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  #1  
Unread 11-21-2006, 03:26 PM
DeaDBeaT's Avatar
DeaDBeaT DeaDBeaT is offline
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Default DeaDBeaT's UI

Support, complaints, questions, requests for DeaDBeaT's EQ2 UI Mod go here

Download here

Last edited by DeaDBeaT : 03-14-2008 at 03:01 PM.
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  #2  
Unread 12-01-2006, 09:31 AM
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Help.. plain and simple. When I go to run the installer / updater it first gives me an error that I believe has something to do with the .NET program.. Object reference not set to an instance of an object.

I have intalled .NET 2.0 and had tried 1.1 with the same results both times.
I would REALLY like to run this UI if I can figure out what is causing it to hose up!

Any idea what is going wrong?

Thanks ever so
Angellmoone
Lucan D'lere
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  #3  
Unread 12-01-2006, 10:01 AM
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Any way you can copy and paste the error? I'm sure its fixable.

Until then use this link to download a zip file. Just extract to your Everquest II\UI directory overwriting the existing GeeZers folder.

11_23_DBs_Mod.zip
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  #4  
Unread 12-03-2006, 04:57 PM
Kaglaaz Kaglaaz is offline
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Love the UI but I found a problem that needs some attention.

The NOTES tab on the INFOCENTER window comes up blank. I've opened the xml with the UI Builder and while the tab is listed under TabSources, it's not listed under TabPages. I've tried fixing it myself but I just keep screwing things up and having to revert back.

It'd be nice to have some notes in game instead of tabbing out or having to put up the Milquetoast infocenter on a macro just to get to the notes.

Thanks!!

Kaglaaz
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  #5  
Unread 12-04-2006, 12:28 AM
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Quote:
Originally Posted by Kaglaaz
Love the UI but I found a problem that needs some attention.

The NOTES tab on the INFOCENTER window comes up blank. I've opened the xml with the UI Builder and while the tab is listed under TabSources, it's not listed under TabPages. I've tried fixing it myself but I just keep screwing things up and having to revert back.

It'd be nice to have some notes in game instead of tabbing out or having to put up the Milquetoast infocenter on a macro just to get to the notes.

Thanks!!

Kaglaaz

Thanks for the heads up - I will look at it.
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  #6  
Unread 12-05-2006, 07:47 AM
Ondskap Ondskap is offline
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First of all: Thx for a great mod!!

I play on Splitpaw but currently it tries to log me in to Mistmoore server if I choose a charname in the camp dialog. This seems a bit odd as I assumed all it did was make a "/camp charname" macro, which would use eq2's own character.ini and automatically select the right server. Any idea why this is happening?

Last edited by Ondskap : 12-05-2006 at 08:58 AM.
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  #7  
Unread 12-24-2006, 10:28 AM
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I have a question for those using x64 and are getting the .NET errors.

My installer reads the Everquest2.exe path from the registry, I need to know if the x64 OS has the same info.

The info it needs is in HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths
Then it looks for a key - Everquest2.exe and reads the Path value.


If someone could post and let me know if the info exists it would help me fix the errors you are receiving.

TIA !
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  #8  
Unread 12-25-2006, 07:01 PM
hawaiinpimp hawaiinpimp is offline
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Hello, New user here. Whenever I try to install I get an error


(Microsoft .NET framework)(See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DBsEQ2ModInstaller.frmMain.frmMain_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DBsEQ2ModInstaller
Assembly Version: 1.0.2531.29674
Win32 Version: 1.0.2531.29674
CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod/DBsEQ2ModInstaller.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.)


I can click continue, however, where it goes to the installer, where it has me define where the EQ2.exe path is... do that then click full install, but it puts the folder GeeZers into the C: (main drive) directory instead of into the C:\Program Files\Sony\EverQuest II\UI folder. It then finds another error during installation


(See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Argument 'Path' is Nothing or empty.
at Microsoft.VisualBasic.FileSystem.ChDir(String Path)
at DBsEQ2ModInstaller.frmMain.copyDo()
at DBsEQ2ModInstaller.frmMain.installMe()
at DBsEQ2ModInstaller.frmMain.btnInstall_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DBsEQ2ModInstaller
Assembly Version: 1.0.2531.29674
Win32 Version: 1.0.2531.29674
CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod/DBsEQ2ModInstaller.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.)


after this It seems to stop running. any help?

