EQ2Interface.comeq2ui_gamedata.xml Compare
Live Server : GU50 & TSO : 11\18\08


Produced: 11/18/2008 4:16:43 PM
   
Mode:  Differences with Context  
   
Left file: d:\games\EverQuest II\UI\11.17.08\eq2ui_gamedata.xml  
Right file: d:\games\EverQuest II\UI\Default\eq2ui_gamedata.xml  
1334         <DynamicData description="True if user is autoattacking" Name="AutoAttack" /> = 1334         <DynamicData description="True if user is autoattacking" Name="AutoAttack" />
1335         <DynamicData Name="BindLocation" />   1335         <DynamicData Name="BindLocation" />
1336         <DynamicData description="Amount of breath remaining: Progress, Text" Name="Breath" />   1336         <DynamicData description="Amount of breath remaining: Progress, Text" Name="Breath" />
1337         <DynamicData description="Maximum underwater breath in seconds: Text" Name="BreathMax" />   1337         <DynamicData description="Maximum underwater breath in seconds: Text" Name="BreathMax" />
1338         <DynamicData Name="Class" />   1338         <DynamicData Name="Class" />
1339         <DynamicData description="True if combat experience is disabled" Name="CombatExperienceDisabled" />   1339         <DynamicData description="True if combat experience is disabled" Name="CombatExperienceDisabled" />
    -+ 1340         <DynamicData description="True if quest experience is disabled" Name="QuestExperienceDisabled" />
      1341         <DynamicData description="True if character bonus experience is disabled" Name="CharacterBonusExperienceDisabled" />
1340         <DynamicData actiontype="Concentration" description="Concentration being maintained" Name="Concentration_1" /> = 1342         <DynamicData actiontype="Concentration" description="Concentration being maintained" Name="Concentration_1" />
1341         <DynamicData actiontype="Concentration" description="Concentration being maintained" Name="Concentration_2" />   1343         <DynamicData actiontype="Concentration" description="Concentration being maintained" Name="Concentration_2" />
1342         <DynamicData actiontype="Concentration" description="Concentration being maintained" Name="Concentration_3" />   1344         <DynamicData actiontype="Concentration" description="Concentration being maintained" Name="Concentration_3" />
1343         <DynamicData actiontype="Concentration" description="Concentration being maintained" Name="Concentration_4" />   1345         <DynamicData actiontype="Concentration" description="Concentration being maintained" Name="Concentration_4" />
1344         <DynamicData actiontype="Concentration" description="Concentration being maintained" Name="Concentration_5" />   1346         <DynamicData actiontype="Concentration" description="Concentration being maintained" Name="Concentration_5" />
1345         <DynamicData description="Player&apos;s current speech language" Name="CurrentLanguage" />   1347         <DynamicData description="Player&apos;s current speech language" Name="CurrentLanguage" />
 
