EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > General Discussion > Request

Reply
Thread Tools Search this Thread Display Modes
  #1  
Unread 04-05-2019, 01:35 PM
Sigrdrifa Sigrdrifa is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Jan 2006
Server: Crushbone
Posts: 153
Default Salvage Window

I'd like a slimmed down version of something like the Equipment Infusion window, where you could drag an item into a box in the window, then click a "Salvage All" button, and have it incrementally salvage every identical item in your inventory.

The current process is:
  1. Use Salvage ability
  2. Click item to be salvaged
  3. Click "Enter" to close popup dialog "Are you sure you want to salvage X"
  4. Click "Enter" to close popup dialog "Item Salvaged"
  5. Repeat steps 1-4 until you have salvaged everything
All of us in Chaos Descending are needing zillions of infuser fragments to make infusers, and after crafting 3K handcrafted PoP items and salvaging them one by one, including the two "enter" actions on the popup dialogs, my fingers are tired.

So, my proposed process would ideally be:
  1. /show_window Custom.Salvaging
  2. Drag item to be salvaged to the new Salvage window.
  3. Hit "Enter" manually to trigger default button "Salvage All"
  4. Salvage Window uses Salvage ability
  5. Salvage Window issues an "Enter" to close popup dialog "Are you sure you want to salvage X"
  6. Salvage Window issues an "Enter" to close popup dialog "Item Transmuted"
  7. Salvage Window selects next duplicate of the item to be Salvaged, repeat steps 4-6 until no more duplicates are found
If the "Enter" actions for the popup dialogs can't be automated, then instead:
  1. /show_window Custom.Salvaging
  2. Drag item to be salvaged to the new Salvage window
  3. Hit "Enter" manually to trigger default button "Salvage All"
  4. Salvage Window uses Salvage ability
  5. Manually hit "Enter" to close popup dialog "Are you sure you want to salvage X"
  6. Manually hit "Enter" to close popup dialog "Item Transmuted"
  7. Salvage Window selects next duplicate of the item to be Salvaged, repeat steps 3-6 until no more duplicates are found

A similar Transmute Window and Weapons Salvage Window that worked the same way would be spiff.

Last edited by Sigrdrifa : 04-05-2019 at 01:42 PM.
Reply With Quote
  #2  
Unread 04-05-2019, 06:01 PM
Rosyposy's Avatar
Rosyposy Rosyposy is offline
A Fallen Diplomat
 
Join Date: Nov 2015
Server: Everfrost
Posts: 52
Smile

Quote:
Originally Posted by Sigrdrifa View Post
I'd like a slimmed down version of something like the Equipment Infusion window, where you could drag an item into a box in the window, then click a "Salvage All" button, and have it incrementally salvage every identical item in your inventory.

The current process is:
  1. Use Salvage ability
  2. Click item to be salvaged
  3. Click "Enter" to close popup dialog "Are you sure you want to salvage X"
  4. Click "Enter" to close popup dialog "Item Salvaged"
  5. Repeat steps 1-4 until you have salvaged everything
All of us in Chaos Descending are needing zillions of infuser fragments to make infusers, and after crafting 3K handcrafted PoP items and salvaging them one by one, including the two "enter" actions on the popup dialogs, my fingers are tired.

So, my proposed process would ideally be:
  1. /show_window Custom.Salvaging
  2. Drag item to be salvaged to the new Salvage window.
  3. Hit "Enter" manually to trigger default button "Salvage All"
  4. Salvage Window uses Salvage ability
  5. Salvage Window issues an "Enter" to close popup dialog "Are you sure you want to salvage X"
  6. Salvage Window issues an "Enter" to close popup dialog "Item Transmuted"
  7. Salvage Window selects next duplicate of the item to be Salvaged, repeat steps 4-6 until no more duplicates are found
If the "Enter" actions for the popup dialogs can't be automated, then instead:
  1. /show_window Custom.Salvaging
  2. Drag item to be salvaged to the new Salvage window
  3. Hit "Enter" manually to trigger default button "Salvage All"
  4. Salvage Window uses Salvage ability
  5. Manually hit "Enter" to close popup dialog "Are you sure you want to salvage X"
  6. Manually hit "Enter" to close popup dialog "Item Transmuted"
  7. Salvage Window selects next duplicate of the item to be Salvaged, repeat steps 3-6 until no more duplicates are found

A similar Transmute Window and Weapons Salvage Window that worked the same way would be spiff.
I like the idea! Any possibility, Darq?
Reply With Quote
  #3  
Unread 04-08-2019, 03:22 PM
Darqwood's Avatar
Darqwood Darqwood is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Aug 2005
Posts: 849
Default

I agree, it's a good idea. If there are chat commands for salvaging, including the name of the item to be salvaged, then it's possible this can be done. The UI code doesn't give us any way to search through bags for items.


.
Reply With Quote
  #4  
Unread 04-08-2019, 03:52 PM
Sigrdrifa Sigrdrifa is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Jan 2006
Server: Crushbone
Posts: 153
Default

Quote:
Originally Posted by Darqwood View Post
I agree, it's a good idea. If there are chat commands for salvaging, including the name of the item to be salvaged, then it's possible this can be done. The UI code doesn't give us any way to search through bags for items..
How is the search button on the Character window finding items?

An alternative, I guess, is to have a bunch of slots, and drag everything over and have it step through those slots. Bonus if you can pour a backpack into it rather than having to drag each item.
Reply With Quote
  #5  
Unread 04-11-2019, 07:08 AM
Darqwood's Avatar
Darqwood Darqwood is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Aug 2005
Posts: 849
Default

The UI is only used to pass the find_item search string to the internals of the game, which then spits out the results. The XML code has no visibility into this process unfortunately.

In fact, just creating a functional drag-drop slot requires some wiring back to the game internals, so something like the drag/drop slot on the Macro window would have to be repurposed. The best I can imagine coming up with is drag-dropping an item onto the slot, and then automatically salvaging it or clicking a salvage button. I'll give this a try but I'm only about 1% optimistic that it will work.



.
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 09:47 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI