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  #1  
Unread 06-22-2019, 06:45 AM
pcgh pcgh is offline
A Young Mystail Rat
 
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Unhappy Trying to get info/category tabs on my hotbars.

I've been trying to figure out an easy way to basically have small text boxes above my hot bars to help me remember/sort my spells.

Since I can't figure out how to do anything with the uibuilder, I tried a bootleg way with just using the in game chat boxes like so: https://puu.sh/DJg5u/6bf118d3e4.png
But aside from it having ugly chat box frames everywhere, I couldn't squeeze the chat boxes close enough to each other because they merge into one another.

Another idea that seemed simple in theory is to just make the tabs I want in a paint program and load them as an extra ui addon and just drag them above my hotbars in game but I can't even figure out how to do that with uibuilder.

Before I give up, I figured I'd ask here as a last resort if anyone has any helpful steps on a simple way to do something like this.
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  #2  
Unread 06-22-2019, 11:19 AM
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Darqwood Darqwood is offline
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This is an interesting idea and a very compelling image -- basically grouping hotbar icons into named categories. You could create an image of the tab areas and drop it into a custom window like you suggest, but every time your spell layout changes you'll have to make a new image. Hotbars can be edited to have a margin area above the icons, but the problem is that all of your hotbars would have to have them. It would be much tougher to pick just a couple of hotbars to add a "titlebar" area since they are all clones from just one definition file.

I guess a custom window could be written so you could add some text into boxes with variable widths to approximate what is shown in your image. The custom window would float above (or below) the hotbars in your example.


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  #3  
Unread 06-23-2019, 07:07 AM
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Darqwood Darqwood is offline
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Here is a simple custom window to get you started. There is no automation at all -- you can edit widths, colors, text etc. in the UIBuilder very easily.





1. Drop the unzipped file into your DarqUI_v3 folder

2. Use Notepad to add this line to eq2ui_custom.xml
<include>darqui_custom_categories.xml</include>
3. Log in and type
/show_window Custom.Categories
To create a second window, copy it and call it Categories2 for example.


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  #4  
Unread 06-23-2019, 08:56 AM
pcgh pcgh is offline
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That is just the start I needed. I was getting no where on my own but this I can work with. Thanks a lot!
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  #5  
Unread 06-23-2019, 09:07 PM
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bluja000 bluja000 is offline
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I wish I could figure out how to do anything in the UIbuilder. This idea sounds wonderful, a great way to extend out the hotbars even better. Unless, are you using the various hotbars, and they are being combined, like chat windows? Or are you able to put spells/combat arts in, under the various tabs, and still have full access to ten separate hotbars?
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  #6  
Unread 06-24-2019, 12:28 AM
pcgh pcgh is offline
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Quote:
Originally Posted by bluja000 View Post
Unless, are you using the various hotbars, and they are being combined, like chat windows?
The hot bars themselves are not being combined like chat windows. It might look like that in my first picture since I was actually just using the chat boxes.

The idea was simply to have text boxes above my normal hot bars to help me sort & remember what spells do without having to constantly examine them.
I played this game on and off for years and every time I return, I'm always annoyed with trying to remember my hotbars(which gets more confusing with alts). Plus I could use this to help my new player friends that tend to get confused & overwhelmed by all the spells since they're used to more recent mmo's which don't use many hot bars.

Here's what I got so far after messing with Darq's file:
https://puu.sh/DK052/2044c9365d.png
Hardly perfect but I'm happy. I'll tweak it more as I play.

If this is something you're still interested in, let me know and I'll try to show how to edit it. You don't even need uibuilder, you can edit it through notepad which is what I ended up doing after uibuilder stopped working for me(which I found out why afterwards).
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