Last edited by hawaiinpimp : 12-25-2006 at 07:04 PM.
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  #9  
Unread 12-25-2006, 11:34 PM
DeaDBeaT's Avatar
DeaDBeaT DeaDBeaT is offline
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Make sure you have Microsoft .NET 2.0 installed. You can get it from windows update or here
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  #10  
Unread 01-02-2007, 08:36 AM
Mystlynxx Mystlynxx is offline
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Quote:
Originally Posted by hawaiinpimp
Hello, New user here. Whenever I try to install I get an error


(Microsoft .NET framework)(See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DBsEQ2ModInstaller.frmMain.frmMain_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DBsEQ2ModInstaller
Assembly Version: 1.0.2531.29674
Win32 Version: 1.0.2531.29674
CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod/DBsEQ2ModInstaller.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.)


I can click continue, however, where it goes to the installer, where it has me define where the EQ2.exe path is... do that then click full install, but it puts the folder GeeZers into the C: (main drive) directory instead of into the C:\Program Files\Sony\EverQuest II\UI folder. It then finds another error during installation


(See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Argument 'Path' is Nothing or empty.
at Microsoft.VisualBasic.FileSystem.ChDir(String Path)
at DBsEQ2ModInstaller.frmMain.copyDo()
at DBsEQ2ModInstaller.frmMain.installMe()
at DBsEQ2ModInstaller.frmMain.btnInstall_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DBsEQ2ModInstaller
Assembly Version: 1.0.2531.29674
Win32 Version: 1.0.2531.29674
CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod/DBsEQ2ModInstaller.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.)


after this It seems to stop running. any help?

Yes, I'm getting this error too. I've double checked that NET 2.0 is installed and updated but it always crashes out in exactly this way. Any ideas?
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  #11  
Unread 01-02-2007, 09:53 AM
DeaDBeaT's Avatar
DeaDBeaT DeaDBeaT is offline
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Are you running x64? If so did you install the x64beta installer?
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  #12  
Unread 01-02-2007, 04:41 PM
Mystlynxx Mystlynxx is offline
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Apologies, I should have said in my post.

No 64 here, just a bog standard AthlonXP using WindowsXP Pro SP2 fully updated.
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  #13  
Unread 12-26-2006, 11:12 AM
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DeaDBeaT DeaDBeaT is offline
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For those with x64, here's a beta installer. Please let me know if it works with no errors.

DeaDBeaTs x64 Beta installer
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  #14  
Unread 01-22-2007, 10:37 PM
talasia talasia is offline
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Default tell chat

Is there a way to shut off the sexy voice that keeps telling me i have a new tell

thanks for the ui love it so far
talasia
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  #15  
Unread 01-23-2007, 07:00 PM
kfstwo kfstwo is offline
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I have my game installed under "C:\Games\Everquest II"

Running the installer everything proceeds nominally, but the paths are off-by-one. Instead of installing to "C:\Games\Everquest II\UI" the dbsmod directory is installed to "c:\games\everquest ii\dbsmod" - which didn't look right.

Also, in the info center, all of the markup (&apos shows up instead of being parsed?

Last edited by kfstwo : 01-23-2007 at 07:55 PM.
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  #16  
Unread 01-23-2007, 10:37 PM
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DeaDBeaT DeaDBeaT is offline
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Talasia: Delete the file *\Everquest II\UI\GeeZers\sounds\ui_tell_receive.wav

You'll need to this after every update.

Kfstwo: The *\Everquest II\DBsMod is the default location for the installer/updater, my UI actually installs in the UI folder. The DBsMod folder is simply for the updater.