1454         <DynamicData description="Mitigation Heat damage" Name="Heat" /> = 1456         <DynamicData description="Mitigation Heat damage" Name="Heat" />
1455         <DynamicData description="Mitigation Cold damage" Name="Cold" />   1457         <DynamicData description="Mitigation Cold damage" Name="Cold" />
1456         <DynamicData description="Mitigation Magic damage" Name="Magic" />   1458         <DynamicData description="Mitigation Magic damage" Name="Magic" />
1457         <DynamicData description="Mitigation Mental damage" Name="Mental" />   1459         <DynamicData description="Mitigation Mental damage" Name="Mental" />
1458         <DynamicData description="Mitigation Disease damage" Name="Disease" />   1460         <DynamicData description="Mitigation Disease damage" Name="Disease" />
1459         <DynamicData description="Mitigation Poison damage" Name="Poison" />   1461         <DynamicData description="Mitigation Poison damage" Name="Poison" />
    -+ 1462         <DynamicData description="Damage Reduction Slash" Name="Damage_Reduction_Slashing" />
      1463         <DynamicData description="Damage Reduction Crush" Name="Damage_Reduction_Crushing" />
      1464         <DynamicData description="Damage Reduction Pierce" Name="Damage_Reduction_Piercing" />
      1465         <DynamicData description="Damage Reduction Divine" Name="Damage_Reduction_Divine" />
      1466         <DynamicData description="Damage Reduction Heat" Name="Damage_Reduction_Heat" />
      1467         <DynamicData description="Damage Reduction Cold" Name="Damage_Reduction_Cold" />
      1468         <DynamicData description="Damage Reduction Magic" Name="Damage_Reduction_Magic" />
      1469         <DynamicData description="Damage Reduction Mental" Name="Damage_Reduction_Mental" />
      1470         <DynamicData description="Damage Reduction Disease" Name="Damage_Reduction_Disease" />
      1471         <DynamicData description="Damage Reduction Poison" Name="Damage_Reduction_Poison" />
      1472         <DynamicData description="Damage Reduction Slash Percentage" Name="Damage_Reduction_Percentage_Slashing" />
      1473         <DynamicData description="Damage Reduction Crush Percentage" Name="Damage_Reduction_Percentage_Crushing" />
      1474         <DynamicData description="Damage Reduction Pierce Percentage" Name="Damage_Reduction_Percentage_Piercing" />
      1475         <DynamicData description="Damage Reduction Divine Percentage" Name="Damage_Reduction_Percentage_Divine" />
      1476         <DynamicData description="Damage Reduction Heat Percentage" Name="Damage_Reduction_Percentage_Heat" />
      1477         <DynamicData description="Damage Reduction Cold Percentage" Name="Damage_Reduction_Percentage_Cold" />
      1478         <DynamicData description="Damage Reduction Magic Percentage" Name="Damage_Reduction_Percentage_Magic" />
      1479         <DynamicData description="Damage Reduction Mental Percentage" Name="Damage_Reduction_Percentage_Mental" />
      1480         <DynamicData description="Damage Reduction Disease Percentage" Name="Damage_Reduction_Percentage_Disease" />
      1481         <DynamicData description="Damage Reduction Disease Poison" Name="Damage_Reduction_Percentage_Poison" />
1460         <DynamicData description="Melee Critical Chance" Name="Melee_Crit_Chance" /> = 1482         <DynamicData description="Melee Critical Chance" Name="Melee_Crit_Chance" />
1461         <DynamicData description="Ranged Critical Chance" Name="Ranged_Crit_Chance" />   1483         <DynamicData description="Ranged Critical Chance" Name="Ranged_Crit_Chance" />
1462         <DynamicData description="Heal Critical Chance" Name="Heal_Crit_Chance" />   1484         <DynamicData description="Heal Critical Chance" Name="Heal_Crit_Chance" />
1463         <DynamicData description="Damage Spell Critical Chance" Name="DmgSpell_Crit_Chance" />   1485         <DynamicData description="Damage Spell Critical Chance" Name="DmgSpell_Crit_Chance" />
1464         <DynamicData description="Heal Amount Modifier" Name="Heal_Amount_Mod" />   1486         <DynamicData description="Heal Amount Modifier" Name="Heal_Amount_Mod" />
1465         <DynamicData description="Spell Damage Amount Modifier" Name="Spell_Amount_Mod" />   1487         <DynamicData description="Spell Damage Amount Modifier" Name="Spell_Amount_Mod" />
 
1469         <DynamicData description="Double Attack Chance" Name="Double_Atk_Percent" /> = 1491         <DynamicData description="Double Attack Chance" Name="Double_Atk_Percent" />
1470         <DynamicData description="Ranged Double Attack Chance" Name="Ranged_Double_Atk_Percent" />   1492         <DynamicData description="Ranged Double Attack Chance" Name="Ranged_Double_Atk_Percent" />
1471         <DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent" />   1493         <DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent" />
1472         <DynamicData description="Spell Reuse percent reduction" Name="Spell_Reuse_Percent" />   1494         <DynamicData description="Spell Reuse percent reduction" Name="Spell_Reuse_Percent" />
1473         <DynamicData description="Spell Cast percent reduction" Name="Spell_Cast_Percent" />   1495         <DynamicData description="Spell Cast percent reduction" Name="Spell_Cast_Percent" />
1474         <DynamicData description="Spell Recovery percent reduction" Name="Spell_Recovery_Percent" />   1496         <DynamicData description="Spell Recovery percent reduction" Name="Spell_Recovery_Percent" />
    -+ 1497         <DynamicData description="Accuracy" Name="Accuracy" />
      1498         <DynamicData description="Flurry" Name="Flurry" />
      1499         <DynamicData description="Critical Mitigation" Name="Critical_Mitigation" />
      1500         <DynamicData description="Shield Effectiveness" Name="Shield_Effectiveness" />
      1501         <DynamicData description="Deflection Chance" Name="Deflection_Chance" />
1475         <DynamicData description="Primary Weapon Damage Range" Name="Primary_Damage_Range" /> = 1502         <DynamicData description="Primary Weapon Damage Range" Name="Primary_Damage_Range" />
1476         <DynamicData description="Secondary Weapon Damage Range" Name="Secondary_Damage_Range" />   1503         <DynamicData description="Secondary Weapon Damage Range" Name="Secondary_Damage_Range" />
1477         <DynamicData description="Ranged Weapon Damage Range" Name="Ranged_Damage_Range" />   1504         <DynamicData description="Ranged Weapon Damage Range" Name="Ranged_Damage_Range" />
1478         <DynamicData description="Primary Weapon Delay" Name="Primary_Delay" />   1505         <DynamicData description="Primary Weapon Delay" Name="Primary_Delay" />
1479         <DynamicData description="Secondary Weapon Delay" Name="Secondary_Delay" />   1506         <DynamicData description="Secondary Weapon Delay" Name="Secondary_Delay" />
1480         <DynamicData description="Ranged Weapon Delay" Name="Ranged_Delay" />   1507         <DynamicData description="Ranged Weapon Delay" Name="Ranged_Delay" />