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  #1  
Unread 11-16-2006, 06:04 PM
DarkBobbie DarkBobbie is offline
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Default why no world map update?

How come the world map is still the same as in release? I'm picky but i kinda like having it.
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  #2  
Unread 11-20-2006, 02:48 PM
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Quote:
Originally Posted by DarkBobbie
How come the world map is still the same as in release? I'm picky but i kinda like having it.
i was about to ask the same thing... i wanna see the continent of faydwer in my world map
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  #3  
Unread 11-20-2006, 02:50 PM
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Its the least of my worries at the moment. If you want to submit the xml update for it go right ahead.
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  #4  
Unread 11-20-2006, 02:57 PM
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Quote:
Originally Posted by Dolby
Its the least of my worries at the moment. If you want to submit the xml update for it go right ahead.
well... the image to use is %EQ2_FOLDER%\ui\default\images\maps\exp03_world_map.dds

for some reason eq2map is still using %EQ2_FOLDER%\ui\default\images\maps\world_map.dds for the worldmap...

even when DoF came out a year ago, eq2map never updated itself to use %EQ2_FOLDER%\ui\default\images\maps\exp01_world_map.dds instead of the original worldmap.

EDIT:
the fix for the image is as follows

in the file core_mapstyles.xml, line 751 reads as follows:
Code:
<ImageFrame Name="imageFrame" Source="images/maps/world_map.dds" SourceRect="0,0,436,506"/>
this should be updated to read:
Code:
<ImageFrame Name="imageFrame" Source="images/maps/exp03_world_map.dds" SourceRect="0,0,436,506"/>

this will require a new overlay, as well as the placement of continent names.
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Last edited by anfrey : 11-20-2006 at 03:20 PM.
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  #5  
Unread 11-20-2006, 03:06 PM
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Nope, there is xml for the continent names that needs to be updated as well.
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  #6  
Unread 11-20-2006, 03:07 PM
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Quote:
Originally Posted by Dolby
Nope, there is xml for the continent names that needs to be updated as well.
i editted the post above with what should be the fix, at least for which image is displayed when in the world tab. now, time to look for the continent names part... can u point me in the right direction? i'm willing to spend this afternoon figuring it out and fixing it for everyone.


edit: i found the WORLDNAMES area in the default eq2ui_mainhud_map.xml file... shouldn't copying this entire area overwriting the previous worldnames info in the zones_world.xml file fix it? i'm currently making changes to my zones_world.xml file.. gonna go log on now and see if it works.

if it does work, i'll upload my updated zones_world.xml and core_mapstyles.xml here.
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Last edited by anfrey : 11-20-2006 at 03:19 PM.
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  #7  
Unread 11-20-2006, 03:35 PM
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ok, my changes to these 2 files work perfectly. now to work on the overlay... i suck at graphics, i'll read up on some tuts on how to work with dds files in photoshop and get the world map overlay fixed.

attached are my fixed XML files.... and a screenshot proving it works

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Name:	itworks.jpg
Views:	1254
Size:	53.6 KB
ID:	5413  
Attached Files
File Type: xml core_mapstyles.xml (50.7 KB, 241 views)
File Type: xml zones_world.xml (12.2 KB, 231 views)
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Last edited by anfrey : 11-20-2006 at 03:57 PM.
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  #8  
Unread 11-20-2006, 03:40 PM
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Thanks for your help so far anfrey.
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  #9  
Unread 11-20-2006, 03:54 PM
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Quote:
Originally Posted by Dolby
Thanks for your help so far anfrey.
not a problem. i understand u guys are real busy with changes to eq2map, reviewing new submissions, etc.... and with so many ppl bringing up this issue, i figured i'd take a crack at it
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Last edited by anfrey : 11-20-2006 at 03:59 PM.
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  #10  
Unread 11-20-2006, 10:14 PM
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ok, i lack a DDS plugin, and i still haven't figured out settings coords up... so someone else is gonna have to undertake making the overlay... unless ppl can be patient with me until i figure it out...

or better yet, someone teach me.
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  #11  
Unread 11-20-2006, 11:26 PM
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Are you using Photoshop Anfrey?
If so, nVidia has the plugin you need.

I also remember another author writing up a great how to on the site.

Will have to search for it if i get a chance since I'm hoping to get back into dds editing.

-edit-
http://www.eq2interface.com/forums/s...&highlight=dds
http://www.eq2interface.com/forums/s...&highlight=dds
http://www.eq2interface.com/forums/s...&highlight=dds
http://www.eq2interface.com/forums/f...splay.php?f=31

I'll stop there.
Regardless, great info throughout the site.
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Last edited by Faetyl : 11-20-2006 at 11:31 PM.
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  #12  
Unread 11-20-2006, 11:31 PM
gridvector gridvector is offline
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If you guys give me the other zones connection info I will finish the overlay for you. Here it is so far.