I must have fubar'd the info center by saving it in UIBuilder, I'll clean it up this week in time for Sunday's update. Thanks for the heads up
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  #17  
Unread 01-25-2007, 06:44 AM
Premi Premi is offline
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Which files are needed for the sexy voice when i recieve a tell? My girlfriend dont want to install a complete UI but she likes the voice mod.
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  #18  
Unread 01-25-2007, 09:52 AM
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DeaDBeaT DeaDBeaT is offline
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1. Create a new folder under *Everquest II\UI\*NEW FOLDER HERE*

2. In that folder create a new folder called 'sounds'. Your (simplified) folder structure should look like;

\Everquest II
\UI
\*NEW FOLDER*
\sounds

3. Copy this file into your new sounds folder.

4. Next create a new text file and copy/paste these lines into it changing the *NEW FOLDER NAME* to whatever you called your new folder;

cl_movie_enabled 0

cl_ui_skinname *NEW FOLDER NAME*
cl_ui_subdir UI/

5. Save and close this new text file into your Everquest II folder making sure to change the name to 'eq2.ini', it is important to make sure the .txt is not left on.



If she is already using a mod then simply create or see if the 'sounds' folder exists and save the step 3 file into it.
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  #19  
Unread 01-29-2007, 02:17 AM
easy_tiger easy_tiger is offline
A Coastal Crab
 
Join Date: Jun 2006
Server: Antonia Bayle
Posts: 1
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I installed the mod okay, but it isn't loading up, I am sure I am a retard and missed one vital step

downloaded updater
installed mod
wrote char name and server in updater, hit play! and no mod

I did have profit installed before can that affect it?
and did have eq2map installed before
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  #20  
Unread 01-29-2007, 09:51 AM
DeaDBeaT's Avatar
DeaDBeaT DeaDBeaT is offline
A Dragoon Sith
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Mistmoore
Posts: 99
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Did you by any chance run EQ2Map updater after you installed? If so run a full install from the updater.

Check to make sure you have the correct eq2.ini file in your Everquest II directory, you can open it in notepad. It should have only 3 lines in it;

cl_movie_enabled 0

cl_ui_skinname GeeZers
cl_ui_subdir UI/

Hope that helps
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  #21  
Unread 02-02-2007, 02:01 PM
xull xull is offline
A Coastal Crab
 
Join Date: Sep 2005
Server: Blackburrow
Posts: 1
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love this mod to death, but is there a way to make the stat strip and combat strip stay open instead of needing to mouse over for it to drop down?
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  #22  
Unread 02-02-2007, 03:14 PM
gazdag6 gazdag6 is offline
A Young Mystail Rat
 
Join Date: Feb 2007
Server: Antonia Bayle
Posts: 3
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I have to say this is the best mod I have come across yet, but I do have one question. Where is my party HP/MANA bars and names at?

It looks they appear when we hit the same thing, but they do not stay up.

Did I miss something on the UI?

Thanks!

One other question, is there a way to add my server to the list?

Last edited by gazdag6 : 02-02-2007 at 03:33 PM.
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  #23  
Unread 02-02-2007, 06:11 PM
DeaDBeaT's Avatar
DeaDBeaT DeaDBeaT is offline
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Join Date: Nov 2004
Server: Mistmoore
Posts: 99
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Your group info should be in your group window alt + g if it's hidden, if it's your group in the raid window try alt + r

What server? I thought I had them all. I can add the missing one for Sundays update.

and I'm glad you like it
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  #24  
Unread 05-24-2007, 11:19 AM
novawop novawop is offline
Premium Member
Premium Member
 
Join Date: Oct 2005
Server: Antonia Bayle
Posts: 8
Default strips and poi not showing info correctly

Hi Deadbeat,

I notice a problem with the last install for lu 35

The stat and combat strip are blanken out and the Poi has a black background
not able to do any scrolling

I hope i left enough info

I did a full install and still black out

novawop lvl 70 ranger butchblock

oh by the way great gui i love it
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  #25  
Unread 02-02-2007, 06:18 PM
DeaDBeaT's Avatar
DeaDBeaT DeaDBeaT is offline
A Dragoon Sith
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Mistmoore
Posts: 99
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Quote:
Originally Posted by xull
love this mod to death, but is there a way to make the stat strip and combat strip stay open instead of needing to mouse over for it to drop down?
I purposely choose to make my mod as simple as possible to use with no extra settings or configurations. So that was the only way to show as much info as possible without using too much screen.

I tried to put the most useful info on the always visible part of the bars.

..long winded...now the short version

I chose not too
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