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  #1  
Unread 12-29-2004, 06:38 AM
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Exclamation How do I get the Target windows Frame and backdrop to be visible all the time?

How do I get the Target windows Frame and backdrop to be visible all the time? Ive tried playing around with the Dynamic Filters but I cant get it to work. Im sure Im doing something wrong.
The target window Im using is the window from Talyns Tablets 2.

Id appreciate a detailed walkthrough If anyone has the solution.


Thanks
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Unread 12-29-2004, 03:04 PM
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Quote:
Originally Posted by filidecht
To go along with the idea of forcing a window to show, I found out how to make a window STAY open, instead of closing all the time (best example, the Target window).

Change DynamicDataFilter="0001" to ="0000"

This made my target window stay on top, even after mashing the Esc key

I assume this can be done for all dynamic data (so far I've only tested with Target and Casting windows). Not just the window, either, but the data within the window as well. Within my modified Target window, I can hide some elements (such as the target's health) by leaving its specific Filter set to 0001, yet still keep the border and backdrop of the window itself visible with the window's page Filter set to 0000.
That's the only way I know of. The downside is that you have to do /show_window MainHUD.Target when you log in to make it show up in the first place, but after that it stays visible.
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Unread 12-29-2004, 03:04 PM
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Agathorn or DeathBane27, what you suggested work the window is now perma visible. However, there is one small thing and I wonder if you know how to fix it.
Whenever I target something and it dies and I deselect it the tier indicator and the info line ( ^^ and Group/Solo etc) stay up. The Bar itself goes away but not those things. Any Suggestions to remedy that?

Thanks again.

Last edited by Ellyana : 12-29-2004 at 03:18 PM.
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Unread 12-29-2004, 03:18 PM
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Try adding DynamicDataFilter="0001" to the text object. If that doesn't work... who is Agathorn? HE'S RIGHT BEHIND ME AGAIN ISN'T HE AAAAAAAAAAAAAAA!!!!!!!!!!!
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Last edited by Deathbane27 : 12-29-2004 at 03:28 PM.
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Unread 12-29-2004, 03:22 PM
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thanks Ill try that. Agathorn responded to my question In Talyns Tablets 2 thread earlier(its the tablets 2 target window) and I posted my second question at the same time you posted your suggestion here... sorry Thank you both.
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Unread 12-29-2004, 03:36 PM
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Quote:
HE'S RIGHT BEHIND ME AGAIN ISN'T HE AAAAAAAAAAAAAAA!!!!!!!!!!!
LOL
Well that didnt work

heres what I mean. Any other suggestions? From anyone
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Last edited by Ellyana : 12-29-2004 at 03:39 PM.
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Unread 12-29-2004, 03:51 PM
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Yeah, that element is "Pushed" data rather than "Pulled"... Poking around for another method.
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Unread 12-30-2004, 03:47 AM
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Okay I figured this one out for you.. Change the DynamicFilter to 0000 on the main page..
Then add a new page to the target page, the same size and location as the main page.. Set the DynamicData to /GameData.Target.Name and DynamicDataFilter to 0001.. then Move Tier Indicator and Info to there..

That's it.. Sets it up so when the name disappears so does the new page and the unwanted stuff along with it..

Note: Another way to stop the target_window from disappearing when you don't have a target is to delete the /GameData.Target.Window from the DynamicData Property of the TargetWindow's main page

edit: I attached a sample for ya..
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File Type: zip eq2ui_mainhud_target.zip (1.1 KB, 362 views)

Last edited by Talyns : 12-30-2004 at 04:02 AM.
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Unread 12-30-2004, 04:03 AM
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Doesn't work. Although the Tier Indicator and Info text dissappear, the data for it isn't pushed to it since it isn't at the hardcoded location. It always shows as green, grouped, and with no tier indicator regardless of what you target.
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Unread 12-30-2004, 04:29 AM
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Quote:
Originally Posted by Deathbane27
Doesn't work. Although the Tier Indicator and Info text dissappear, the data for it isn't pushed to it since it isn't at the hardcoded location. It always shows as green, grouped, and with no tier indicator regardless of what you target.
Forget that method..
Try,Try,Try Again, I have defeated hardcoded (I Think for real this time )

This time I set the dynamic data on Tier, and Info to /GameData.Target.Window...

Seems to work this time.. I shoulda tested the first one better
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Unread 12-30-2004, 04:35 AM
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You used the Visible filter from the DynamicData of another object, while having said object ignore that same filter?

You @#$% genius! That didn't even occur to me.

/em huggles Talyns

(And yes, it works perfectly. )

At least I was half-right, with the DynamicDataFilter setting; just didn't think to reference something else's DynamicData so it had a Visible property to filter.
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Last edited by Deathbane27 : 12-30-2004 at 04:40 AM.
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Unread 12-30-2004, 04:46 AM
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Quote:
Originally Posted by Deathbane27
You used the Visible filter from the DynamicData of another object, while having said object ignore that same filter?

You @#$% genius! That didn't even occur to me.

/em huggles Talyns

(And yes, it works perfectly. )

At least I was half-right, with the DynamicDataFilter setting; just didn't think to reference something else's DynamicData so it had a Visible property to filter.
One little oddity though is if you target something that isn't in a group or solo(ie roots) without a target.. it will show the info for the last target.. If you have a target and then target the roots it will be correctly displayed..
Seems like the text value doesn't clear after hitting escape..
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Unread 12-30-2004, 04:51 AM
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Lightbulb

Hehe...

Soandso tells the guild 'OMG!!!1 Teh ore in the Enchanted Lands needs a GROUP to harvest it!?!?!?!?!? SUXXORZ!!!!111one'


*reviews post*

And that's how to tell when I should to go to bed.

(Should, not will. )


Too bad you can't invert the data, I'd love to play a trick on my brother by giving him a hotkey bank that dissappears whenever he targets something.
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Last edited by Deathbane27 : 12-30-2004 at 04:55 AM.
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Unread 12-30-2004, 04:58 AM
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You guys are awesome! THANK YOU
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  #15  
Unread 12-30-2004, 04:58 AM
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That hotbar thing just might work.. Will have to give it a try
Edit: Never Mind I just got what you meant.. That would be a neat/mean trick though!!

Perhaps I should hit the hay myself!

Goodnight..

Last edited by Talyns : 12-30-2004 at 05:02 AM.
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Unread 12-30-2004, 04:59 AM
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You're welcome!
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  #17  
Unread 12-30-2004, 05:02 AM
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my new Tablets based UI
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  #18  
Unread 12-30-2004, 05:26 AM
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Glad I was able to... uh... get Talyns started... on helping you... yeah.
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Unread 12-30-2004, 05:28 AM
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Looking good.. But I may be a little biased

I hope you release that to everyone when you're done..

I see you moved all stats to Start Button.. Please release that or attach in tablets II Thread.. I would like to include it in the mods folder if ok with you..
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Unread 01-02-2005, 10:07 PM
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Ok I found a way to get this working without oddities..

2 steps

1st:
Targets main page remove /GameData.Target.Window from dynamic data property.. I left filter DynamicFilter at 0001 dunno if changing will have any effect.. So leave it at 0001

2nd: Set the OnHide Property of Target->HealthPage to
Code:
Parent.TierIndicator.Visible=false Parent.Info.Visible=false

Heres: Examples using default UI and Tablets
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File Type: zip tablets_mainhud_player.zip (1.5 KB, 324 views)
File Type: zip default_mainhud_target.zip (1.0 KB, 393 views)
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