posted by druadon
seems to be broken a little bit.....rimes faction is not showing up at all...had to revert back to fetishes persona.
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Did you use a /loadui in-game at all? I'll check it out. I know faction tab screws up after a loadui.
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06-21-2009, 11:18 AM
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A Brown Bear
Server: Blackburrow
Forum posts: 9
File comments: 7
Uploads: 0
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seems to be broken a little bit.....rimes faction is not showing up at all...had to revert back to fetishes persona.
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06-19-2009, 05:39 AM
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A Griffon
Server: Blackburrow
Forum posts: 1647
File comments: 220
Uploads: 38
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Quote:
Originally posted by dragowulf
I haven't had a chance to check out this mod in game or the code. How do you get your Average Resists to auto update?
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I used to do it onHoverIn/Out, but now I use onTextChanged on the resist numbers. Do it on window open too since it needs to be set
OnTextChanged -> press a button to calculate average
Last edited by Drumstix42 : 06-19-2009 at 05:40 AM.
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06-19-2009, 03:32 AM
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A Griffon
Server: Nagafen
Forum posts: 886
File comments: 239
Uploads: 20
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I haven't had a chance to check out this mod in game or the code. How do you get your Average Resists to auto update?
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05-25-2009, 04:44 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 13
Uploads: 0
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Quote:
Originally posted by Drumstix42
Quite an interesting bug. I have no power over tooltip data here though.
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Yeah, I figured as much after working on a location mod of my own. I ended
up submitting an in-game bug report for the problem.
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05-24-2009, 03:30 PM
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A Griffon
Server: Blackburrow
Forum posts: 1647
File comments: 220
Uploads: 38
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Quite an interesting bug. I have no power over tooltip data here though.
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05-23-2009, 09:24 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 13
Uploads: 0
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Stats tooltips
Greetings,
For starters I don't have TSO, I only have up to Kunark and then whatever
updates are applied to make me compatible with TSO.
Bug Overview:
Tooltips for stats reflect the wrong information for character class if using
"/load_uisettings" or reusing a character's name during creation
Bug Details (how to reproduce):
If you create (for example) a Paladin log in and then out, then delete it and
create a Shadowknight with the same name, the tooltips for STR and
WIS will show that they increas power pool (which are the Paladin stats),
not STR and INT (which are the Shadowknight stats).
This also happens if you "/load_uisettings", you inherit the tooltip info of
the class who's UI you loaded
Workaround:
It seems that logging completely out of the game (to desktop) fixes the
bugged tooltips
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12-01-2008, 08:16 PM
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A Griffon
Server: Blackburrow
Forum posts: 1647
File comments: 220
Uploads: 38
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Re: Re: Missing Content...
Quote:
Originally posted by Drumstix42
Question... did you use /loadui or something, because there have been no problems reported with any of what you've listed, previously.
You can even see in the first screenshot above that the values are listed as zero...
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The problem turned out to be an old eq2ui_dynamicdata.xml file for anyone experiencing a similar problem.
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11-15-2008, 04:59 PM
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A Griffon
Server: Blackburrow
Forum posts: 1647
File comments: 220
Uploads: 38
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Re: Missing Content...
Quote:
Originally posted by Godatte
Summary:
-stats like +melee, +spell, +heal, DA, Hate Mod are coming in as 100 default, so if you have no mods, they appear to be 100
-weapon stats are all wrong, probably default values (all delays 10000, pri/sec dmg = 10000, ranged dmg= 500-1500)
-no tabs in skills
-end of bars in factions are wrong
Apart from that, not bad
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Question... did you use /loadui or something, because there have been no problems reported with any of what you've listed, previously.
You can even see in the first screenshot above that the values are listed as zero...
Last edited by Drumstix42 : 11-15-2008 at 05:00 PM.
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11-15-2008, 02:58 PM
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Rock on Tom
Server: Runnyeye
Forum posts: 7
File comments: 17
Uploads: 10
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Missing Content...
Summary:
-stats like +melee, +spell, +heal, DA, Hate Mod are coming in as 100 default, so if you have no mods, they appear to be 100
-weapon stats are all wrong, probably default values (all delays 10000, pri/sec dmg = 10000, ranged dmg= 500-1500)
-no tabs in skills
-end of bars in factions are wrong
Apart from that, not bad 
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