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  #1  
Unread 06-26-2021, 06:04 PM
benjcallaghan benjcallaghan is offline
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Default [Map] Vex Thal: Labyrinth of Solace [Raid]

I've finally finished the maps for the first Vex Thal raid zone. Because EQ2 likes to re-use maps and geometry, these maps can also be used for the advanced solo zone, and all versions of the Den of Shadows zone added in the Whispers of Tyranny game update. The following XML includes all applicable dungeons.

This map is quite barebones. Please let me know if colors or textures should be added to the map. I originally envisioned using the in-game floor textures on each map, and then stacking them with transparency so you could see lower floors as you climbed the dungeon.

Code:
<ImageStyle Name="exp17_dun_vex_thal_raid_01_0" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 1)" zonerect="-328, -574, 265, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_1" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 2)" zonerect="-328, -574, 265, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_2" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 3)" zonerect="-328, -574, 265, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_3" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 4)" zonerect="-328, -574, 265, 114" heightmin="130">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_mission_solo_0" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 1)" zonerect="-328, -574, 265, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_1" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 2)" zonerect="-328, -574, 265, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_2" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 3)" zonerect="-328, -574, 265, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01_solo" displayname="Vex Thal: Den of Shadows [Solo]" zonerect="-328, -574, 265, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01_easy" displayname="Vex Thal: Den of Shadows [Heroic I]" zonerect="-328, -574, 265, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01" displayname="Vex Thal: Den of Shadows [Heroic II]" zonerect="-328, -574, 265, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
Attached Thumbnails
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Name:	map_exp17_dun_vex_thal_0.jpg
Views:	172
Size:	95.4 KB
ID:	9351  Click image for larger version

Name:	map_exp17_dun_vex_thal_1.jpg
Views:	168
Size:	80.0 KB
ID:	9352  Click image for larger version

Name:	map_exp17_dun_vex_thal_2.jpg
Views:	158
Size:	78.4 KB
ID:	9353  Click image for larger version

Name:	map_exp17_dun_vex_thal_3.jpg
Views:	161
Size:	88.0 KB
ID:	9354  
Attached Files
File Type: dds map_exp17_dun_vex_thal_0.dds (108.3 KB, 162 views)
File Type: dds map_exp17_dun_vex_thal_1.dds (108.3 KB, 162 views)
File Type: dds map_exp17_dun_vex_thal_2.dds (108.3 KB, 158 views)
File Type: dds map_exp17_dun_vex_thal_3.dds (108.3 KB, 171 views)
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  #2  
Unread 06-26-2021, 06:06 PM
benjcallaghan benjcallaghan is offline
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I also have hand-written XML files containing the POI for the raid zone. These files have been tested in-game and work well for our raid force. Please add these to the completed map, if possible. If not, I'll upload them through the normal submission channels after the map has gone live.
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  #3  
Unread 06-28-2021, 12:35 AM
jnils's Avatar
jnils jnils is offline
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Default

The maps looks great, but i would prefer if you could add some textures to them.

The stacking idea would be a great feature, but might look odd on the single zones.
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  #4  
Unread 08-19-2021, 10:22 PM
benjcallaghan benjcallaghan is offline
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Here's the polished version of the Vex Thal map. I've also updated the XML to include the solo zone that's only available during the sig line.

Code:
<ImageStyle Name="exp17_dun_vex_thal_raid_01_0" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 1)" zonerect="-331, -578, 267, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_1" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 2)" zonerect="-331, -578, 267, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_2" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 3)" zonerect="-331, -578, 267, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_raid_01_3" displayname="Vex Thal: Labyrinth of Solace [Raid] (Level 4)" zonerect="-331, -578, 267, 114" heightmin="130">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_mission_solo_0" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 1)" zonerect="-331, -578, 267, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_1" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 2)" zonerect="-331, -578, 267, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_mission_solo_2" displayname="Vex Thal: Shadow Citadel [Advanced Solo] (Level 3)" zonerect="-331, -578, 267, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_sig_qst_0" displayname="Vex Thal: Shadow Citadel (Level 1)" zonerect="-331, -578, 267, 114" heightmax="5">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_sig_qst_1" displayname="Vex Thal: Shadow Citadel (Level 2)" zonerect="-331, -578, 267, 114" heightmin="15" heightmax="40">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp17_dun_vex_thal_sig_qst_2" displayname="Vex Thal: Shadow Citadel (Level 3)" zonerect="-331, -578, 267, 114" heightmin="85" heightmax="95">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01_solo" displayname="Vex Thal: Den of Shadows [Solo]" zonerect="-331, -578, 267, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01_easy" displayname="Vex Thal: Den of Shadows [Heroic I]" zonerect="-331, -578, 267, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>

<ImageStyle Name="exp17_dun_vex_thal_01" displayname="Vex Thal: Den of Shadows [Heroic II]" zonerect="-331, -578, 267, 114">
<ImageFrame Source="images/maps/map_exp17_dun_vex_thal_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>
Attached Thumbnails
Click image for larger version

Name:	map_exp17_dun_vex_thal_0.jpg
Views:	150
Size:	91.6 KB
ID:	9378  Click image for larger version

Name:	map_exp17_dun_vex_thal_1.jpg
Views:	146
Size:	89.7 KB
ID:	9380  Click image for larger version

Name:	map_exp17_dun_vex_thal_2.jpg
Views:	132
Size:	85.6 KB
ID:	9382  Click image for larger version

Name:	map_exp17_dun_vex_thal_3.jpg
Views:	151
Size:	90.4 KB
ID:	9384  
Attached Files
File Type: dds map_exp17_dun_vex_thal_0.dds (108.3 KB, 151 views)
File Type: dds map_exp17_dun_vex_thal_1.dds (108.3 KB, 152 views)
File Type: dds map_exp17_dun_vex_thal_2.dds (108.3 KB, 152 views)
File Type: dds map_exp17_dun_vex_thal_3.dds (108.3 KB, 153 views)
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  #5  
Unread 08-19-2021, 10:23 PM
benjcallaghan benjcallaghan is offline
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And here's the updated POI sheets. I added a few more teleporters and such to the final levels of the raid.
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  #6  
Unread 09-16-2021, 01:57 PM
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Default Nice job!

Amazing work Benj, I can't wait to see it uploaded.
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  #7  
Unread 09-16-2021, 01:59 PM
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sas0969 sas0969 is offline
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Default uploading

It looks like this has been here a couple of months, can I upload these directly to my own maps before it is put into the EQ2 maps updater?
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  #8  
Unread 09-20-2021, 11:35 PM
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Im so sorry, i have missed the updated posts.
I look at this right away
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  #9  
Unread 09-21-2021, 06:33 AM
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jnils jnils is offline
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The maps are now live.
Thanks again for a great work.
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