Also let me know if you want any changes made.

world_map_overlay.dds

hmm guess I better include a non dds image too

Connection Layer: (jpeg looses transparency)


Compiled view:
Attached Thumbnails
Click image for larger version

Name:	exp03_world_map.jpg
Views:	1233
Size:	153.1 KB
ID:	5417  Click image for larger version

Name:	exp03_world_map_connection_layer.jpg
Views:	1229
Size:	22.3 KB
ID:	5418  
Attached Files
File Type: dds world_map_overlay.dds (256.1 KB, 210 views)

Last edited by gridvector : 11-20-2006 at 11:44 PM.
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  #13  
Unread 11-21-2006, 12:06 AM
DarkBobbie DarkBobbie is offline
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Awesome guys thanks.
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  #14  
Unread 11-21-2006, 12:17 AM
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faetyl: thanks for the links. i'll read and learn

gridvector: wow that looks good. now how the heck are we gonna draw lines from qeynos/freeport to ro?? and from nek/steppes to butcherblock? lol... so, does anyone know how to adjust and do the actual XML for the mouseovers? or are we good leaving this here and having it pushed on the autoupdater?
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  #15  
Unread 11-21-2006, 12:36 AM
gridvector gridvector is offline
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Well I can just use a different color for the Qeynos/Freeport connection to Ro, and I can always put BB in th overlay even though it doesn't exist (as a label) on the map as an interim connection zone.

Maybe I will see if I can sneak a legend in there.

So to reiterate:

Connections between Q/FP to Ro
Add BB and connect between Nek/TS

anything else?


-- Added --

Here are the latest changes.




Note: The word "Butcherblock" is in the overlay but it is lost on the jpeg conversion.
Attached Thumbnails
Click image for larger version

Name:	exp03_world_map.jpg
Views:	1203
Size:	155.3 KB
ID:	5420  Click image for larger version

Name:	exp03_world_map_connection_layer.jpg
Views:	1203
Size:	26.0 KB
ID:	5421  
Attached Files
File Type: dds world_map_overlay.dds (256.1 KB, 210 views)

Last edited by gridvector : 11-21-2006 at 01:51 AM.
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  #16  
Unread 11-21-2006, 02:07 AM
gridvector gridvector is offline
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Made a variation to keep clean lines in the overlay:

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Name:	exp03_world_map.jpg
Views:	1190
Size:	154.3 KB
ID:	5423  Click image for larger version

Name:	exp03_world_map_connection_layer.jpg
Views:	1193
Size:	22.3 KB
ID:	5424  
Attached Files
File Type: dds world_map_overlay.dds (256.1 KB, 215 views)
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  #17  
Unread 11-21-2006, 02:19 AM
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looks real good and a lot cleaner than i even expected lol... did you add butcherblock with XML in the zones_world.xml file to have it appear? if so, you should upload the new XML
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  #18  
Unread 11-21-2006, 10:51 AM
lordebon lordebon is offline
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The colored boxes aren't on by default, right?

They make my eyes hurt, heh.

And we do need another color for the to BB, since it's a boat and not a bell.

Also, need a carpet line from BB to MajDul

EDIT: And man... Did SOE decide to shrink Faydwer or what? It's much bigger than it looks there =/
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  #19  
Unread 11-21-2006, 11:22 AM
gridvector gridvector is offline
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Is this better?

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Views:	1160
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ID:	5426  
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  #20  
Unread 11-21-2006, 11:32 AM
lordebon lordebon is offline
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/claps

Beautiful! Now thats a World Map!
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  #21  
Unread 11-21-2006, 11:48 AM
gm9 gm9 is offline
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Much better, although personally I would prefer if you removed the boxes entirely, since I do not think that they are needed.

Some corrections:

* Remove the line from EL to LS.
* Add a line from Nek to LS.

Technically you would need to add lines from FP and Qeynos to TS and Nek as well (I am not sure whether you can still take the boat ride to the other zones from the cities, I think it was removed, right?).

And you forgot to set the ShadowStyle for the text "Butcherblock". Personally I would remove the Butcherblock text since you do not (and should not) list "Sinking Sands" on Ro either (or any of the other overland zones on Faydwer, or Rivervale, etc.).
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Last edited by gm9 : 11-21-2006 at 11:50 AM.
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  #22  
Unread 11-21-2006, 12:27 PM
gridvector gridvector is offline
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So more like this?



Once the connections are good we can see what the populous wants in the way of boxes or lack thereof.
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  #23  
Unread 11-21-2006, 12:51 PM
gm9 gm9 is offline
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That one is great in my view!

It does not yet have the bells from FP and Qeynos to TS and Nek, respectively (the ones that cost 60s per ride), not sure if you can reasonably fit them in there however.
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  #24  
Unread 11-21-2006, 01:15 PM
gridvector gridvector is offline
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ok comments, additions, subtractions?

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  #25  
Unread 11-21-2006, 01:35 PM
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where's the bell w/ ticket from qeynos to steppes... and from freeport to nek?
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